CommTech Talks: Lightstreamer (A. Alinone)
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CommTech Talks: Lightstreamer (A. Alinone)

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CommTech Talks: Lightstreamer (A. Alinone) CommTech Talks: Lightstreamer (A. Alinone) Presentation Transcript

  • Alessandro Alinone Co-CEO and CTO
  • Agenda● Background on Weswit/Lightstreamer● Some Real-Time Web use cases based on Lightstreamer● Push technology and the Real-Time Web: history and techniques● Lightstreamer: architecture, features, and live examples
  • Lightstreamer:some customers
  • Some more customers...
  • Weswit named "Cool Vendor" by Gartner Gartner, "Cool Vendors in Application and Integration Platforms, 2012", by Massimo Pezzini and Jess Thompson, 11 April 2012.Cool Vendor Report 2012 Cites Weswit, with its Lightstreamer Product, asInnovative, Impactful and Intriguing in the Area of Application and IntegrationPlatforms."Web streaming is an emerging form of MOM aimed at enabling back-end applications to send real-timemessages over the public Internet, typically to large numbers (up to millions) of mobile or stationary endpoints,according to a publish-and-subscribe model". When analyzing Who should care the report goes on to explain:"ISVs, SIs and cloud service providers that require efficient, low-latency and scalable publish-and-subscribedata distribution to mobile and Web-based endpoints should look at Web-streaming technologies as a way toadd value to their offerings by enabling reliable and relatively easy-to implement connectivity."Disclaimer: Gartner does not endorse any vendor, product or service depicted in its research publications, and does not advise technology users to select only those vendors withthe highest ratings. Gartner research publications consist of the opinions of Gartners research organization and should not be construed as statements of fact. Gartner disclaims allwarranties, expressed or implied, with respect to this research, including any warranties of merchantability or fitness for a particular purpose.
  • The Real-Time WebInformation is delivered on the fly as soon as itis generated. Web pages and mobile appscreens update in real time.Many application domains are taking benefit from the Real-Time Web: ● Financial services: Online trading platforms for capital markets, live price dissemination, order submission, portfolio management, spread betting ● Aerospace and Defense: Web telemetry of space vehicles, satellites, and aircrafts, Web-based management of airport operations ● Media: social TV, second screen, sports event live data ● Gaming: Online casinos, sports betting, online multiplayer video games ● Transportation and Logistics: live tracking, supply chain monitoring ● Alerting: Emergency mass notification systems ● And many others: Energy smart grids, social networks, online collaboration tools, online auctions, systems monitoring, e-learning, ...
  • NASA: International SpaceStation live http://spacestationlive.jsc.nasa.gov
  • Americas Cup: live racetelemetry http://noticeboard.americascup.com/Race-Data
  • Morgan Stanley Matrix: thetrading floor http://www.morganstanley.com/matrixinfo
  • IG Group: spread bettingand CFDs http://www.igindex.co.uk
  • bwin.party: sports betting,online gaming http://www.bwinparty.com
  • RAI: Social TV http://www.rai.it
  • X Factor: remote clappingand voting http://www.rai.it
  • What is push technology?● "Push technology" term coined in 1996● Information delivery from server to client● Push vs. pull● Asynchronous vs. synchronous● Publish and subscribe● Email is one of the oldest push systems● Push technology is the base of the Real- Time Web
  • The three waves of pushtechnology● 1996-2000: First wave (Webcasting) Coarse-grained daily updates● 2000-2012: Second wave (Comet) Polling, long polling, streaming● 2012 onwards: Third wave (WebSockets) Full-duplex bidirectional streaming
  • An example to helpillustrateA temperature andhumidity sensor must senddata to a Web browser(sensor example). WebLets see how this mighthave been done in thehistory of push technology.
