Design of 3Dlife application(s)


    Annie Gentes, Aude Guyot
         Institut Telecom



                            Br...
Our methodology
•  Analysis of the technical platform and
   identification of its specifity
   •  interviews with the pro...
Bringing the Media Internet to Life
Slide 3
What we could do for the 3D Life project
•  Mapping 3D applications and uses
   •  to integrate the existing states of the...
real space /

virtual interface




                              Bringing the Media Internet to Life
                    ...
shared places /

    collaborative environments

           Bringing the Media Internet to Life
Slide 6
body as an image /

    body as a tool




                               Bringing the Media Internet to Life
            ...
interaction /

 reflexivity




                          Bringing the Media Internet to Life
                Slide 8
3D images /

other representations




                                  Bringing the Media Internet to Life
             ...
convey informations /

  play with emotions




                                   Bringing the Media Internet to Life
   ...
presence /

 absence




                        Bringing the Media Internet to Life
             Slide 11
Thanks ! Annie Gentes & Aude Guyot

>>> www.codesignlab.blog.telecom-paristech.fr




                                Brin...
Upcoming SlideShare
Loading in...5
×

3 dlife design_it2

371

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
371
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

3 dlife design_it2

  1. 1. Design of 3Dlife application(s) Annie Gentes, Aude Guyot Institut Telecom Bringing the Media Internet to Life
  2. 2. Our methodology •  Analysis of the technical platform and identification of its specifity •  interviews with the project’s participants •  State of the art of existing practices and media •  Interviews, in situ observations, semiotic analysis •  Definition of use cases •  Design of the showcase (services and interfaces) •  Creative assessment •  In an iterative and collaborative process Bringing the Media Internet to Life Slide 2
  3. 3. Bringing the Media Internet to Life Slide 3
  4. 4. What we could do for the 3D Life project •  Mapping 3D applications and uses •  to integrate the existing states of the art •  to identify parameters of use and families of applications •  Specifications for the dance scenario •  to interview dancers, choregraphers, teachers, producers to explore how 3D Life technology can impact their activities •  state of the art of innovation in that field •  Definition of a virtual lab •  analysis of collaborative tools and practices •  exploratory scenarios Bringing the Media Internet to Life Slide 4
  5. 5. real space / virtual interface Bringing the Media Internet to Life Slide 5
  6. 6. shared places / collaborative environments Bringing the Media Internet to Life Slide 6
  7. 7. body as an image / body as a tool Bringing the Media Internet to Life Slide 7
  8. 8. interaction / reflexivity Bringing the Media Internet to Life Slide 8
  9. 9. 3D images / other representations Bringing the Media Internet to Life Slide 9
  10. 10. convey informations / play with emotions Bringing the Media Internet to Life Slide 10
  11. 11. presence / absence Bringing the Media Internet to Life Slide 11
  12. 12. Thanks ! Annie Gentes & Aude Guyot >>> www.codesignlab.blog.telecom-paristech.fr Bringing the Media Internet to Life Slide 12
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×