App4 murphyc

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Application 4

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App4 murphyc

  1. 1. Universal Design for Learning <br />Chris Murphy<br />
  2. 2. The Inspiration for UDL<br />The inspiration for UDL came from Architects that changed design to help buildings function for all people, disabled or not.<br />
  3. 3. Inspiration for Educators<br />Universal Design for Learning allows educators to find alternative ways to differentiate instruction.<br />What UDL does for students and teachers:<br />Builds flexibility into the curriculum<br />Endorses 21st Century Skills.<br />Promotes all students to learn.<br />Allows the material to change and not the students.<br />
  4. 4. 3 Principles of UDL<br />Principle 1: <br />To support recognition learning, provide multiple, flexible methods of presentation.<br />Principle 2: <br />To support strategic learning, provide multiple, flexible methods of expression and apprenticeship. <br />Principle 3: <br />To support affective learning, provide multiple, flexible options for engagement.<br />
  5. 5. Principles of UDL<br />Examples of multiple representations:<br />Verbal description of a chart<br />Tactile graphic representation <br />E-text version read by a computer<br />
  6. 6. Role of Technology<br />The role of technology in UDL has allowed teachers to adapt to the student.<br />Using traditional methods do not provide other ways to look at the problems. <br />Technology offers flexible ways to display the information.<br />
  7. 7. UDL Impact on Students<br />Using Universal Design for Learning allows for students in the classroom to learn new ways of general educational curriculum through the use of technology.<br />
  8. 8. Brain Research and UDL<br />Networks of the Brain<br />Recognition Network<br />Pattern Processing <br />Strategic Network <br />Processes actions and plans<br />Affective Network<br />Processes emotions; evaluates patterns<br />
  9. 9. Brain Research and UDL<br />Students use these 3 networks in different ways and every student is different in processing information. Universal Design for Learning allows to identify the strengths and weaknesses in students.<br />
  10. 10. References<br />Center for Applied Special Technology. (2009). Learning Tools. http://www.cast.org/teachingeverystudent/ideas/tes/chapter4_3.cfm<br />Laureate Education, Inc. (Executive Producer). (2009). Reaching and engaging all learners through technology. Baltimore: Author.<br />

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