Games and Learning Publishing Council: An Overview


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At GLS 9.0, Michael Levine presented an overview of the Games and Learning Publishing Council, a project of the Joan Ganz Cooney Center supported by the Bill and Melinda Gates Foundation. Learn more about the GLPC at

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Games and Learning Publishing Council: An Overview

  1. 1. Games and LearningPublishing CouncilAn OverviewA project of the Joan Ganz Cooney CenterSupported by the Bill and Melinda Gates Foundation
  2. 2. Games and Learning Publishing Council• Funded by the Bill & Melinda Gates Foundation and originally convenedby the Cooney Center and E-Line Media• Experts from educational media publishing, children’s mediaorganizations, developers, researchers, policy, investment sectors• Focus on teaching with games, the consumer & educationalmarketplaces for learning games, and policy initiatives
  3. 3. GLPC MembershipChaired by Milton ChenSenior Fellow and Executive Director, Emeritus, The George Lucas Educational FoundationMembers include representatives from:
  4. 4. GLPC Phase I• iLearn II: An Analysis of the Education Category of Apple’sApp Store• Edutainment Case Study & Timeline• Games for a Digital Age: K-12 Market Map and InvestmentAnalysis• National Teacher Survey and Video Case Studies: TeacherAttitudes about Digital Games in the Classroom
  5. 5. Publication: Games for a Digital Age• Sector analysis and market map of K-12game-based learning initiatives• Analysis of relevant trends in education anddigital technology that are likely to impactdevelopment of a robust game-basedlearning market segment• Defines taxonomy of games• Outlines barriers to entry to themarketplace for producers
  6. 6. National Teacher Survey & Video CaseStudies• Conducted in Spring 2012• Surveyed 500 teachers who use digital games inthe classroom• How do teachers think about games in thestandards-aligned classrooms? What aretheir professional development needs?• How do games impact students beyond academicachievement?• Next phase to focus on games and learning withvulnerable students and CCSS• In field Fall 2013 – support from BMGF andBrainPop
  7. 7. GLPC Phase II• Expand work on National Teacher Survey• Produce additional Video Case Studies• Develop Analytical Briefs to analyze key questions about games andlearning• Provide Policy Briefings to decision makers and industry leadership groups• Create – hub for investors and developers• Convene and engage GLPC members on key games and learning topics
  8. 8. GLPC Analytical Briefs1. The Common Core State Standards and Game-based Learning andAssessment Design: The Relevance of the Publishers’ Criteria forMathematics and LiteracyBy Dr. Eric Tucker and Suzanne Smith2. Designing Learning Game Mechanics to Achieve the Common Core StateStandards: Examples of Game Play Aligned with the Key ShiftsBy Nicholas Fortugno and Dr. Eric Tucker3. Assessment for Education: Game-Based Learning and Assessment Enginesand “Scientifically Based Evidence”By Dr. Pooja Agarwal and Dr. Eric Tucker
  9. 9. www.gamesandlearning.orgFall 2013
  10. 10. Thank You!