Ubicomp and libraries

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  • All of the above mean roughly the same thing, though academics might argue that there are distinctions.
  • Single purpose devices vs. multiple purpose Everday surfaces and objects The idea is as simple as its application is difficult. If all cans, books, shoes or parts of cars are equipped with minuscule identifying devices, daily life on our planet will undergo a transformation. Things like running out of stock or wasted products will no longer exist as we will know exactly what is being consumed on the other side of the globe. Theft will be a thing of the past as we will know where a product is at all times. The same applies to parcels lost in the post The purpose of a computer is to help you do something else. The best computer is a quiet, invisible servant. The more you can do by intuition the smarter you are; the computer should extend your unconscious . Technology should create calm. Polite technology
  • Attention Fader by Schulz and Webb at http://schulzeandwebb.com/2005/cpa/
  • OK, looks a little like a Sharper Image product, but it’s an idea www.ambientdevices.com
  • www.ambientdevices.com
  • Available on Sprint and T-Mobile phones with GPS Lets you see where your friends are Similar to Dodgeball
  • Brainstorming with materials
  • This and following four images from www.fabathome.org
  • From the SenseWear website: www.sensewear.com
  • From Business Week “Japan’s Royal Thrones” http://images.businessweek.com/ss/06/12/1230_smarttoilet/index_01.htm
  • www.neurosky.com www.emotiv.com Drive a wheelchair Drive a car Gaming applications
  • http://suniljohn.com/blog/wp-content/uploads/2008/02/qr-code-wallscape-london.jpg QR codes Semacodes Semapedia
  • CharmBadge – Collects information about the time and duration of your interactions. Displays affinity information. http://www.charmed.com/charmbadge.html http://www.imtc.gatech.edu/projects/technology/CharmBadge.html


  • 1. Ubicomp and LibrariesChris Peters and Michael Porter Internet Librarian, Oct. 2008
  • 2. Terminology• Ubiquitous Computing (Ubicomp)• Pervasive Computing• Ambient Intelligence• The Internet of Things
  • 3. What Trends and Technologies Will Power Ubicomp?– Cheap information processing– Cheap memory and storage– Wireless networking– Interoperability and open standards– Universal addressability (i.e. IPv6)– Sensors– Position awareness– Power
  • 4. Visions of Ubiquitous Computing• Low cost, low power embedded in everyday objects• The Post-P.C. Environment• Computers should be invisible and unobtrusive• Technology should create calm
  • 5. Visions of Ubiquitous Computing• Embedded• Context aware• Personalized• Adaptive• Anticipatory
  • 6. Ubiquitous ComputingHappens at the scale of: The Body The Room The Building
  • 7. Spimes• Everyday objects have – Location awareness – Social awareness – Time awareness (History)
  • 8. Calm Technology
  • 9. Location Based Services
  • 10. Fabbing• Digital Fabricators• Rapid Prototypers• 3-D Printers• Desktop Manufacturing
  • 11. Fabbing Projects• Fab @ Home• Rep Rap Project• Fab Lab
  • 12. Biotelemetry
  • 13. RFID for tracking patients, wheelchairs
  • 14. Biofeedback
  • 15. Identification
  • 16. Library Applications• Location-based reference• Anticipatory reference• Information therapy• Emotion mapping of the library• Community manufacturing center
  • 17. Sources• Everyware by Adam Greenfield• Shaping Things by Bruce Sterling• Ambient Findability by Peter Morville• When Things Can Think by Gershenfeld• Fab Lab by Gershenfeld
  • 18. Contact Info• http://del.icio.us/cpetersc72/ubicompOR• http://tinyurl.com/5lw9es• cpeters@techsoup.org