  • First wave: Webcasting● Webcasting, narrowcasting, channeling, …● 1996-1998: 30 players in the market (including Pointcast, Microsoft, Netscape)● 2000: The first wave is dead● Very coarse-grained, not real-time at all, and bandwidth-intensive ○ Someone compared the first wave of push technology to having giant heaps of newspapers dumped on your doorstep every morning...● Sensor example: Series of temperature and humidity values of the day before
  • Second wave: from pollingto Comet● 2000: Online trading systems require push● Requirements: ○ Fine-grained updates ○ Real-time updates (low latency)● Very first players: Lightstreamer, Caplin, Pushlets, KnowNow● Technology means: ○ Front-end: HTML and/or Java applets ○ Transport techniques: Ajax polling, Comet long polling, and Comet streaming
  • Ajax and Comet2005: Ajax (Asynchronous JavaScript and XML) Jesse James Garrett2006: Comet Alex Russell
  • HTTP/1.1 - HypertextTransfer Protocol Response HTTP/1.1 200 OKRequest Cache-Control: private, no-cache, no-store, must-revalidate Expires: Sat, 01 Jan 2000 00:00:00 GMT P3P: CP="Facebook does not have a P3P policy. Learn why here: http://fb.me/p3p" Response Pragma: no-cache X-Content-Type-Options: nosniff X-Frame-Options: DENY X-XSS-Protection: 1; mode=block Set-Cookie: reg_ext_ref=deleted; expires=Thu, 01-Jan-1970 00:00: 01 GMT; path=/; domain=.facebook.com Set-Cookie: wd=deleted; expires=Thu, 01-Jan-1970 00:00:01 GMT;Request path=/; domain=.facebook.com; httponly Content-Encoding: gzipGET / HTTP/1.1 Content-Type: text/html; charset=utf-8Host: www.facebook.com X-FB-Debug:User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:16.0) 4wzuaiMEh5R1tzwT7CBNVncjMl1zLu3fmz4CvMLu+UQ=Gecko/20100101 Firefox/16.0 Date: Tue, 30 Oct 2012 14:16:12 GMTAccept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*; Transfer-Encoding: chunkedq=0.8 Connection: keep-aliveAccept-Language: en-US,en;q=0.5Accept-Encoding: gzip, deflate 2d2eConnection: keep-aliveCookie: datr=IeCPUJWOBWaU0LrmpOTOC-YX; ...........}[o#Y..{..lNO..-..[...u.J...R.&.L&........j....0....a.afoX.^`.{...3.`.reg_fb_gate=http%3A%2F%2Fwww.facebook.com%2F; {.....?._..L&/.....w.]...d.s....."...7.6N..[R...k_..?..reg_fb_ref=http%3A%2F%2Fwww.facebook.com%2F; COMPRESSED CONTENT..........................................wd=1080x1281Cache-Control: max-age=0
  • Full page refreshRefresh 1 Typical issues: wait... wait... ● Low update frequency; no real time ● High bandwidth usageRefresh 2 ● High load on Web server wait... wait... Sensor example: for each refresh, the full HTML pageRefresh 3 with the current values is wait... wait... retrieved User Browser Server
  • Ajax polling Typical issues:Action 1 wait... ● Low update frequency; no real time ● High bandwidth usage (but lower than page refresh) wait... ● High load on Web server Advantages: ● User interface is never blockedAction 2 wait... Sensor example: for each poll, the current values are retrieved User Browser Server
  • Comet long polling Typical issues:Action 1 wait... ● Medium update frequency; near real time ● Medium bandwidth usage (HTTP headers still present wait... in each round-trip cycle) ● High load on Web server Advantages: wait... ● User interface is neverAction 2 blocked ● Low latency on low- frequency events User Browser Server
  • Comet long polling (2) Sensor example: for each poll,Action 1 the new values are retrieved wait... only when they become available. Otherwise, the request is kept pending (long poll) wait... wait...Action 2 User Browser Server
  • Comet streaming Typical issues:Action 1 ● May be blocked by some anti-virus software mounted on proxy servers Advantages: ● High update frequency; low latency; true real time ● Low bandwidth usage (very little overhead)Action 2 ● Low load on the network infrastructure User Browser Server
  • Comet streaming (2) Possible techniques:Action 1 ● Iframe streaming ● XHR streaming ● Flash streaming ● Server-Sent Events Sensor example: the server keeps pushing real-time updates as they becomeAction 2 available, whatever is the frequency, without request/response round trips from the client User Browser Server
  • Third wave: WebSockets● WebSocket protocol: ○ 2007: First draft ○ December 2011: IETF RFC 6455● WebSocket API: ○ 2009: First draft ○ 2011: First W3C Candidate Recommendation ○ 2012: Second W3C Candidate Recommendation● Browser support: ○ Early support by Firefox and Chrome ○ Subsequent support by Safari and Opera ○ Final support by Internet Explorer 10
