Adobe Flex 4 Overview
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Adobe Flex 4 Overview

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This is a lightning talk given by Gregg Suzukawa to our team introducing the new features in Adobe Flex 4 and why we might consider upgrading.

This is a lightning talk given by Gregg Suzukawa to our team introducing the new features in Adobe Flex 4 and why we might consider upgrading.

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    Adobe Flex 4 Overview Adobe Flex 4 Overview Presentation Transcript

    • Flex 4 Gregg Suzukawa
    • Flex 4 Overview
      • Codename Gumbo
      • Flex 4 development focused on three main themes
        • Design in Mind
        • Developer Productivity
        • Framework Evolution
      1
    • Flash Builder 4 Beta
      • Previously Flex Builder
      • Improved debugger
      • New features such as profiling
      • Supports ASDoc tooltips
      2
    • Flash Builder Profile 3
    • Flash Catalyst Beta
      • Interaction design tool for rapidly creating user interfaces without coding.
      • Transform artwork from Photoshop, Illustrator or Fireworks into user interfaces
      • Compatible with Flash Builder 4
      4
    • Spark
      • New component architecture
      • Built on top of existing Halo architecture
      • Includes approximately 30 new components
      • Easily integrates with Flash Catalyst
      5
    • Improved Layout Model
      • Goal was to decouple the layout scheme from the rules of individual components
      • New runtime-assignable layouts include full support for 2D rotations and scalibility
      • New 3D capabilities
      6
    • Improved Animation Engine
      • Improved effects and transitions
      • Supports auto-reversing of transitions
      • Transformations on all three planes
      • Complex keyframe-base animations
      7
    • 3D Animation Example 14
    • FXG (Flash XML Graphics)
      • New XML-based vector graphics for Flash and Flex applications
      • Similar to SVG (Scalable Vector Graphics)
      • Easy to include in source control
      • Maps directly to MXML
      8
    • FXG Example 9
    • MXML 2009
      • New namespaces
        • fx for MXML 2009
        • s for Spark
      • mx namespace is preserved
      • Example – MXML using both Halo and Spark components
      10
    • MXML Example 11
    • States
      • Improved layout over Flex 3
      • Flex 4 promotes states functionality to a full MXML language feature
      • Much simpler to code in Flex 4
      12
    • States Example 13
    • ASDoc support
      • Improved ASDoc tool for ActionScript and MXML
      • Inline code hints
      • New ASDoc view
      15
    • ASDoc Example 16
    • Upgraded Binding
      • Updates to the binding destination will be copied back to the source.
      • Improved two-way data binding
      17
    • Text Primitives
      • Uses the new text engine in Flash Player 10
      • Text object model is defined by the Flash Text Engine (FTE) and Text Layout Framework (TLF)
      • Supports controlling text metrics, vertical text and bidirectional text
      • Uses DefineFont4 embedded font format
      18
    • Catalyst Example 19
    • Flash Builder Example 20
    • The End 5 minutes of question time starts now!
    • Questions 4 minutes left!
    • Questions 3 minutes left!
    • Questions 2 minutes left!
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    • Questions 30 seconds left!
    • Questions TIME IS UP!