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Final presentation

  1. 1. The effect of augmented feedback<br /> on promoting physical activity <br />using mobile technologies<br />Schools first, Information Technology second (Workshop)<br /> Corfu, 2011<br />Ionian University<br />Department of Informatics<br />Msc Students:<br />Boletsis, C.<br />Chasanidou, D.<br />
  2. 2. Persuasive technologies & Augmented Feedback<br />Augmented Feedback<br />the use of an external device to increase an individual's awareness of various events by providing information, that accompany performance.<br />
  3. 3. Motivation:<br />The constant rising and high implementation of persuasive technologies, combined with the high penetration of commercial fitness software and hardware, provided the motivation for this study.<br />Hypothesis:<br />Providing augmented feedback during <br />physical activity leads to greater performance, <br />better experience, and higher motivation <br />for the trainee.<br />
  4. 4. Experimental Design<br /><ul><li>Participants: 2 users, physically active
  5. 5. Measurement Instruments:
  6. 6. GPS logger
  7. 7. Endomondomobile application
  8. 8. Variables:
  9. 9. Post-exercise Questionnaire</li></li></ul><li>Procedure:<br /><ul><li>place: natural environment
  10. 10. scenario of the experiment: calories exergame
  11. 11. 15-minute trial with devices
  12. 12. three consecutive uses of each device
  13. 13. data was digitally collected from workouts
  14. 14. questionnaire</li></li></ul><li>Results<br />quantitative results per participant<br />elevation results<br />
  15. 15. Results:<br />1st participant<br /><ul><li>increase of 10,1% using Endomondo
  16. 16. increase of 0,01% using the GPS logger</li></ul>2nd participant<br /><ul><li>increase of 0,03% using Endomondo
  17. 17. increase of 0,01% using the GPS logger</li></li></ul><li>Results:<br />Word clouds <br />
  18. 18. The contribution of this work is summarized as follows:<br /><ul><li>Present a thorough experimental setup for measuring augmented feedback, both quantitatively, as well as, qualitatively.
  19. 19. Perform a small scale experiment, under realistic conditions, leading to experimental results in persuasive mobile health applications field.
  20. 20. Use a novel questionnaire approach for extracting unbiased qualitative characteristics and process them quantitavely.</li></ul>Further research directions<br /><ul><li>more repeats/workouts in a large period of time
  21. 21. technologically advanced, mobile fitness devices (augmented reality)
  22. 22. game-like motivation for trainees based on the framework of captology</li></li></ul><li>CSCW<br />Ευχαριστούμε για την προσοχή σας!<br />Ερωτήσεις...<br />

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