Uses of 3D – How is 3D used by the interactive media and computer games industries?3D modelling is used within a lot of in...
3D development software – Examine the software tools used in the production of 3D models.Autodesk 3ds Max, formerly 3D Stu...
in" programs enabling other capabilities (e.g., near photo realistic rendering) and enablesplacement of its models within ...
ConstraintsAlthough 3D modelling has lots of advantages and uses it also has its false. For one If your using itfor a big ...
overcome and with technology always getting better then these false will become nothing soon and3D modelling will only get...
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3D Final Work

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3D Final Work

  1. 1. Uses of 3D – How is 3D used by the interactive media and computer games industries?3D modelling is used within a lot of industries playing a big part in certain industries like video gamesand film. 3D modelling is done on a computer using certain programmes like 3D max. With 3Dmodelling you can create whatever you want and then use it. For example in the video gamesindustry 3D modelling is used to create the characters, objects, environments and many more withingames. For the film industry 3D modelling will be used to create animated characters and specialeffects. Tv is pretty much the same as film where it will be used for animations and special effects.For education 3D modelling is used to help the kids learn by starting out modelling easy things andbuilding up their skills for the future. Web design will use 3D modelling to create backgrounds forthe site and buttons within the site. Medicine uses 3D modelling to create simulations of operationsto help doctors for when it comes to the real thing. For mathematics and architecture they can usemodeller to check the angles of buildings and the length of walls etc. 3D modelling is used withinindustries you would never expect and with technology always getting better 3D modelling can onlyget better and branch out into more industries.Basic principles – How are 3D models displayed and constructed?There are Three popular ways to represent a model: 1. Polygonal modelling - Points in 3D space, called vertices, are connected by line segments to form a polygonal mesh. The vast majority of 3D models today are built as textured polygonal models, because they are flexible and because computers can render them so quickly. However, polygons are planar and can only approximate curved surfaces using many polygons. 2. Curve modelling - Surfaces are defined by curves, which are influenced by weighted control points. The curve follows (but does not necessarily interpolate) the points. Increasing the weight for a point will pull the curve closer to that point. Curve types include Non uniform rational B-spline (NURBS), Splines, Patches and geometric primitives 3. Digital sculpting - Still a fairly new method of modelling, 3D sculpting has become very popular in the few short years it has been around.[citation needed] There are currently 3 types of digital sculpting: Displacement, which is the most widely used among applications at this moment, volumetric and dynamic tessellation. Displacement uses a dense model (often generated by Subdivision surfaces of a polygon control mesh) and stores new locations for the vertex positions through use of a 32bit image map that stores the adjusted locations. Volumetric which is based loosely on Voxels has similar capabilities as displacement but does not suffer from polygon stretching when there are not enough polygons in a region to achieve a deformation. Dynamic tesselation Is similar to Voxel but divides the surface using triangulation to maintain a smooth surface and allow finer details. These methods allow for very artistic exploration as the model will have a new topology created over it once the models form and possibly details have been sculpted. The new mesh will usually have the original high resolution mesh information transferred into displacement data or normal map data if for a game engine. http://en.wikipedia.org/wiki/3D_modeling
  2. 2. 3D development software – Examine the software tools used in the production of 3D models.Autodesk 3ds Max, formerly 3D Studio Max, is 3D computer graphics software for making3D animations, models, and images. It was developed and produced by Autodesk Media andEntertainment. It has modeling capabilities, a flexible plugin architecture and can be used onthe Microsoft Windows platform. It is frequently used by video game developers, TVcommercial studios and architectural visualization studios. It is also used for movie effectsand movie pre-visualization.In addition to its modeling and animation tools, the latest version of 3ds Max also featuresshaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particlesystems, radiosity, normal map creation and rendering, global illumination, a customizableuser interface, and its own scripting language.http://en.wikipedia.org/wiki/Autodesk_3ds_MaxSketchUp is a 3D modeling program optimized for a broad range of applications such asarchitectural, civil, mechanical, film as well as video game design — and available in free aswell as professional versions.The program highlights its ease of use, and an online repository of model assemblies (e.g.,windows, doors, automobiles, entourage, etc.) known as 3D Warehouse enables designers tolocate, download, use and contribute free models. The program includes a drawing layoutfunctionality, allows surface rendering in variable "styles," accommodates third-party "plug-
  3. 3. in" programs enabling other capabilities (e.g., near photo realistic rendering) and enablesplacement of its models within Google Earth.In early 2012, Google, the previous owner of Sketchup, announced it will sell the program toTrimble, a company formerly known for GPS location serviceshttp://en.wikipedia.org/wiki/SketchUpLightWave is a software package used for rendering 3D images, both animated and static. Itincludes a rendering engine that supports such advanced features as realistic reflection andrefraction, radiosity, and caustics. The 3D modeling component supports both polygonmodeling and subdivision surfaces. The animation component has features such as reverseand forward kinematics for character animation, particle systems and dynamics. Programmerscan expand LightWaves capabilities using an included SDK which offers LScript scripting (aproprietary scripting language) and common C language interfaces.http://en.wikipedia.org/wiki/LightWave_3D Blender is a free and open-source 3D computer graphics software product used for creatinganimated films, visual effects, interactive 3D applications or video games. Blenders featuresinclude 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smokesimulation, particle simulation, animating,match moving, camera tracking, rendering, videoediting and compositing. It also features a built-in game engine.http://en.wikipedia.org/wiki/Blender_(software)
  4. 4. ConstraintsAlthough 3D modelling has lots of advantages and uses it also has its false. For one If your using itfor a big project and have a lot of objects on the screen it will start to lag because of all the objects onthe screen. So you have to be careful with that the best thing to do to stop that is to use separateopened windows of the 3D modelling programme you’re using. Also make sure you haven’t copiedand pasted the same object on top of itself because that can be one reason why it starts to lag.The file size and render time can both be huge. Depending on how big the thing is you create onmodeller depends on how big the file is but even if you haven’t made the biggest object you can onmodeller the file size can still be pretty big round about the 10 kb mark so make sure you have somefree space when creating something. Then you have to be prepared for a long render time. Dependingon how many points and polygons the object is you are rendering, What affects you have on what youhave created like lights and smooth surfaces and how good your pc is depends on how long it takes torender. If you create something quite small and simple then the render time won’t be a problem butfor a big project be prepared for a long render time.ConclusionIn conclusion 3D modelling is used a lot and is very helpful to some companies. It can help themcreate new things and check how things will work and many more things. 3D modelling has it’s falseeven though there’s not many they are still false but this false are hardly anything and can be easily
  5. 5. overcome and with technology always getting better then these false will become nothing soon and3D modelling will only get better. 3D modelling can also be hard to use but with schools, colleges anduniversities now teaching students how to use it within a certain course then it should be no problemto use.Overall 3D modelling is a big part of today’s industries playing it’s part well within the industries andwith technology always getting better than 3D modelling will carry on getting better and playing abigger part within today’s industries and become used more and more in today’s industries.

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