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The Impact of video games on children

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A presentation I made on the positive and negative effects of video games on childre.

A presentation I made on the positive and negative effects of video games on childre.

Published in Entertainment & Humor
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  • 1. The Impact of Video Games on Children A short Keynote by Connor S-B © 2013
  • 2. Definition I define video games as any recreational technology program designed for pleasure. I also define young children as any being between the ages of 0 and 16.
  • 3. Introduction. The purpose of this presentation is to inform our world of the advantages, dangers, and effects of video games on children. I will explain what they are, what they do, the pros, cons, and other effects.
  • 4. What are they? We live in a modern world. Thus, we need modern technology. Such technology contains many things such as television, mobile phones, and computers. But one of these things is video games. Video games are programs designed by producers that run on a ‘console’. They can be educational, fun, violent, and even scary. But the sole purpose of these is to bring recreation to one’s life. There are different genres of video games such as racing, sports, FPS (first person shooters), RPG (role playing game), and adventure, just to name the main ones. Nowadays video games can be played almost anywhere. On your phone, computer, at home on the T.V, or using a handheld device such as the Nintendo DS or Sony PSP. Different studies have shown different results on the effects of video games. Some people argue they are bad, some argue they are good. Some say they are both. Well, it all really depends on the game you are playing, and the person playing it. The experience of the product is also vital to its’ effects.
  • 5. The positives. • They are therapeutic for chronic illnesses. Researches at Utah University studied children with diseases such as Autism, Depression, and Parkinson's Disease. Studies showed video games emotionally enlightened them and gave them a ‘fighting spirit’. The ability to activate positive emotions via neuronal mechanisms. This helped kids be happier and improved their quality of life as they faced the daily challenge of their illness. • Video games can drastically improve eyesight. Experiments like Dr. Daphen Maurer’s have proved that games such as Halo and Call of Duty can improve peoples’ eyesight. Because these games require such a large amount of attention and need fast reflexes, these sort of games improve ones ability to see objects far away and that are fast moving. Basically, this means people can view the world more sharply. “They can also produce higher levels of dopamine and adrenaline that potentially that potentially may make the brain more plastic.” (Quoted by theweek.com from Dr. Daphen Maurer). • As most video games require the player to make fast and important decisions throughout gameplay. These decisions can mean the difference between virtual life and death. Cognitive neuroscientists at the University of Rochester, New York, discovered that games that need these sorts of decisions act as a sort of simulator for real life to making important decisions quickly and effectively. Because gamers become extremely immersed in their programs, making these choices is excellent practice for the real world because the games give them decisions that sometimes match real life, thus making react in the way they would as if playing a game. • Plus many more such as memory, ability to follow instructions, accuracy, problem solving and logic skills, and hand-eye coordination and spacial skills.
  • 6. The negatives. • The violence contained in video games can severely impact a child’s behaviour in the real world. Numerous experiments have been conducted and the results prove that children exposed to violent video games are more violent than those that haven’t been. Although it is possible for the child to leave their emotions behind once the game is over, however this is not often the case. • A kid’s social life can completely dissolve if video games take over his/her life. They isolate the child from other’s and restrain them from participating in activities such as homework, reading, sport, and social interaction with friends and family. • Video games often send the wrong images to children’s minds. Even something as small as a person riding a bike without a helmet can impact their actions. And when, in games, there is a virtual dispute to be settled by violence (such as a battle), this is not an option in the real world. • These are just some of the negatives, along with health issues (such as epilepsy), poor academic performance, bad language from in-game and online play, and can damage long term concentration (even when a child’s concentration is dramatically increased during play).
  • 7. So. Good or bad? Video games can be good or bad depending on the game. If you are a teacher for example, educational games such as Tux are great for the development of students. But violent video games with a highly explicit ratings can have a bad impact on childrens’ behaviour.
  • 8. Conclusion In conclusion, video games have their pros and cons and can have a good or bad effect on children. But it’s up to you to decide what is appropriate for yourself, your child, or someone else's child.
  • 9. Thank you Thank you for your time. I appreciate you watching my presentation and I hope it has helped or influenced you in some way.
  • 10. Credits All research was done on the following sites; http://www.pamf.org/parenting-teens/general/media-w http://theweek.com/article/index/241121/7-health-bene http://www.raisesmartkid.com/3-to-6-years- old/4-articles/34-the-good-and-bad-effects-of- video-games