Slideshow transcript
Slide 1:Bits, Bytes and Beats: Problems and Solutions in Video Game Audio Karen Collins collinsk@uwaterloo.ca 1
Slide 2: What Goes Into Game Audio? wheel 2
Slide 3:Games = Gateway to Geekdom? 3
Slide 4:Video Games = Evil? 4
Slide 5:Games = Gateway to Innovation 5
Slide 6: Outline 1. History of Game Audio Innovations 2. Three Fundamental Open Problems: • Mixing • Variation • Adaptability – Directions of my research 3. Summary/Conclusions 6
Slide 7: 2. A Brief History of Game Audio Innovations (W






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