Intro to agile - hear it, see it, feel it.

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A two hour session, includes an overview and some experiential training.

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Intro to agile - hear it, see it, feel it.

  1. 1. Agile What’s it all about? Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  2. 2. What’s Agile? AgileManifesto.org also important is agile principles Scrumalliance.org “what is scrum” and “scrum 101” Other agile methods XP (extreme programming), DSDM Atern, Lean, Kanban, Crystal, FDD, AUP Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  3. 3. Agility & Reality More than 84% of organisations practice agile development Another 13% plan to introduce agile in the next 12 months Top 3 reasons are speed to market, manage changing business priorities, and better align business and IT Over 80% use Scrum, a third combine this with other methods Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  4. 4. Scrum one of several agile methods a simple iterative and incremental framework a tool to gather feedback during product development a continuous improvement system Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  5. 5. Three Roles Product owner: responsible for the business value of the project ScrumMaster: ensures that the team is functional and productive Team: self-organises to get the work done Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  6. 6. Four Ceremonies Sprint planning: the team meets with the product owner to choose which items to deliver for a sprint Daily scrum: the team meets each day to share struggles and progress Sprint reviews: the team demonstrates to the product owner what it has completed Sprint retrospectives: the team looks for ways to improve the product and the process Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  7. 7. Three Artefacts Product backlog: ordered list of ideas for the product Sprint backlog: set of work from the product backlog that the team agrees to complete in a sprint, broken into tasks Product increment: required result of every sprint.  It is an integrated version of the product, kept at high enough quality to be shippable. Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  8. 8. FOCUS OPENNESS COURAGE COMMITMENT RESPECT Scrum Values Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  9. 9. Agility & Behaviour Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  10. 10. Agility & Practice Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  11. 11. Create a book for children Design, produce and review Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  12. 12. 1. As a parent I can be excited by the cover page so that I will open the book and read it to my child. 2. As a child I can see colourful pictures of the characters so that I can understand the story without having to read it. 3. As a child I can count the characters and items so that I can develop my counting skills. 4. As a sponsor I can showcase my advertisement so that parents will contact me for our services. 5. As a parent I can read the story to my child so that I don't have to make up the words. 6. As a child I can do a fun activity so that I will enjoy this book for a long time. 7. As a parent I can get an content appropriate book for my 4-6 year old child so that they are able to understand it. 8. As a parent I can buy a sturdy book so that it will last for many years. 9. As a sponsor I can see my PSA about being kind to animals so that the next generation will improve on the last. 10. As a parent I can learn about the authors so that I can buy more books from them. Product Backlog Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  13. 13. 00:00 Sprint Planning (decide how much to do) 00:01 Day 1 in Sprint 1 (work) 00:05 Daily Scrum in Sprint 1 (what did you do, what will you do, obstacles) 00:06 Day 2 in Sprint 1 (work) 00:10 Presentation on Sprint Review & Sprint Retrospective 00:15 Sprint Review/Demo by each team (show the work) 00:20 Sprint Retrospective (what went well, what to improve) 00:22 Sprint Planning (decide how much to do) 00:24 Day 1 in Sprint 2 (work) 00:28 Daily Scrum in Sprint 2 (what did you do, what will you do, obstacles) 00:29 Day 2 in Sprint 2 (work) 00:33 Sprint Review/Demo by each team (show the work) 00:38 Sprint Retrospective (what went well, what to improve) 00:40 Wrap Up Schedule Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13
  14. 14. Acknowledgements VersionOne’s State of Agile Development Survey Scrumalliance.org Berteig Consulting via agilepainrelief.com for Goldilocks game (adapted) Derek Sivers for Leadership Lessons from dancing guy Copyright © 2008-2013 Cow Consulting Ltd. Wednesday, 28 August 13

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