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Games<br />
Games are exciting…<br />
they’re challenging…..<br />
but most of all they’re FUN<br />
More and more games are being used for learning!<br />
Definition<br />    According to Smaldino, “games are used as an activity in which a learner follows rules,<br />
Definition<br />	as they strive to attain a challenging educational goal.” <br />
What are the positives of using gaming in the classroom?What are the positives of using games……………<br />
Advantage # 1<br />    Games  can motivate  learners.<br />
Advantage # 2<br />    A learner can use problem solving skills to finish a game.<br />
Advantage # 3<br />    When playing games, learners are engaged.<br />
Advantage # 4<br />     Games can serve as a drill and practice strategy.<br />
Advantage #5<br />     Games gain student attention to learn a specific topic.<br />
Advantage # 6<br />    Games can be used with a whole class OR……<br />
Advantage # 6<br />	with a small group or individually.<br />
But be very cautious…… <br />
Limitations of using gaming<br />    Games can become too competitive.<br />
Limitations<br />    Struggling learners may have difficulty participating.<br />
Limitations<br />    Buying software games is expensive!<br />
If used properly, games can be a great instructional tool<br />
Integration of games in the classroom<br />     Puzzles are used to practice information that students need to learn in an...
Integration of games in the classroom<br />    Teachers can buy or create bingo games for the whole class.<br />
Integration of games in the classroom<br />     Flash cards created by either the teacher or student can be utilized as ga...
Integration of games in the classroom<br />    Software games intended for a specific content area are a great way to inco...
Integration of games in the classroom<br />    Teachers can create their own board games for a learning center.<br />
If utilized efficiently games can lead to ………………..<br />
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\\St App\Home\Teachers\Cichirinos\Technology Project 1

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Transcript of "\\St App\Home\Teachers\Cichirinos\Technology Project 1"

  1. 1. Games<br />
  2. 2. Games are exciting…<br />
  3. 3. they’re challenging…..<br />
  4. 4. but most of all they’re FUN<br />
  5. 5. More and more games are being used for learning!<br />
  6. 6. Definition<br /> According to Smaldino, “games are used as an activity in which a learner follows rules,<br />
  7. 7. Definition<br /> as they strive to attain a challenging educational goal.” <br />
  8. 8. What are the positives of using gaming in the classroom?What are the positives of using games……………<br />
  9. 9. Advantage # 1<br /> Games can motivate learners.<br />
  10. 10. Advantage # 2<br /> A learner can use problem solving skills to finish a game.<br />
  11. 11. Advantage # 3<br /> When playing games, learners are engaged.<br />
  12. 12. Advantage # 4<br /> Games can serve as a drill and practice strategy.<br />
  13. 13. Advantage #5<br /> Games gain student attention to learn a specific topic.<br />
  14. 14. Advantage # 6<br /> Games can be used with a whole class OR……<br />
  15. 15. Advantage # 6<br /> with a small group or individually.<br />
  16. 16. But be very cautious…… <br />
  17. 17. Limitations of using gaming<br /> Games can become too competitive.<br />
  18. 18. Limitations<br /> Struggling learners may have difficulty participating.<br />
  19. 19. Limitations<br /> Buying software games is expensive!<br />
  20. 20. If used properly, games can be a great instructional tool<br />
  21. 21. Integration of games in the classroom<br /> Puzzles are used to practice information that students need to learn in any content.<br />
  22. 22. Integration of games in the classroom<br /> Teachers can buy or create bingo games for the whole class.<br />
  23. 23. Integration of games in the classroom<br /> Flash cards created by either the teacher or student can be utilized as games.<br />
  24. 24. Integration of games in the classroom<br /> Software games intended for a specific content area are a great way to incorporate games.<br />
  25. 25. Integration of games in the classroom<br /> Teachers can create their own board games for a learning center.<br />
  26. 26. If utilized efficiently games can lead to ………………..<br />
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