XNA: Creating Creators

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Preliminary layout for my STS 144 - Game Studies: Issues in Design, Technology and Player Creativity paper. I am writing about Microsoft's XNA and player game development.

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XNA: Creating Creators

  1. 1. XNA: Creating Creators Charles Naut
  2. 2. Microsoft’s XNA • First released in 2006 • Toolset for creating games in C# • Create games for PC, Xbox 360, and Zune • 1 million downloads - 25 times the number of professional developers in industry • Xbox‟s Game Hierarchy: ▫ Disc games ▫ Xbox Live Arcade ▫ XNA Community Games
  3. 3. Community Review • No ESRB Ratings • XNA Creators Club paid members review games • Community rates games based on accuracy, bugs, and content ▫ No prohibited content ▫ No misrepresentation of game ▫ Not defective • Community games need peer review approval • Community can playtest games
  4. 4. Selling your own games • Community Games launched in November 2008 • Games on Xbox Live Marketplace • Over 17 million Xbox Live members • Own complete IP over games • Developers make 70% of each purchase • Games can cost 200, 400, or 800 Microsoft points ($2.50, $5.00, $10.00) • Need to be peer approved first
  5. 5. Current Sales Results
  6. 6. Visibility Issues
  7. 7. Nonmonetary Incentives • Educational • Recognition • Game development resume • Social
  8. 8. Development Support • Beginner‟s guides • Development kits • XNA Game Studio Express • XNA Forums ▫ Over 100,000 users • GarageGames‟ TorqueX • Free software
  9. 9. Dream-Build-Play • XNA game development competition • Microsoft sponsored • Teams of up to 7 people • Compete for a total of $75,000 in prize money ▫ $40,000 grand prize • Publishing contract for Xbox Live Arcade
  10. 10. Blazing Birds Dream-Build-Play 2007 winner Recently released on Xbox Live “I've been interested in game design Arcade since I was writing text adventures on the Apple II. However, I haven't Created by David given game development any Flook by himself serious attention until XNA Game Studio was released.” – David Flook
  11. 11. Blow Xbox Community Game  New game by “I work at a grocery store… I get home around David Flook 3:00 PM. This is when I get most of my quot;otherquot; work done. I have two or three good hours for  Added brother to game development. After dinner, I'll sometimes put another hour of work in. Although I keep calling it „ work,‟ this is my kind of fun. team Additionally, I'll spend one of my two days off entirely working on games.” -David Flook
  12. 12. XNA Quicks • Created by web developer and game fan Marcellus Miles • Tetris clone • Modified version C++ game found on GameDev.net forum • Around 700 lines of code
  13. 13. XNA Quicks Screenshot
  14. 14. “I‟ve been a programmer for some time now and have always wanted to give game development a shot… I enjoyed figuring out how to manage the update and drawing of what was on the screen. ” - Marcellus Miles, marcellusmiles.com
  15. 15. Future of XNA & Player Game Dev • “Youtube for games” • Modest sales may turn away professionals • Casual game development • Lower costs = higher risks • Crowd source game development • Quick iterative development with instant feedback

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