Icm Presentation Whats Out There - Presentation Transcript
the Social Web
the Metaverse and
the Future of Games
a small insight on what’s happening
Corné Kox - Hanzehogeschool Groningen
October 1st 2009
Let me introduce myself
Corné Kox
35
Hanze University
‣ Lecturer Digitale Media
‣ WEB
‣ Beeldtaal (Film and Animation)
‣ Educatieve Multimedia
‣ (Last years) stage
‣ Coordinating ‘Bureau Projecten’
CKM Extended
‣ Network for goal directed communication
‣ Advice and implementation
‣ Digital / New Media
‣ Crossmedia concepting
‣ I like to tell stories ;-)
Asked to talk to you by
Josef about a lot of stuff ;-)
So I have to run through...
75 slides, hope you don’t
get bored ;-)
Metaverse Roadmap
Metaverse - 4 pillars
Metaverse Quadrant
Metaverse Quadrant
Virtual
Worlds
Virtual Worlds
‣ It is about ‘out there’ and ‘now’
‣ (yet) Not our real world
‣ Ever heard of Cross Reality or Dual
Reality?
‣ Senses physics and translates them into
the virtual worlds
Virtual Worlds
A virtual world is a computer-based
simulated environment intended for its
users to inhabit and interact via
avatars
source: www.wikipedia.org
Neopets
‣ <2003
‣ Age <10
‣ 45 mlj users
‣ 2005 MTV
‣ 120 miljoen
Club Penguin
‣ age ± 12 >
‣ 15 mlj users
Habbo Hotel
‣ <2003
‣ age ± 14>
‣ 90 mlj users
‣ does 4mlj a
month (nov ’07)
Gaia
‣ <2003
‣ age ± 14>
‣ 12 mlj users
There
‣ Late 2005
‣ Age ± 20>
‣ 1,5 mlj users
Active Worlds
‣ Age ± 25>
‣ 1 mlj users
‣ Still growing
‣ Education
Second Life
‣ Age ± 30>
‣ 14 mlj users
‣ Silence after the
storm?
Second Life
‣ Q2 2007 - Hype
‣ Still growing
‣ But more serious
‣ Phase II
Second Life
‣ Land ownership
is still growing
Just for fun?
Hell no!
SL - Immersive World
‣ Linden Lab
‣ Rivers Run
Red
‣ SL Grid
‣ Collaborate
‣ 20 Oct 2008
Virtual Worlds
‣ After the Hype
‣ Still investments are being done
‣ No longer just signage (marketing)
‣ Training
‣ Education
‣ Recruitment
Virtual Worlds
‣ Also a lot of companies moved out
‣ They took the experience
‣ And are building their own Virtual World
‣ ABN Amro
‣ Randstad
‣ IBM
A lot of different worlds
‣ Looking for standards
‣ ISO MPEG-V
‣ Expected soon (2010)
ISO MPEG-V
interoperability, virtual travel (ranging
between worlds), interaction and rich
communication with the physical world and
developing avatars that better show human
emotion.
May 2008, Call for requirements - Jean H.A. Gelissen, Philips
Second Life / Virtual Worlds
‣ Where did it go wrong?
‣ Weird interfaces
‣ You have to learn the program
‣ To much space for to little people
‣ Search isn’t embedded well enough
A look at the interface...
‣ Minority Report
‣ 2002
The interface of the future?
Hell no!
A look at the interface
‣ Cebit
‣ Hannover
2008
Just a demo?
Hell no!
A look at the interface
‣ iPhone
‣ 2008
A look at the interface
‣ MS Milan
Project
‣ 2007
You’ll have to learn it
‣ >30
‣ ‘Net niet’
‣ <30
‣ ‘Netters’
‣ >45
‣ ‘Nieters’
You’ll have to learn it
‣ Meet Corey
‣ On Guitar
Hero
‣ Age 2,5
To much space
‣ Keep it in control?
‣ Have to know
which platform
people come
from?
‣ Need more users?
Sony Playstation - Home
PS3 sales:10.500.000
(March 2008)
Search...
‣ Google?
‣ 348.387.097 (and
more) search
queries each day
‣ That’s done by how
many users?
Google Lively
Beta
Google?
Web (2.0) meets
Virtual Worlds?
Metaverse Quadrant
Mirror
Worlds
Mirror Worlds
‣ Based on our daily reality
‣ Google Earth, Google Streetview, MS
Virtual Earth, Earthmine, Everyscape
‣ Has a bigger relevance (recognition)
‣ ‘There’ with the experience
‣ Websurfing towards real places on our
globe
Mirror Worlds
Google Maps, in combination with Google Streetview
Metaverse Quadrant
Augmented
Reality
Augmented Reality
‣ Enriching the environment with digital
information
‣ It’s about ‘here’ and ‘now’ (location based)
‣ Hardware?
‣ Camera
‣ Screen
Augmented Reality
BMW Augmented Reality, BMW Research Project
Augmented reality
Layar, a Dutch AR Browser
Metaverse Quadrant
Lifelogging
Lifelogging
‣ Weblogs, videoblogs, microblogs, youtube,
flickr etc.
‣ Users share, re-use, co-create and share
it again
‣ More and more into innovation, like gps
and sensor technology
‣ ‘to follow’ or ‘to be followed’ - communities
Lifelogging
Lifelogging - Nike Plus
Metaverse
‣ Communities matter
‣ People can create a group
‣ Around brands
‣ Around intrests
‣ Around organisations
‣ Can influence organisations
Communities
De ‘Lego Factory’ Community
Hey, this is ‘Social’
There were Social
Networks long before the
Internet...
Social Networks
Social Media in Plain English
Most marketeers don’t
know how to handle this...
yet...
What does this mean for
future gaming?
Future Games
‣ Become intelligent (automatic content
creation)
‣ More and more with physical interaction
‣ Brain machine interaction and biometric
tools influence the game
‣ Location Based
‣ Combining media and devices
Last examples
Project Natal, Game Intelligence, Microsoft
Last examples
The truth about Marika, Sweden
Thanx for being here!
Corné Kox
corne@ckmextended.com
065 065 7000
http://www.linkedin.com/in/cornekox
http://www.twitter.com/corne
A presentation used in a Guest Lecture at the Hanze more
A presentation used in a Guest Lecture at the Hanze University in Groningen. To give students an insight on what's happening 'out there' in the world of Social Media, Future Gaming and the Metaverse. less
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