Teaching design and technology

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    Teaching design and technology - Presentation Transcript

    1. Primary design and technology
    2. WHAT IS TECHNOLOGY? flickr.com/ilovebutter
    3. WHAT IS TECHNOLOGY? Technology is a distinct form of creative activity where human beings interact with their environment to bring about change in response to needs, wants and opportunities. Technology Education in Scottish Schools: A Statement of Position from Scottish CCC (1996) “ ”
    4. TECHNOLOGY EDUCATION The central theme in technology education is that all pupils will be afforded the opportunity to acquire a broad based 'technological capability' through an extensive and diverse range of activities and experiences. Environmental Studies: Technology 5-14 National Guidelines (2000) “ ”
    5. CURRICULUM for EXCELLENCE
      • Well-designed practical activities in the technologies offer children and young people opportunities to develop:
      • curiosity and problem solving skills, a capacity to work with others and take initiative
      • planning and organisational skills in a range of contexts
      • creativity and innovation, for example though ICT and computer aided design and manufacturing approaches
      • skills in using tools, equipment, software and materials
      • skills in collaborating, leading and interacting with others
    6. CURRICULUM for EXCELLENCE
      • critical thinking through exploration and discovery within a range of learning contexts
      • discussion and debate
      • searching and retrieving information to inform thinking within diverse learning contexts
      • making connections between specialist skills developed within learning and skills for work
      • evaluating products, systems and services
      • presentation skills
    7. PLANNING UNITS OF WORK
      • Considerations:
        • level, stage, nature of pupils
        • big concepts
        • past experiences – task, context, media, skills
        • prior learning – concepts, processes, K&U, skills
        • diagnostic and formative assessment information
        • time and resources – available vs. desirable
      Primary Technology in Scottish Schools & primarydandt.org
    8. BIG CONCEPTS
      • Identifying needs, wants and opportunities
      • Understanding users, clients and consumers
      • Exploring and understanding markets, marketing and target groups
      • Importance of front end design – research and exploration
      • Redefining briefs and developing specifications
      • Being analytical and carrying out evaluative observations
      • Exploring human factors and values
      • Being logical and/or intuitive in creative thinking
      • Communicating in range of ways
      • Modelling (from mind’s eye to testing/appraising)
    9. PURPOSES OF LEARNING ACTIVITY
      • Develop knowledge and understanding
      • Illustrate concepts
      • Gain skills
      • Provide strategies
      • Experience processes and related resources
      • Communication
      • Explore values and attitudes
    10. MATERIALS OF DESIGNING, MAKING, IMAGINEERING AND THINKING
      • Wood
      • Plastic
      • Card, paper, graphics, etc.
      • Metal
      • Foodstuffs
      • Technical (e.g. mechanical) components
      • Fabric
      • Found and recycled
    11. DECISION MAKING
      • Teacher derived constraints and design decisions?
      • Pupils’ design decisions?
        • context
        • media/material
        • outcome type
        • management
        • time allowed
        • assessment
    12. BAGS PROJECT
    13. USEFUL PLANNING COMPONENTS
      • Small task
      • An activity which focuses on introducing or developing proficiency in a skill, knowledge and/or expose attitudes among the pupils relevant to the big task.
      • Big task
      • A major design and make challenge.
      • Case study task
      • Learning experience which takes a broader look at environmental, socio-cultural and economic implications of particular products. Likely to include historical perspectives.
    14. small task case study task big task big task small task small task case study task small task small task small task
    15. SMALL TASKS
      • Teacher control over procedure and majority of decisions
      • Small tasks focus on:
      • media
      • processes
      • knowledge
      • skills
      • strategies
      • procedures
      • attitudes
      • cutting/joining fabrics or resistant materials
      • making frames
      • making boxes
      • health and hygiene when using food
      • graphic techniques
      • making electrical switches
      • applying surface decoration to fabric or resistant materials
      • graphic techniques using computer
      • collecting/recording data
    16. BIG TASKS
      • Pupils make design decisions
      • Teachers set parameters
      • Pupils have greater control over procedure
      • Pupils can:
      • apply learning creatively
      • demonstrate initiative
      • display autonomy
      • apply and extend K&U
      • use skills
      • select media & processes
    17. DESIGNING WITHIN CONTEXT
    18. IDENTIFYING NEEDS IN THE CLASSROOM What do we need? something to put our gym kit in, somewhere to store colouring pencils, something to tell us when it’s time to go for lunch, somewhere to display our work when it’s finished, something to wear to protect our clothes when painting, something to communicate to our parents what’s going on in our school
    19. NEEDS CAN BE RELATED TO ONGOING PROJECTS Design and make: a burglar alarm a moving bridge an astronaut’s suit weather instruments a musical instrument mountaineering equipment
    20. NEEDS IN FICTIONAL CONTEXTS Design and make: a growing beanstalk for Jack to climb a covered wagon for the ‘Oregon Trail’ a replacement flashing eye for the ‘Iron Man’ a carriage for Cinderella and Prince Charming a state of the art broomstick for the ‘Worst Witch’ a night-light to help the ‘Owl who was Afraid of the Dark’
    21. LINKING TECHNOLOGY WITH OTHER SUBJECTS e.g. maths: from 2D nets to 3D forms readymech.com
    22. We’ll have a look at some existing sweets boxes and take them apart to see how they are made. SWEETS PACKAGING I’ll give the children a net that they can copy on to stiff card, and I’ll show them how to score, fold and glue carefully to make a box. Later, they can design and make their own, varying the shape and size.
    23. I’m making a package that looks like a robot so that you can play with it after you’ve eaten the chocolate inside. It’s going to have a square head and a long rectangular body and the two bits will be joined using a big tab that folds and tucks into the neck. My box is going to have four sweets in it so I’m going to make it quite flat. It will be a rectangle. I’m making the lid separate. It’s got to look good so it will sell at the school fair… I’m going to cover it with gold foil and tie it with something bright.
    24. Consider shape, colours, materials, adornments, quality… SWEETS PACKAGING: TAKING IT FURTHER
    25. … branding, marketing, protection of contents, transportation
    26. INFORMATION Legal requirements: ingredients, net weight, ‘best before’ date
    27. Consider the life cycle of the packaging, e.g. recycling flickr.com/pluralzed ECO-SCHOOLS
    28. What about healthy eating? (‘King size’ bar replaced by ‘Duo’!) HEALTH PROMOTING SCHOOLS
    29. USING A STIMULUS THEME
    30. VISUAL VOCABULARY BANK & RESOURCE MANAGEMENT
    31. DESIGNING SKILLS: DISCUSSING & DECIDING
    32. MAKING SKILLS: CUTTING & STICKING
    33. MAKING SKILLS: JOINING, MEASURING
    34. ENJOYMENT & PERSEVERANCE
    35. FINAL PRODUCTS
    36. EVALUATION & CELEBRATION
    37. WORKING ON A REAL WORLD PROJECT
    38. P5 – S2 pupils redesign a corner shop in their local community
    39. PHOTOGRAPHING THE SHOP INSIDE AND OUT
    40. INTERVIEWING, FILMING, MEASURING [images removed]
    41. LOOKING AT THE DETAIL
    42. MODELLING IDEAS THE FINAL PROPOSAL
    43. What they enjoyed: 1. Working together 2. Making the models 3. Colouring in PUPILS FEEDBACK What they didn’t enjoy: 1. Tidying up 2. Brushing up 3. Cleaning up
    44. A FEW ONLINE RESOURCES
    SlideShare Zeitgeist 2009

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