How Business Analysts Can Re Invent Themselevs For An Agile World

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    How Business Analysts Can Re Invent Themselevs For An Agile World - Presentation Transcript

    1. Skeptical?
      Confused?
      Practicing?
      How Business Analysts can re-invent themselves for an Agile world
    2. Skeptical?
      Confused?
      Practicing?
      Who are you?
    3. Let’s start with some basics…
    4. 2009
      24%
      44%
      32%
      Chaos report from the Standish Group: www.standishgroup.com
    5. Laura Brandau
      Bridging-the-gap.com
    6. Laura Brandau
      Bridging-the-gap.com
    7. Shippable Product
      Story Points
      User stories
      Product Backlog
      Product Roadmap
      Up front requirements?
      Velocity
      On the wall
      Product Owner
      Team
      Scrum master
      Sprint Planning
      Daily
      Stand-ups
      Product review
      Retrospective
      Sprints
    8. C.R.A.C.K. Analysts (Barry Boehm, Richard Turner)
      Collaborative
      Representative
      Accountable
      Committed
      Knowledgeable
    9. the “product owner” role
      Image used with permission from EMC
    10. the “product owner” role
      Dean Leffingwell, ‘Scaling Software Agility’
    11. Go visit Paul’s blog at www.cleverworkarounds.com
      It’s not about being a translator
    12. User Stories
      INVEST
      Independent, Negotiable, Valuable, Estimable, Sprint-able, Testable
      (or SMART)
      As a
      mortgage holder
      I want
      my lender to tell me when there is a better deal available,
      So that
      I can save money
      4SP
    13. Product Backlogs
      Use a list
      (Use other techniques also)
      (But use a list)
    14. 2
      5
    15. Story Points
      • Relative size
      • Proximity
      • Planning Poker
      • Independent from who does the work
    16. What’s the fascination with post-it notes?
    17. Put stuff on the wall
      “Information radiators”
    18. Constant interaction with the dev team
    19. That’s the end of the basics
      How do we do it in practice?
    20. Managing requirements
      • Industry averages 2-4% per month
      • This shows about 4% from a nominal baseline point
      Requirements baseline point
    21. Velocity
      • “Done”
      • Vertical slices of functionality
    22. Release planning
      • 3 months requirements ramp up
      • Ongoing requirements management
      • Forecast done with velocity
    23. The journey is as important as the destination
    24. Not every BA can be a product owner
    25. BA and QA
      QA is critically important in an iterative project. A BA may well be fully engaged in QA activities.
    26. Product “Owner”
      Making calls, Business Value, Balancing stakeholder needs, Selling the solution.
    27. “Business” analysts
      “Systems” Analysts
    28. 1
      1
      1
    29. Continuous improvement
      Get things wrong and improve
    30. Make sense?
      Craig Brown
      www.betterprojects.net
      This work is licenced under the Creative Commons Attribution 2.5 Australia License. To view a copy of this licence, visit http://creativecommons.org/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California 94105, USA.
    31. We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
      Individuals and interactions
      The Agile Manifesto
      processes and tools
      over
      Working software
      comprehensive documentation
      over
      Customer collaboration
      contract negotiation
      over
      Responding to change
      following a plan
      over
      That is, while there is value in the items on the right, we value the items on the left more
    32. Principles behind the Agile Manifesto
      Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
      Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
      Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
      Business people and developers must work together daily throughout the project.
      Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
      The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
      Working software is the primary measure of progress.
      Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
      Continuous attention to technical excellence and good design enhances agility.
      Simplicity--the art of maximizing the amount of work not done--is essential.
      The best architectures, requirements, and designs emerge from self-organizing teams.
      At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.

    + Craig BrownCraig Brown, 2 months ago

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