Iasi code camp 12 october 2013 surviving in complex systems using agility - raluca breaur

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  • E ca un jocpentrucopii in care trebuiepotrivilepieserotinde, patrate in loculpotrivit (poza).In aceastazonacelmai bine functioneazaabordarile de tip comand and control, nevoia de comunicare e mica deoarecece e de facut e clarsi nu aparneintelegeri.Desi totul e simplu, probleme pot apare si in aceasta zona daca problema e suprasimplificata si incadrata intr-o categorie gresita datorita datelor gresite avute. O alta problema poate apare datorita complezetei si va duce la tranzitia spre zona haosului cu care se invecineaza.
  • Iasi code camp 12 october 2013 surviving in complex systems using agility - raluca breaur

    1. 1. SURVIVING IN COMPLEX SYSTEMS USING AGILITY Raluca Breaur Endava [12th of October 2013]
    2. 2. Agenda • Us & our world • Cynefin Model • Complex systems and agile • Failing in Complex systems • Take aways
    3. 3. Flynn Effect 1, 2, 4, 8, 1, 3, 9, ?
    4. 4. Flynn Effect
    5. 5. “I think there is a world market for maybe five computers.” Thomas Watson, chairman of IBM, 1943.
    6. 6. "It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change." Charles Darwin
    7. 7. Cynefin
    8. 8. Simple
    9. 9. Simple Known Knowns
    10. 10. Simple Sense – Categorize – Respond
    11. 11. Simple Best Practice
    12. 12. Complicated
    13. 13. Complicated Known Unknowns
    14. 14. Complicated Sense – Analyze – Respond
    15. 15. Complicated Good Practice
    16. 16. Complex
    17. 17. Complex Unknown Unknowns
    18. 18. Complex Probe – Sense – Respond
    19. 19. Complex Emergent
    20. 20. “I have not failed. I've just found 10,000 ways that won't work.” ― Thomas A. Edison
    21. 21. Chaotic
    22. 22. Chaotic Act – Sense – Respond
    23. 23. Chaotic Novel
    24. 24. Boundaries
    25. 25. Nobody has done it before Someone in the world did it Someone from your company knows how to do it Someone from your team knows how to do it Everybody knows how to do it
    26. 26. Software Development
    27. 27. Value Differentiators & Commodities
    28. 28. Probe Sense Respond Experiments Feedback Iterative Emergent Inspect Adapt
    29. 29. “Just because something doesn't do what you planned it to do doesn't mean it's useless.” Thomas A. Edison
    30. 30. Dating site
    31. 31. Send money to friends with a PALM
    32. 32. Online role playing game
    33. 33. Experiments
    34. 34. 1. Design 2. Test Driven Design 3. Domain Driven Design 4. Behavior Driven Design 5. Experiment Driven Design Hypothesis Driven Design
    35. 35. Innovation
    36. 36. Self Organizing Teams
    37. 37. Self Organizing Teams
    38. 38. Self Organizing Teams - FAIL
    39. 39. Self Organizing Teams - FAIL
    40. 40. Complicated Solutions Complex World
    41. 41. Take Aways • each type of problem requires a different solution • biggest value is working in the complex systems • agile best suited for complex problems

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