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  • design make students active participants in shaping their world.
  • design make students active participants in shaping their world.
  • think outside the box ie. concept cars
  • think outside the box ie. concept cars

Transcript

  • 1.  
  • 2.  
  • 3. What is Design?
  • 4.  
  • 5. Tell me about the chair you are sitting in.
  • 6.  
  • 7. Design is... Design is all around us. Design is creative problem-solving. Design is art people use. Design is a way of learning. Design improves what already exists and creates what does not.
  • 8.  
  • 9. Design is about creative problem-solving.
  • 10.  
  • 11.  
  • 12. What is design? Design is art people use.
  • 13. Design improves what already exists and creates what does not.
  • 14.  
  • 15.  
  • 16.  
  • 17.  
  • 18. What is design? Design is all around us.
  • 19. A system or experience can be designed.
  • 20.  
  • 21.  
  • 22.  
  • 23. Big challenges can have simple design solutions
  • 24.  
  • 25.  
  • 26.  
  • 27.  
  • 28. critical thinking skills research and analysis designing solutions presentation & critique Design-thinking enhances
  • 29. critical thinking skills multiple ways of problem solving designing solutions presentation & critique Design-thinking enhances
  • 30. critical thinking skills multiple ways of problem solving communication skills Design-thinking enhances
  • 31. critical thinking skills multiple ways of problem solving communication skills team building and collaboration Design-thinking enhances
  • 32. critical thinking skills multiple ways of problem solving communication skills team building and collaboration innovation and invention Design-thinking enhances
  • 33. Design thinking in the classroom is not about design elements or the end product. Design thinking is about the process.
  • 34. What is the design process?
    • Investigate the challenge or opportunity
    • Frame/Reframe the problem
    • Generate possible solutions
    • Edit + Develop ideas
    • Share + Evaluate your process and ideas
    • Finalize the solution
    • Articulate the solution and process
  • 35.  
  • 36. Break [5 min.]
  • 37.
    • Break into teams of 4
    • Each team gets one paper bag
    • As a team solve the design challenge
    • You can only use the supplies in your bag
    • You may use scissors, but NO tape or glue
    • Do not design what already exists
    Design Challenge
  • 38. Generate/Brainstorming. The best way to get a good idea is to get a lot of ideas.
    • encourage wild ideas
    • defer judgment
    • go for quantity
    • write everything down
    • leverage
  • 39.  
  • 40. Selection. How to harvest your ideas.
    • Post-it voting
    • Three Categories
    • The wild idea
    • The darling
    • The rational
  • 41. Develop/Prototyping. A picture is worth a thousand words.
    • build to think
    • fail early to succeed sooner
    • don’t fall in love with your idea
    • if a prototype fails are there elements you could still use?
  • 42.  
  • 43. Articulate your solution.
    • Read your challenge question.
    • How does your solution address the challenge.
    • Stand-up
  • 44. What can Cooper-Hewitt offer you?
  • 45. Youth Programs
  • 46. Teen Design Fair Tuesday, October 18, 2011
  • 47. T+W=Design School field trips to Cooper-Hewitt
  • 48.