Learning OutputsChildren will be able to o Classify animals in different categories o Participate in group discussions and present their projects to an audience o Locate animals around the world o Work cooperatively o Acquire new vocabulary on the topic o Use comparatives in context o Sequence events
Animal BingoGrade: Second CycleContent: Animal KingdomGroups (4 to 5 students)Animal Bingo card for each groupCounters
ActivitiesComic strips in groups•Blank handout withgroups using animals as characters comic strip•Develop a story in•Present the story to the class
Comic Strip in groups• Pick up 2 or more animals from Bingo card• One frame/player• Story discussed as a group• Instructions + "Surprise Cards"
Instructions + Surprise Cards• 2 surprise items must appear in the story.
Other Activities• Classification charts• Animal ID cards• Label the animal• Pin the animal• Find your "weird" animal
4 Cs Framework1) Communication o Group discussions while elaborating projects o Presenting creations to the whole class2) Cognition o Understanding, classifying, identifying,naming, planning, designing, sequencing & summarising 3)Content o Countries, animal kingdom and its characteristics, surprise words vocabulary, comparatives, sequence words 4) Culture o Animals around the world o Social interactions
Key Competences1.Social and citizenship competence2. Learn to learn competence3. Knowledge and interaction with the physical world competence4. Linguistic competence5. Self-autonomy and initiative competence6. Cultural and artistic competence
Lesson Methodology• This game will serve as a plenary for the unit• Interactive and cooperative work• Task based approach for meaningful learning
TIME TO PLAY! Lion cheEtah Tiger mouSe hipPo eLephant Ant flY