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Iasi code camp 12 october 2013   surviving in complex systems using agility - raluca breaur
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Iasi code camp 12 october 2013 surviving in complex systems using agility - raluca breaur

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  • E ca un jocpentrucopii in care trebuiepotrivilepieserotinde, patrate in loculpotrivit (poza).In aceastazonacelmai bine functioneazaabordarile de tip comand and control, nevoia de comunicare e mica deoarecece e de facut e clarsi nu aparneintelegeri.Desi totul e simplu, probleme pot apare si in aceasta zona daca problema e suprasimplificata si incadrata intr-o categorie gresita datorita datelor gresite avute. O alta problema poate apare datorita complezetei si va duce la tranzitia spre zona haosului cu care se invecineaza.
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    • 1. SURVIVING IN COMPLEX SYSTEMS USING AGILITY Raluca Breaur Endava [12th of October 2013]
    • 2. Agenda • Us & our world • Cynefin Model • Complex systems and agile • Failing in Complex systems • Take aways
    • 3. Flynn Effect 1, 2, 4, 8, 1, 3, 9, ?
    • 4. Flynn Effect
    • 5. “I think there is a world market for maybe five computers.” Thomas Watson, chairman of IBM, 1943.
    • 6. "It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change." Charles Darwin
    • 7. Cynefin
    • 8. Simple
    • 9. Simple Known Knowns
    • 10. Simple Sense – Categorize – Respond
    • 11. Simple Best Practice
    • 12. Complicated
    • 13. Complicated Known Unknowns
    • 14. Complicated Sense – Analyze – Respond
    • 15. Complicated Good Practice
    • 16. Complex
    • 17. Complex Unknown Unknowns
    • 18. Complex Probe – Sense – Respond
    • 19. Complex Emergent
    • 20. “I have not failed. I've just found 10,000 ways that won't work.” ― Thomas A. Edison
    • 21. Chaotic
    • 22. Chaotic Act – Sense – Respond
    • 23. Chaotic Novel
    • 24. Boundaries
    • 25. Nobody has done it before Someone in the world did it Someone from your company knows how to do it Someone from your team knows how to do it Everybody knows how to do it
    • 26. Software Development
    • 27. Value Differentiators & Commodities
    • 28. Probe Sense Respond Experiments Feedback Iterative Emergent Inspect Adapt
    • 29. “Just because something doesn't do what you planned it to do doesn't mean it's useless.” Thomas A. Edison
    • 30. Dating site
    • 31. Send money to friends with a PALM
    • 32. Online role playing game
    • 33. Experiments
    • 34. 1. Design 2. Test Driven Design 3. Domain Driven Design 4. Behavior Driven Design 5. Experiment Driven Design Hypothesis Driven Design
    • 35. Innovation
    • 36. Self Organizing Teams
    • 37. Self Organizing Teams
    • 38. Self Organizing Teams - FAIL
    • 39. Self Organizing Teams - FAIL
    • 40. Complicated Solutions Complex World
    • 41. Take Aways • each type of problem requires a different solution • biggest value is working in the complex systems • agile best suited for complex problems

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