  • WebSocket background● Goal: ○ Full-duplex bidirectional communication between a web client and a web server● Why not just plain TCP? ○ Mainly for security reasons (the client runs untrusted code; origin-based security model; ports 80/443)● Why not just HTTP for two-way messages? ○ Paradoxically, HTTP is better at sending low-latency, high-frequency messages from the server to the client, than vice versa ■ Full round trip always required (no pipelining) ■ No control over connection reuse ■ No control over message ordering
  • WebSocket protocol:handshakeRequest (from client) Response (from server)URL: ws://push.lightstreamer.com/lightstreamer HTTP/1.1 101 Switching Protocols("wss:" if over TLS) Upgrade: websocket Connection: UpgradeGET lightstreamer HTTP/1.1 Sec-WebSocket-Accept: RzdoguOqJtIsv+a+Ufu0Eq9guxU=Host: push.lightstreamer.com Sec-WebSocket-Protocol: js.lightstreamer.comUpgrade: websocket Sec-WebSocket-Version: 13Connection: keep-alive, Upgrade Date: Fri, 9 Nov 2012 16:23:13 GMTSec-WebSocket-Key: vd0c3HNgzfWxVFCV2k5AHg== Server: Lightstreamer/5.0 build 1581 (Lightstreamer Push Server -Sec-WebSocket-Protocol: js.lightstreamer.com www.lightstreamer.com) Vivace editionSec-WebSocket-Version: 13Origin: http://www.lightstreamer.comOther HTTP headers (Accept, Cookie, User-Agent, etc.)● Upgrade from HTTP● Sec-WebSocket-Key to prevent cross-protocol attacks● Support for subprotocols● Support for CORS (Cross-Origin Resource Sharing)
  • WebSocket protocol:messages● Full-duplex message-oriented protocol ○ After the handshake, the client and the server can send messages asynchronously ○ The WebSocket API works at message level (onmessage, send), while TCP is stream oriented● Fragmentation ○ Messages are split into frames, to allow: ■ Sending messages of unknown size without buffering ■ Multiplexing more logical channels on the same connection ○ Frames sent from the client must be masked ■ Masking (XOR with random key) prevents cache poisoning on flawed proxy servers. No masking from server to client ○ Control frames (Ping/Pong)
  • WebSocket vs. HTTPSensor example: unidirectional scenario (from server to client), so withWebSocket the behavior is the same as with Comet streaming.The real difference arises for bidirectional scenarios: TCP connection 1 TCP connection 1 TCP connection 2WebSocket HTTP Browser Server Browser Server Browser Server
  • So many buzzwords...Real-Time WebSockets Web Comet Web Push Web Push Technology Streaming Internet Data Real-Time MessagingStreaming Notifications Ajax Last Mile Revers Push Messaging e Ajax etc. etc.
  • Lightstreamer architecture Data Adapter InternetBack-end Metadata Adapter Server Client (Web Browser,Systems Mobile App, etc.) Web ServerLightstreamer Server: stand-alone process that runs in a Java virtual machineLightstreamer Data Adapter: custom component based on the provided API(Java, .NET, and TCP sockets) that attaches the data feed to the Server andinjects the real-time data flowLightstreamer Metadata Adapter: custom component based on the providedAPI that manages authentication, authorization, and entitlement logic
  • Rich set of Lightstreamerclient APIsA client library is provided for each platform: ○ HTML, HTML5, JavaScript ○ Android ○ Apple iOS (iPhone, iPad, iPod) ○ Adobe Flash, Flex, AIR ○ Microsoft Silverlight ○ Microsoft .NET ○ Microsoft WinRT ○ Microsoft Windows Phone 7 and 8 ○ Java SE ○ Java ME, BlackBerry ○ Generic client (open protocol)
  • Three logical layers ofLightstreamer Server Data optimization + security ○ Bandwidth and frequency allocation, throttling, conflation, resampling, delta3 delivery, batching ○ Custom authentication, fine-grained authorization Message routing2 ○ Publish-subscribe, multiplexing, fan-out Web transport1 ○ Bidirectional transport layer based on Web protocols with Stream-Sense
  • 1. Web transport: Stream-Sense● Automatic and fast detection of the best transport on a per-client basis● Upper layers are fully abstracted from the actual transport WebSocket HTTP Streaming HTTP Smart Polling● Bidirectional channel provided in all the cases, with in- order guaranteed message delivery and automatic batching from client to server See live Round-Trip Demo: http://www.lightstreamer.com/demo/RoundTripDemo/
