Fundamentals on game design


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Fundamentals on game design

  1. 1. Mike Papagathangelou
  2. 2. The Game… What is a game? “A game is a series of interesting choices” -Sid Meier
  3. 3. The Game… What is a game? Game Characteristics Requires at least one player  Has rules and therefore a certain level of challenge  Has victory conditions  Has interaction  Designed to entertain 
  4. 4. The Game… What is a game? Game Definition A game is a set rules that are meant to offer challenge and entertainment to one or more individuals through certain interactions that are targeted towards completing a certain goal.
  5. 5. The Game… What is a game? good “A game is a series of interesting choices” Power Impact Engagement
  6. 6. The Game… What is game design? “Game design is the act of deciding how a game should be…” -Jesse Schell Game design is every decision that affects the experience of the player
  7. 7. The Game Elements… What is game consisted of? Aesthetics THEME Mechanics Skills Point of View Leveling System Level Design Artificial Intelligence User Interface 3D Graphics 2D Graphics Animations SFX Music Technology Touchpad Virtual Reality Augmented Reality Controller Online Pen and Paper More Visible Story Storyline Characters World Direction Cut scenes Less Visible
  8. 8. The Game Elements… What is game consisted of? Mechanics Aesthetics First Person POV Skills/ Abilities Leveling system 3D Graphics Rich Environments Realistic Sounds Skyrim! DRAGONS IN MIDDLE AGES Technology Story Open World Complex Controls Intriguing story with many characters
  9. 9. The Game Elements… What is game consisted of? 4 4X A Action game Action role-playing game Action-adventure game Adventure game Alternate reality game Art game Artillery game B Beat 'em up Bishōjo game Browser game Business simulation game C Cinematic platformer City-building game Collectible card game Combat flight simulator Construction and management simulation D Dating sim Dungeon crawl E Escape the room F Fighting game First-person shooter G God game Government simulation game Grand Theft Auto clone G cont. Graphic adventure Guns and Robots H Hack and slash I Interactive movie J Japanese role-playing video games L Life simulation game Light gun shooter List of BL games List of console adventure games M Massively multiplayer online game Massively multiplayer online role-playing game MUD Roguelike Third-person shooter Multiplayer online R cont. Tower defense battle arena Role-playing video Traditional game Music video game game Turn-based strategy N S Turn-based tactics Non-game Shoot 'em up V Nonviolent video gameShooter game Vehicle simulation O Sim racing game Open world Simulation video game Vehicular combat Otome game Social simulation game game P Space flight simulator Vertically scrolling Platform game game video game Power Politics (video Sports game Video games as an art game) Stealth game form Programming game Strategy video game Visual novel Puzzle video game Survival horror W R T Wargame Racing video game Tactical role-playing Real-time strategy game Real-time tactics Tactical shooter Rhythm game Text Tiles
  10. 10. The Designer… What skills and knowledge do you need? “Hide not your talents, they for use were made, What's a sundial in the shade?” -Benjamin Franklin
  11. 11. The Designer… What skills and knowledge do you need? Animation Anthropology Architecture Cinematography Creativity Design Economics History Illustration Management Marketing Music Problem Solving Programming Psychology Rhetoric Time management Writing
  12. 12. The Designer… What is the most important skill? “Communication” -Scott Rogers “Listening” -Jesse Schell “Make information clear and easy to understand” -Diorgo Jonkers
  13. 13. The Designer… What is the most important skill? “Two-way Communication” Team Player The Designer Game/ Self
  14. 14. The Player… Why do people play? Consciously it is for entertainment But why are we entertained by games? It is an instinct! We are training ourselves!
  15. 15. The Player… Why do people play? The people are entertained… …through exploration and experimentation …through socialization …through acknowledgement
  16. 16. The Player… Who is the player Age Gender Culture Type Preschooler 0 -6 Kid 6-12 Teens 12 -18 • Unable to read • Usually playing with parents • Unable to solve complex problems or puzzles • Able to solve simple puzzles • Sometimes playing with parents • Some kids can get very passionate/ addicted to their interests/ games • Gender starts playing a big role in their interests • Teens tend to explore about things they might be interested in • They develop basic problem solving and decision making skills 1/2
  17. 17. The Player… Who is the player Age Gender Culture Type Young Adult 18 - 24 Middle-aged 24 - 50 The Elders 50+ • Young adults play less than the younger ones • They are more mature and therefore know better what they want/ like • They usually have money, independence and time so they get to be big consumers • Have much less time • They are usually parents • Most of them become “Casual gamers” • A few remain “Hardcore gamers” • Have plenty of time and money • They get interested in games with social components • They are exploring/ experimenting 2/2
  18. 18. The Player… Who is the player Age Gender Culture Type Male Female 1. Mastery 1. Emotion 2. Competition 2. Real World 3. Destruction 3. Nurturing 4. Spatial Puzzles 4. Verbal Puzzles 5. Trial and Error 5. Learning by example
  19. 19. The Player… Who is the player Age Gender Culture Type Religion Social Structure Language Gender Roles Cuisine Superstitions Traditions Etiquette
  20. 20. The Player… Who is the player Age Gender Culture Type Acting Killers Achievers Players World Explorers Socializers Interacting - Bartle’s Taxonomy
  21. 21. Bibliography “The Art of Game Design, a Book of Lenses” by Jesse Schell “The Art of Computer Game Design” by Chris Crawford “Level-up, the Guide to Great Video Game Design” by Scott Rogers “A Theory of Fun for Game Design” by Raph Kostert
  22. 22. Thank you!
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