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Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
Adobe Flex 4 Overview
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Adobe Flex 4 Overview

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This is a lightning talk given by Gregg Suzukawa to our team introducing the new features in Adobe Flex 4 and why we might consider upgrading.

This is a lightning talk given by Gregg Suzukawa to our team introducing the new features in Adobe Flex 4 and why we might consider upgrading.

Published in: Technology, Business
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Transcript

  • 1. Flex 4 Gregg Suzukawa
  • 2. Flex 4 Overview
    • Codename Gumbo
    • Flex 4 development focused on three main themes
      • Design in Mind
      • Developer Productivity
      • Framework Evolution
    1
  • 3. Flash Builder 4 Beta
    • Previously Flex Builder
    • Improved debugger
    • New features such as profiling
    • Supports ASDoc tooltips
    2
  • 4. Flash Builder Profile 3
  • 5. Flash Catalyst Beta
    • Interaction design tool for rapidly creating user interfaces without coding.
    • Transform artwork from Photoshop, Illustrator or Fireworks into user interfaces
    • Compatible with Flash Builder 4
    4
  • 6. Spark
    • New component architecture
    • Built on top of existing Halo architecture
    • Includes approximately 30 new components
    • Easily integrates with Flash Catalyst
    5
  • 7. Improved Layout Model
    • Goal was to decouple the layout scheme from the rules of individual components
    • New runtime-assignable layouts include full support for 2D rotations and scalibility
    • New 3D capabilities
    6
  • 8. Improved Animation Engine
    • Improved effects and transitions
    • Supports auto-reversing of transitions
    • Transformations on all three planes
    • Complex keyframe-base animations
    7
  • 9. 3D Animation Example 14
  • 10. FXG (Flash XML Graphics)
    • New XML-based vector graphics for Flash and Flex applications
    • Similar to SVG (Scalable Vector Graphics)
    • Easy to include in source control
    • Maps directly to MXML
    8
  • 11. FXG Example 9
  • 12. MXML 2009
    • New namespaces
      • fx for MXML 2009
      • s for Spark
    • mx namespace is preserved
    • Example – MXML using both Halo and Spark components
    10
  • 13. MXML Example 11
  • 14. States
    • Improved layout over Flex 3
    • Flex 4 promotes states functionality to a full MXML language feature
    • Much simpler to code in Flex 4
    12
  • 15. States Example 13
  • 16. ASDoc support
    • Improved ASDoc tool for ActionScript and MXML
    • Inline code hints
    • New ASDoc view
    15
  • 17. ASDoc Example 16
  • 18. Upgraded Binding
    • Updates to the binding destination will be copied back to the source.
    • Improved two-way data binding
    17
  • 19. Text Primitives
    • Uses the new text engine in Flash Player 10
    • Text object model is defined by the Flash Text Engine (FTE) and Text Layout Framework (TLF)
    • Supports controlling text metrics, vertical text and bidirectional text
    • Uses DefineFont4 embedded font format
    18
  • 20. Catalyst Example 19
  • 21. Flash Builder Example 20
  • 22. The End 5 minutes of question time starts now!
  • 23. Questions 4 minutes left!
  • 24. Questions 3 minutes left!
  • 25. Questions 2 minutes left!
  • 26. Questions 1 minute left!
  • 27. Questions 30 seconds left!
  • 28. Questions TIME IS UP!

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