  • 2. Message routing:publish-subscribe● Client subscribes to items with schemas (sets of fields): Field "A" Field "A" Field "X" Item 1 Item 2 Item 3 subscribes Field "X" Client Field "B" Field "C" Field "C" Field "Y" Field "Y" Sensor example: Item = "Sensor 845" Fields = "Temp", "Hum", "Timestamp"● Data Adapter publishes on demand: start publish publishes Item 1 Item 1 Item 1 Item 1 Data Adapter snapshot update 1 update 2 start publish publishes Item 2 Item 2 Item 2 Item 2 Data Adapter snapshot update 1 update 2
  • 2. Message routing:publish-subscribe (2)● Server sends multiplexed data to Client: delivers Item 1 Item 1 Item 2 Item 1 Item 2 Client snapshot update 1 snapshot update 2 update 1● Any routing scenario is supported (broadcast, multicast, unicast): publishes 1 Client 1 Item 1 item Massive fan-out, Data Adapter ... (once) item 1 broadcast Client 1,000,000 publishes Item 1 item 1 Client 1 Personal messages, Data Adapter unicast item 2 publishes Client 2 Item 2
  • 2. Message routing:publish-subscribe (3)● Asymmetric pub-sub: Data Adapter Client Publisher Subscriber ○ In many scenarios the "data feed" is completely different from the data consumer (topology, protocol, business model) ○ Optimization for massive publishing from server-side data feeds● Clients can still publish: Data Adapter Client Publisher Subscriber sendMessage ○ The Client (Subscriber API) can send messages to the Adapter to be processed and possibly incorporated into the data stream
  • 3. Data optimization:filterability● Data filterability: ○ Based on the nature of the data, series of updates to an item can be filtered, to reduce frequency, via: ■ Queueing ■ Resampling ■ Conflation● Lightstreamers filtering ○ For each subscription of each client, Lightstreamer allows to define how data can be filtered, with several parameters ○ Filtering is then applied on the fly to the data stream based on a number of static and dynamic conditions
  • 3. Data optimization:dynamic throttling● Bandwidth allocation: ○ For each client, a maximum bandwidth can be allocated to the multiplexed stream connection● Frequency allocation: ○ For each subscription of each client, a maximum update frequency can be allocated● Real bandwidth detection: ○ Internet congestions are detectedLightstreamer heuristically combines thesethree categories to dynamically throttle the dataflow with filtering See live Bandwidth and Frequency Demo: http://www.lightstreamer.com/demo/BandwidthDemo/
  • 3. Data optimization:other mechanisms● Batching and TCP packet optimization: ○ Data is aggregated efficiently within TCP packet ○ Configurable trade-off between latency and overhead reduction, overriding Nagles algorithm● Lightweight protocol: ○ Position-based protocol with negligible overhead (no JSON, no XML, no metadata redundancy)● Delta delivery: ○ For subsequent updates to an item, only the actually changed fields (delta) are sent● Multiple subscription modes: ○ Merge, Command, ... See live Portfolio Demo: http://www.lightstreamer.com/demo/PortfolioDemo/
  • Scalability● Concurrent staged event-driven architecture ○ Non-blocking I/O used for all types of connections ○ Graceful degradation of the quality of service ○ Tested on a single box with: ■ one million connections with low frequency traffic ■ tens of thousands connections with very high frequency traffic● Vertical scalability ○ An instance of Lightstreamer Server can fully leverage multiple CPUs and cores available in a box● Horizontal scalability ○ Clustering via any standard Web Load Balancer
  • Lightstreamer editions● Lightstreamer Moderato (free) ○ No bandwidth allocation, TLS support, clustering ○ Only JavaScript client library ○ Max 1 update/s per item● Lightstreamer Allegro ○ As Moderato, but with clustering● Lightstreamer Presto ○ All client libraries and bandwidth allocation ○ Max 3 update/s per item● Lightstreamer Vivace ○ Unlimited update/s per item ○ JMX management API
  • Lightstreamer links Dow Website n www load www.lightstreamer.co .light m strea mer.co Forums m/do wnlo forums.lig ad htstreame Blog r.com mer.com blog.lightstrea Twitter 10263 11364940 @lightstr 93343 eamG oogle+ oogle.com/108 er s.ghttp://plu Facebook om/Lightstre amer ok.cLinkedIn www.facebohttp://www.linkedin.com/e/vgh/2218807 Careers GitHub careers@lightstream https://github.com/Weswit er.com