MUVEing Forward With Second Life

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    2 Favorites & 4 Groups

    MUVEing Forward With Second Life - Presentation Transcript

    1. with Second Life: Introduction and Implementation Strategy Chris Duke / Topher Zwiers San Jacinto College Houston, Texas
    2. What is Second Life? http://blip.tv/file/262909/ 1:23
      • Mutiple User Virtual Environment vs Massive Multiplayer Online Game
      • Social Environment
    3.  
    4. Create a salient, virtual physical identity Images from NMC Virtual Worlds: http://virtualworlds.nmc.org/about/
    5. New Media Consortium’s Orientation Island
    6.  
    7. http://www.youtube.com/watch?v=GqbuMi5N97c
    8.  
    9.  
    10.  
    11. Interact with the World, Create, Build http://www.youtube.com/watch?v=R7bXu2ozXo0&eurl
    12. Interact with Others, Communicate
    13. What can Education do with Second Life?
    14. Music http://www.youtube.com/watch?v=BFCpsxb6m8s
    15.  
    16. History
    17.  
    18. Health Sciences
    19. Literature: Globe Theater Picture
    20. Science: Spaceport Alpha Picture
    21. Science: Genome Island
    22.  
    23. Should Education Institutions Engage SL?
      • Second Life is growing at an astronomical rate – but numbers have been questioned.
      • The number of businesses engaging Second Life – but many have left.
      • Businesses created in and through Second Life – but numbers and profits have been questioned.
      • There’s too much activity in SL that jeopardizes educational activity.
      • The viability of the grid and the technology have been questioned.
    24. MUVE Technology will not go away . . .
    25. Interoperability Being Pursued
    26. Open Source
    27. Sampling of Educators Believe it’s going to stick
    28. Second Life Engaging Education
    29. Education Engaging Second Life
    30. Capabilities
    31. Let’s Buy an Island!
    32. First Step
      • It should not be a matter of keeping pace with technology. The key is to keep a pace with technology.
    33. Why Engage Second Life Institutionally?
      • June 2007 Survey. Engagement of Second Life by Educational Institutions , unpublished.
        • 57 total respondents
        • 36 responses to all questions
        • 19 currently teaching/learning in Second Life
    34. Using Institutionally Affiliated Locations? Of 19 respondents actively using Second Life for teaching & learning
    35. Institutionally Funded? Of 19 respondents actively using Second Life for teaching & learning
    36. IT Support? Of 36 respondents actively using Second Life for teaching & learning
    37. Considering Policy Implications? Of 36 respondents actively using Second Life for teaching & learning
    38. Collaborative, Strategic Efforts? Of 36 respondents actively using Second Life for teaching & learning
    39. Considering Quality Issues? Of 36 respondents actively using Second Life for teaching & learning
    40. How to Engage Institutionally?
      • Define a pilot project: goals, activities, outcomes.
        • SUNY Monroe Community College’s presentation
        • Identify specific concepts – investigate specific applications as a community.
        • Address the issues mentioned earlier, particularly quality and issues of scale but also finance issues, security, accountability and disaster recovery.
        • Provide and develop support services; engage those responsible for or capable of facilitating the use of technology
    41. How to Engage Institutionally?
      • Use the RIPPLES model to estimate an appropriate level of engagement.
        • Resources, Infrastructure, People, Policies, Learning, Evaluation, Support
        • Surry, D. W., Ensminger, D. C., & Haab, M. (2005). A model for integrating instructional technology into higher education (Electronic Version). British Journal of Educational Technology , 36 (2), 327-329.
    42. Buy, Rent, Scavenge?
    43. Phase 1. Scavenge
      • Engage institutionally
      • Basic accounts free.
      • Find/use public locations.
      • Participate in community.
      • Collect items & tools.
      • Learn building skills.
      • Identify possibilities.
    44. Phase 2. Rent Space & Buy Items http://virtualworlds.nmc.org/docs/services.pdf
    45. Step 3. Buy Space Pricing based on SecondLife.com pricing for island/region and current auction rate for square meter. 50% discount for education. Size Virtual Meters SqM Purchase Monthly Full Sim 256 x 256 65536 $ 1,675 $ 195 Half Sim 128 x 256 32768 $ 819 $ 125 Quarter Sim 128 x 128 16384 $ 410 $ 75 1/8 Region 128 x 64 8192 $ 205 $ 40 1/16 Region 64 x 64 4096 $ 102 $ 25 1/32 Region 64 x 32 2048 $ 51 $ 15 1/64 Region 32 x 32 1024 $ 26 $ 8 1/128 Region 32 x 16 512 $ 13 $ 5
    46.  
    47. How & What to Build?
      • Operative vs Reflective virtual environment.
      • SUNY described Donut, Classroom Spaces & Minimalist Approaches
      • Holoportal & Build Tools – pack/unpack entire arenas and scenes
      • Internal Build vs. Professional Builders?
      • Jennings & Collins describe fundamental features of campuses for benchmarking.
    48. Chris Duke SL: Topher Zwiers http://www.muveforward.com [email_address] Twitter: cmduke

    + cmdukecmduke, 2 years ago

    custom

    999 views, 2 favs, 0 embeds more stats

    A general introduction to Second Life for educator' more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 999
      • 999 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 2
    • Downloads 0
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories

    Groups / Events