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Sketching. A lost art?
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Sketching. A lost art?

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This presentation was given at the Charlotte User Experience meetup (@cltux) by Rik Catlow (@rikcat) on Aug 23rd 2010. …

This presentation was given at the Charlotte User Experience meetup (@cltux) by Rik Catlow (@rikcat) on Aug 23rd 2010.


http://www.charlotteux.org/calendar/14045534/

Published in: Design

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  • 1. Sketching. A lost art?
  • 2. How many people use sketching in their UX process?
  • 3. “The resolution or style of the rendering should not suggest a degree of refinement or completion that exceeds the actual state of development, or thinking, of the concept.” -Bill Buxton
  • 4. How our team uses sketching.
  • 5. Discussion Topic What are the benefits to sketching? - Speed - Collaboration - Exploration
  • 6. Discussion Topic What’s the right fidelity? - Whiteboard/Pencil - Wireframe - Mockups - Prototype
  • 7. Discussion Topic Who should sketch? - ID/IA/VZD...of course. - Customers? - Clients? - Business Partners?
  • 8. Discussion Topic Who should see the sketch? - ID/IA/VZD...of course. - Customers? - Clients? - Business Partners?
  • 9. Discussion Topic Usability testing sketches? - Great for touch platforms. - Effect on feedback. - Allowing participants to sketch.
  • 10. People with Insight. - Bill Buxton Book - Sketching User Experiences (http://billbuxton.com) - Leah Buley Presentations - UX Team of One/Sketchboarding (http://www.slideshare.net/ugleah) - David Gray Website - Visual Thinking (http://www.davegrayinfo.com) - Todd Zaki Warfel Presentations & Book - Right Way to Wireframe/Prototyping (http://www.slideshare.net/toddwarfel/) - Dan Roam Book - Back of the Napkin (http://www.thebackofthenapkin.com)
  • 11. Thx.