From Knowledge to Sign
                                         Management on a creativity
                               ...
From Knowledge to Sign
                     Management on a creativity
                            platform:

            ...
Biodiversity ecosystems
Instrumental E-learning

 Skills transmission / Musical e-Learning
 Proposed Approach: Sign management
 Offline System
...
Skills transmission / Musical e-learning



 Knowledge management
 Skills particularities: recipe and cooking
 Instrume...
Notation as explicit dead knowledge
Live interpretations as data ressources
Online/Offline digital music ecosystem




   Methods: CDs with scores
   CDRoms & DVDs for learning
   Software off & ...
Simplexity of Creativity: e-service

Imagine: your guitar resting perfectly on the thigh, you listen to “Anonymous
    Rom...
Proposed Approach

 Traditional pedagogical path                              Teacher corrects
                          ...
How to do it ?


 “Capture” and digitize information streams
  from the traditional lesson
 Render them through a multim...
Creativity or Co-design Platform
Co-design production process and results
Method: domain and use Objects
Proposed Technology

            Offline                        Online
    Disc capacity/Quality             Global expo...
Off/line System

 Piece based Interactive DVD
 Multi-angle
 Animated score
 Auto & custom loop
 Slow motion
 Context...
Off/line System evolution




Mock-up           Prototypes          Product -Service




                                 ...
The product-service




                      18
On/line System

 Music oriented web 2.0 multimedia system
     Audio/Video Forum: “glosses”
     Musical specificity: t...
On/line System




                 20
Flash Interactive Guitar Saloon




http://e-guitare.univ-reunion.fr/figs/
                                         21
Technical aspects

   Adobe Flash
       Production Chain
       ActionScript
       FLV Video Codec
       Flash Med...
Demonstrations
Sonar: a mixed solution: DVDs on line !




       http://e-guitar.univ-reunion.fr
Conclusion and perspectives

 S-learning & Living labs
 Semantic & Multimédia
  Annotations


 Further developments

  ...
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E-guitare

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This powerpoint presentation was given at IEEE DEST'2010 conference in Dubaî. It introduces sign management through an example, the e-guitare project for instrumental e-learning.

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E-guitare

  1. 1. From Knowledge to Sign Management on a creativity platform: Application to instrumental e-learning Noël CONRUYT, Olivier Sébastien, Véronique Sébastien, Didier Sébastien, Noë David Grosser, Stéphane Caldéroni, Universityof Reunion David Hoarau, Patrick Sida , CRR of Reunion
  2. 2. From Knowledge to Sign Management on a creativity platform: Application to instrumental e-learning Noël CONRUYT, University of Reunion
  3. 3. Biodiversity ecosystems
  4. 4. Instrumental E-learning  Skills transmission / Musical e-Learning  Proposed Approach: Sign management  Offline System  Online System  Demos  Conclusion and perspectives 4
  5. 5. Skills transmission / Musical e-learning  Knowledge management  Skills particularities: recipe and cooking  Instrumental music as an example 5
  6. 6. Notation as explicit dead knowledge
  7. 7. Live interpretations as data ressources
  8. 8. Online/Offline digital music ecosystem  Methods: CDs with scores  CDRoms & DVDs for learning  Software off & on / line  Youtube  …
  9. 9. Simplexity of Creativity: e-service Imagine: your guitar resting perfectly on the thigh, you listen to “Anonymous Romance” while watching the hands of the teacher on the television. Close-ups, slow motion, back-ups, replays, everything is possible while you can learn to play along with the teacher. In order to assist you, sheet music lights up each note as it is being played: all of this on full screen, high-definition video and natural stereo sound! In addition, the teacher’s advice is associated with the notes and the measures in play, in the form of visual and verbal commentary.
  10. 10. Proposed Approach  Traditional pedagogical path Teacher corrects mistakes, gives advices No Student learns Technical Teacher suggests Piece presentation progressively at aspects a new piece home solved? Yes Play the piece Focus on in public Interpretation 10
  11. 11. How to do it ?  “Capture” and digitize information streams from the traditional lesson  Render them through a multimedia system  Enhance reality when needed  Provide user-friendly communication tools http://e-guitare.univ-reunion.fr 11
  12. 12. Creativity or Co-design Platform
  13. 13. Co-design production process and results
  14. 14. Method: domain and use Objects
  15. 15. Proposed Technology Offline Online Disc capacity/Quality  Global exposition +  Reliability of support  L‫‏‬ive activity  Format based  Community  Diffusion constraints  Network constraints -  “Updatability”  System stability  Solo  Requirements 15
  16. 16. Off/line System  Piece based Interactive DVD  Multi-angle  Animated score  Auto & custom loop  Slow motion  Contextual pedagogical advices ⇒ Optimal Teachers to Learners tool 16
  17. 17. Off/line System evolution Mock-up Prototypes Product -Service 17
  18. 18. The product-service 18
  19. 19. On/line System  Music oriented web 2.0 multimedia system  Audio/Video Forum: “glosses”  Musical specificity: time related  Collaborative approach  Discussion backup  User activities:  Watch contextual video  Post new video ⇒ Optimal Learners to Teacher tool 19
  20. 20. On/line System 20
  21. 21. Flash Interactive Guitar Saloon http://e-guitare.univ-reunion.fr/figs/ 21
  22. 22. Technical aspects  Adobe Flash  Production Chain  ActionScript  FLV Video Codec  Flash Media Server  Runtime Communality  Browser based 22
  23. 23. Demonstrations
  24. 24. Sonar: a mixed solution: DVDs on line ! http://e-guitar.univ-reunion.fr
  25. 25. Conclusion and perspectives  S-learning & Living labs  Semantic & Multimédia Annotations  Further developments  | 25

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