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  • design make students active participants in shaping their world.
  • design make students active participants in shaping their world.
  • think outside the box ie. concept cars
  • think outside the box ie. concept cars
  • Transcript

    • 1.  
    • 2.  
    • 3. What is Design?
    • 4.  
    • 5. Tell me about the chair you are sitting in.
    • 6.  
    • 7. Design is... Design is all around us. Design is creative problem-solving. Design is art people use. Design is a way of learning. Design improves what already exists and creates what does not.
    • 8.  
    • 9. Design is about creative problem-solving.
    • 10.  
    • 11.  
    • 12. What is design? Design is art people use.
    • 13. Design improves what already exists and creates what does not.
    • 14.  
    • 15.  
    • 16.  
    • 17.  
    • 18. What is design? Design is all around us.
    • 19. A system or experience can be designed.
    • 20.  
    • 21.  
    • 22.  
    • 23. Big challenges can have simple design solutions
    • 24.  
    • 25.  
    • 26.  
    • 27.  
    • 28. critical thinking skills research and analysis designing solutions presentation & critique Design-thinking enhances
    • 29. critical thinking skills multiple ways of problem solving designing solutions presentation & critique Design-thinking enhances
    • 30. critical thinking skills multiple ways of problem solving communication skills Design-thinking enhances
    • 31. critical thinking skills multiple ways of problem solving communication skills team building and collaboration Design-thinking enhances
    • 32. critical thinking skills multiple ways of problem solving communication skills team building and collaboration innovation and invention Design-thinking enhances
    • 33. Design thinking in the classroom is not about design elements or the end product. Design thinking is about the process.
    • 34. What is the design process?
      • Investigate the challenge or opportunity
      • Frame/Reframe the problem
      • Generate possible solutions
      • Edit + Develop ideas
      • Share + Evaluate your process and ideas
      • Finalize the solution
      • Articulate the solution and process
    • 35.  
    • 36. Break [5 min.]
    • 37.
      • Break into teams of 4
      • Each team gets one paper bag
      • As a team solve the design challenge
      • You can only use the supplies in your bag
      • You may use scissors, but NO tape or glue
      • Do not design what already exists
      Design Challenge
    • 38. Generate/Brainstorming. The best way to get a good idea is to get a lot of ideas.
      • encourage wild ideas
      • defer judgment
      • go for quantity
      • write everything down
      • leverage
    • 39.  
    • 40. Selection. How to harvest your ideas.
      • Post-it voting
      • Three Categories
      • The wild idea
      • The darling
      • The rational
    • 41. Develop/Prototyping. A picture is worth a thousand words.
      • build to think
      • fail early to succeed sooner
      • don’t fall in love with your idea
      • if a prototype fails are there elements you could still use?
    • 42.  
    • 43. Articulate your solution.
      • Read your challenge question.
      • How does your solution address the challenge.
      • Stand-up
    • 44. What can Cooper-Hewitt offer you?
    • 45. Youth Programs
    • 46. Teen Design Fair Tuesday, October 18, 2011
    • 47. T+W=Design School field trips to Cooper-Hewitt
    • 48.