What is  Design?
 
Tell me about the chair you are sitting in.
 
Design is... Design is all around us. Design is creative problem-solving. Design is art people use. Design is a way of lea...
 
Design is about  creative problem-solving.
 
 
What is design? Design is art people use.
Design improves what already exists and  creates what does not.
 
 
 
 
What is design? Design is all around us.
A system or experience can be  designed.
 
 
 
Big challenges can have  simple design solutions
 
 
 
 
critical thinking skills research and analysis designing solutions presentation & critique Design-thinking enhances
critical thinking skills multiple ways of problem solving  designing solutions presentation & critique Design-thinking enh...
critical thinking skills  multiple ways of problem solving communication skills Design-thinking enhances
critical thinking skills multiple ways of problem solving communication skills team building and collaboration Design-thin...
critical thinking skills  multiple ways of problem solving communication skills team building and collaboration  innovatio...
Design thinking in the classroom is not about design elements or the end product.  Design thinking is about the process.
What is the design process? <ul><li>Investigate  the challenge or opportunity </li></ul><ul><li>Frame/Reframe  the problem...
 
Break [5 min.]
<ul><li>Break into teams of 4  </li></ul><ul><li>Each team gets one paper bag </li></ul><ul><li>As a team solve the design...
Generate/Brainstorming.  The best way to get a good idea is to get a lot of ideas. <ul><li>encourage wild ideas </li></ul>...
 
Selection.  How to harvest your ideas. <ul><li>Post-it voting </li></ul><ul><li>Three Categories </li></ul><ul><li>The wil...
Develop/Prototyping.  A picture is worth a thousand words. <ul><li>build to think </li></ul><ul><li>fail early to succeed ...
 
Articulate your solution.  <ul><li>Read your challenge question. </li></ul><ul><li>How does your solution address the chal...
What can Cooper-Hewitt offer you?
Youth Programs
Teen Design Fair Tuesday, October 18, 2011
T+W=Design School field trips to Cooper-Hewitt
 
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  • design make students active participants in shaping their world.
  • design make students active participants in shaping their world.
  • think outside the box ie. concept cars
  • think outside the box ie. concept cars
  • Ssc

    1. 3. What is Design?
    2. 5. Tell me about the chair you are sitting in.
    3. 7. Design is... Design is all around us. Design is creative problem-solving. Design is art people use. Design is a way of learning. Design improves what already exists and creates what does not.
    4. 9. Design is about creative problem-solving.
    5. 12. What is design? Design is art people use.
    6. 13. Design improves what already exists and creates what does not.
    7. 18. What is design? Design is all around us.
    8. 19. A system or experience can be designed.
    9. 23. Big challenges can have simple design solutions
    10. 28. critical thinking skills research and analysis designing solutions presentation & critique Design-thinking enhances
    11. 29. critical thinking skills multiple ways of problem solving designing solutions presentation & critique Design-thinking enhances
    12. 30. critical thinking skills multiple ways of problem solving communication skills Design-thinking enhances
    13. 31. critical thinking skills multiple ways of problem solving communication skills team building and collaboration Design-thinking enhances
    14. 32. critical thinking skills multiple ways of problem solving communication skills team building and collaboration innovation and invention Design-thinking enhances
    15. 33. Design thinking in the classroom is not about design elements or the end product. Design thinking is about the process.
    16. 34. What is the design process? <ul><li>Investigate the challenge or opportunity </li></ul><ul><li>Frame/Reframe the problem </li></ul><ul><li>Generate possible solutions </li></ul><ul><li>Edit + Develop ideas </li></ul><ul><li>Share + Evaluate your process and ideas </li></ul><ul><li>Finalize the solution </li></ul><ul><li>Articulate the solution and process </li></ul>
    17. 36. Break [5 min.]
    18. 37. <ul><li>Break into teams of 4 </li></ul><ul><li>Each team gets one paper bag </li></ul><ul><li>As a team solve the design challenge </li></ul><ul><li>You can only use the supplies in your bag </li></ul><ul><li>You may use scissors, but NO tape or glue </li></ul><ul><li>Do not design what already exists </li></ul>Design Challenge
    19. 38. Generate/Brainstorming. The best way to get a good idea is to get a lot of ideas. <ul><li>encourage wild ideas </li></ul><ul><li>defer judgment </li></ul><ul><li>go for quantity </li></ul><ul><li>write everything down </li></ul><ul><li>leverage </li></ul>
    20. 40. Selection. How to harvest your ideas. <ul><li>Post-it voting </li></ul><ul><li>Three Categories </li></ul><ul><li>The wild idea </li></ul><ul><li>The darling </li></ul><ul><li>The rational </li></ul>
    21. 41. Develop/Prototyping. A picture is worth a thousand words. <ul><li>build to think </li></ul><ul><li>fail early to succeed sooner </li></ul><ul><li>don’t fall in love with your idea </li></ul><ul><li>if a prototype fails are there elements you could still use? </li></ul>
    22. 43. Articulate your solution. <ul><li>Read your challenge question. </li></ul><ul><li>How does your solution address the challenge. </li></ul><ul><li>Stand-up </li></ul>
    23. 44. What can Cooper-Hewitt offer you?
    24. 45. Youth Programs
    25. 46. Teen Design Fair Tuesday, October 18, 2011
    26. 47. T+W=Design School field trips to Cooper-Hewitt
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