This is the first presentation from eCommerceNG event "Maximize the potential of mobile commerce" which took place in Leeds on 19-Apr-2013.
This was presented by Professor Cathy Barnes, the UK's leading Professor of Retail Innovation, and head of the Faraday Centre for Retail Excellence.
3. Maximize the Potential of Mobile
Commerce
Cathy Barnes
Professor Of Retail Innovation
Faraday Centre For Retail Excellence,
Leeds Metropolitan University
c.barnes@leedsmet.ac.uk
07817 864245
7. The Faraday Centre for Retail Excellence
is the UK's leading research centre for
retail and consumer product innovation.
We have created an unrivalled network
of world leading academic and
technological authorities to ensure our
clients get the latest, definitive
knowledge.
Faraday
Centre for Retail Excellence
8. Faraday Centre for
Retail Excellence
Faraday
Research
Faraday
Business
Faraday
Education
Faraday
Associates
Faraday
Centre for Retail Excellence
16. The Age of the Smart Phone (Tablet)
• Over 50% of UK mobile phone users
use a smartphone
• Average smartphone data usage
nearly tripled in 2011
• More than half of western Europe
will own a tablet by 2017
Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update, 2011-
17. E Commerce
Sales Around
the World
E-commerce is no longer just about choice, price,
convenience, reviews and ratings, but also about
everything that consumers look for in any purchase:
status, the right product and a compelling
experience.
21. However…..
• Only an in-store experience can provide, the seeing,
touching and feeling of a product, something that cannot
be replaced by e-commerce
• Because of the economic crisis, people are shopping less,
so a seamless shopping experience; that is fun,
pleasurable and acts as an escape from reality is expected
• There should be a pull together of the real-world and
online experience- with mobile bridging a consistent
brand experience across all channels
Forbes.com
24. Customers of VANCL, one of China’s largest fashion e-tailers, can set up
their own personal stores as part of the brand’s VANCL Star initiative.
Customers can upload photos of themselves wearing Vancl products,
and as well as highlighting potential combinations and styles, they get
10% of sales generated from their pages.
25. Opened to selected testers from December 2011, Converse
Made By is a Facebook app that enables users to design their
own Converse sneakers and sell them to their friends on the
social network and via their own virtual store, with users who
sell enough pairs being rewarded with free pairs of Converse
shoes.
26. The Ticketmaster timeline app for Facebook suggests recommended
gigs for fans based on their Spotify listening history. The app can also
tell users where their friends’ tickets are located to enable people to
sit together.
27. Going all out on the ever-spreading QR-surface-retail phenomenon, US-
based online grocer Peapod.com announced in October 2012 that it was
launching over 100 QR-code based ‘virtual stores’ at train stations in major
cities including Boston, New York, Washington, D.C. and Chicago.
Meanwhile, QR code 'shops' continue to spread. Just one more (of many!):
Walmart-owned Mexican supermarket chain Superama has unveiled QR
code-enabled kiosks in a selection of shopping centers in Mexico City.
28. Augmented Reality
Users of the free app for Apple and Android smartphones and
tablets, can ‘unlock’ a pop-out recipe booklet when the camera is
placed over the product, with the recipes featuring Heinz Tomato
Ketchup.
The recipes can then be downloaded as a PDF, or the user can click
through to video recipes on the product’s Facebook page.
29.
30. An augmented reality campaign was released by Lucozade, featuring Tinie
Tempah and Plan B, adding video content through the surface of seven
limited edition bottles.
The Lucozade Energy campaign recognises the surface of the bottles and
augments it with exclusive video content.
The smart phone app being pointed towards a bottle featuring one of the
artists will see them direct fans to watch the making of documentary.
31. Specially designed Easter Egg point of sale were hidden around almost 400
Asda stores across the UK for children and adults to discover. When zapped
using the Asda app, each egg transformed into virtual 3D Easter Eggs
revealing an Easter Bunny hidden inside that will display a secret letter. The
letters formed a password that once completed, entitled the successful
treasure hunters to a free gift!
32. Topshop, an international fashion retailer; recently installed a virtual fitting
room in its flagship Moscow store last week as an experiment. The virtual
fitting room, designed by AR Door, makes use of a Kinect motion sensor as
well as a camera and a large screen to let customers try out clothes without
going through the hassle of actually changing their clothes.
37. Maximize the Potential of Mobile
Commerce
Cathy Barnes
Professor Of Retail Innovation
Faraday Centre For Retail Excellence,
Leeds Metropolitan University
c.barnes@leedsmet.ac.uk
07817 864245
The power, speed and functional capabilities of modern Smart Phones has meant that software designers can now create programmes that allow us to start truly exploit the potential of Augmented Reality. To give you an idea of how quickly smartphones are penetrating the market, put your hand up if you have a smartphone?
Here is an example of what you can do with AR, this is a current campaign being run by Lucozade in partnership with the artists TinneTemppa and Plan B.
Augmented Reality is not new, Thomas Caudell from Boeing first coined the phrase in 1990. The barrier to it’s development as a usable technology for consumer goods has been the power and processing speed needed to run and execute the 3d models, which up until recently has been beyond the realms of handheld devices. PC webcam based – slow reliant on your PC, awkward to manuver, Mobile phone – 1st perspective and interactive Projector – change your environment Gesture – interact with your environment Obvious tag’sHidden tag’shttp://vimeo.com/29255130
Augmented Reality is not new, Thomas Caudell from Boeing first coined the phrase in 1990. The barrier to it’s development as a usable technology for consumer goods has been the power and processing speed needed to run and execute the 3d models, which up until recently has been beyond the realms of handheld devices. PC webcam based – slow reliant on your PC, awkward to manuver, Mobile phone – 1st perspective and interactive Projector – change your environment Gesture – interact with your environment Obvious tag’sHidden tag’shttp://vimeo.com/29255130