AoIR Presentation

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These are the slides for the presentation I gave at IR9 in Copenhagen. I organized a panel on how "platforms" shape videogame worlds.

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AoIR Presentation

  1. 1. Shaping Creative Collaborative Platforms and Practice Practice
  2. 2. Creative Collaborative My Object of Concern Practice
  3. 3. The NES and the PPU The Birth of the GPU
  4. 4. The PPU
  5. 5. The PPU
  6. 6. Sprites, Palettes, ... • Support for 256 8x8 Sprites • Support for 128 8x16 Sprites • Or Some Combination... • 8 Movable Sprites Per Scan- line (for a Maximum of 64) • Movable Backgrounds • 32x30 8x8 Sprites Make Up the Background
  7. 7. Super Mario Bros. Bad Guy Sprites
  8. 8. Super Mario Bros. Happy Things
  9. 9. Super Mario Bros. Mario Sprites
  10. 10. Tools to Collaborate With
  11. 11. The PPU In Action

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