Adobe Flex 4 Overview

  • 2,402 views
Uploaded on

This is a lightning talk given by Gregg Suzukawa to our team introducing the new features in Adobe Flex 4 and why we might consider upgrading.

This is a lightning talk given by Gregg Suzukawa to our team introducing the new features in Adobe Flex 4 and why we might consider upgrading.

More in: Technology , Business
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
2,402
On Slideshare
0
From Embeds
0
Number of Embeds
2

Actions

Shares
Downloads
49
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Flex 4 Gregg Suzukawa
  • 2. Flex 4 Overview
    • Codename Gumbo
    • Flex 4 development focused on three main themes
      • Design in Mind
      • Developer Productivity
      • Framework Evolution
    1
  • 3. Flash Builder 4 Beta
    • Previously Flex Builder
    • Improved debugger
    • New features such as profiling
    • Supports ASDoc tooltips
    2
  • 4. Flash Builder Profile 3
  • 5. Flash Catalyst Beta
    • Interaction design tool for rapidly creating user interfaces without coding.
    • Transform artwork from Photoshop, Illustrator or Fireworks into user interfaces
    • Compatible with Flash Builder 4
    4
  • 6. Spark
    • New component architecture
    • Built on top of existing Halo architecture
    • Includes approximately 30 new components
    • Easily integrates with Flash Catalyst
    5
  • 7. Improved Layout Model
    • Goal was to decouple the layout scheme from the rules of individual components
    • New runtime-assignable layouts include full support for 2D rotations and scalibility
    • New 3D capabilities
    6
  • 8. Improved Animation Engine
    • Improved effects and transitions
    • Supports auto-reversing of transitions
    • Transformations on all three planes
    • Complex keyframe-base animations
    7
  • 9. 3D Animation Example 14
  • 10. FXG (Flash XML Graphics)
    • New XML-based vector graphics for Flash and Flex applications
    • Similar to SVG (Scalable Vector Graphics)
    • Easy to include in source control
    • Maps directly to MXML
    8
  • 11. FXG Example 9
  • 12. MXML 2009
    • New namespaces
      • fx for MXML 2009
      • s for Spark
    • mx namespace is preserved
    • Example – MXML using both Halo and Spark components
    10
  • 13. MXML Example 11
  • 14. States
    • Improved layout over Flex 3
    • Flex 4 promotes states functionality to a full MXML language feature
    • Much simpler to code in Flex 4
    12
  • 15. States Example 13
  • 16. ASDoc support
    • Improved ASDoc tool for ActionScript and MXML
    • Inline code hints
    • New ASDoc view
    15
  • 17. ASDoc Example 16
  • 18. Upgraded Binding
    • Updates to the binding destination will be copied back to the source.
    • Improved two-way data binding
    17
  • 19. Text Primitives
    • Uses the new text engine in Flash Player 10
    • Text object model is defined by the Flash Text Engine (FTE) and Text Layout Framework (TLF)
    • Supports controlling text metrics, vertical text and bidirectional text
    • Uses DefineFont4 embedded font format
    18
  • 20. Catalyst Example 19
  • 21. Flash Builder Example 20
  • 22. The End 5 minutes of question time starts now!
  • 23. Questions 4 minutes left!
  • 24. Questions 3 minutes left!
  • 25. Questions 2 minutes left!
  • 26. Questions 1 minute left!
  • 27. Questions 30 seconds left!
  • 28. Questions TIME IS UP!