Taking IT Global Collaborative Project Contest First Place 2007 ISTE SIGTel Online Learning Award Winner 2007
Flat Classroom http://flatclassroomproject.wikispaces.com Winner: ISTE’s Online Learning Award 2007 Taking IT Global Best Online Project 2006 Featured in: Thomas Friedman’s Book The World is Flat P 501-503
Let’s join our student’s together from the ‘other side of the flat world’ And the result has fundamentally changed the way we as individual educators approach what we do in the classroom….. how we do it…..and who we do it with……
What does a flat classroom look like?
TWO types of communication methods: SYNCHRONOUS and ASYNCHRONOUS
Synchronous
Definition: at the same time
Examples:
Instant Messaging
Voice over IP (Skype)
Video Conferencing
Face to Face Interactions
Webcasts
Webinars
Asynchronous
Definition: NOT at the same time
Examples:
Blogs
Wikis
Podcasts
Virtual classroom recordings
Recorded Video
Traditional Classroom Austria Qatar USA Separated by Time
Flat Classroom Student in Austria writes a blog post USA student responds Group Blogging Platform Unified by asynchronous communications
Traditional Classroom Austria Qatar USA Separated by Space
Flat Classroom Wiki Cooperating Teachers unified space via Internet
Unified by asynchronous communications (wiki)
TEAMS “ Working with people across the world has challenged me.” “ The majority of my partners wanted to contribute something meaningful to the project.” Horizon Project Students http://horizonproject.wikispaces.com
Principle The effective FLAT classroom structure has BOTH ASYNCHRONOUS and SYNCHRONOUS communications methods.
10
“ FLATTENERS” leveling the world
10 “FLATTENERS ”
Collapse of the Berlin Wall
Netscape (Web Browsers)
Workflow Software
Open Sourcing
Outsourcing
Off shoring
Supply Chaining
In sourcing
Informing
The “Steroids”
Mobile, Ubiquitous Computing
Virtual Communications
Instant Messaging
VOIP (Skype)
6 Senses of Conceptual Age
The Methods
A Whole New Mind Design & Innovation Story & Empathy The Fun Factor (Play) Connecting the World Online 1A 1B 1C World Wide Web 2A 2B 2C Work Flow Software 3A 3B 3C Uploading 4A 4B 4C Web 2.0 5A 5B 5C Globalization & Outsourcing 6A 6B 6C Google 7A 7B 7C PLE’s Social Networking 8A 8B 8C Mobile & Ubiquitous Computing 9A 9B 9C Virtual Communications 10A 10B 10C Wireless Connectivity 11A 11B 11C
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