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Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
Hong Kong Teaching & Learning Expo - Games Based Learning
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Hong Kong Teaching & Learning Expo - Games Based Learning

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Presentation on Games Based Learning given by Emma Adams and Clive Dawes to the Hong Kong Teaching and Learning Expo at the Hong Kong Convention Centre, June 2011.

Presentation on Games Based Learning given by Emma Adams and Clive Dawes to the Hong Kong Teaching and Learning Expo at the Hong Kong Convention Centre, June 2011.

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Transcript

  • 1. Games-BasedLearning<br />Kellett School, British International School, Hong Kong<br />Emma Adams<br />Assistant Principal<br />eadams@kellettschool.com<br />@assistantpinhk<br />Clive Dawes<br />ICT Curriculum Leader<br />cdawes@kellettschool.com<br />@mrdinhk<br />
  • 2. Why ?<br />ethos of play as a learning tool<br />culturally appropriate<br />authentic context to support writing<br />“Good teachers use Good resources”<br />
  • 3. Research<br />“Scientists say video games can reshape education”<br />Ben Feller (Associated Press)<br />
  • 4. Practice atKellett<br />5 years in development<br />Grade 1 – Moshi Monsters<br />Grade 2 – Nintendogs<br />Grade 3 – African Safari, Epic Citadel<br />Grade 4 – Endless Ocean, Mario Kart<br />Grade 5 – Samorost<br />Grade 6 – Guitar Hero<br />
  • 5. Grade 6<br />Autobiographical Writing<br />Online Blog/journal<br />Persuasive texts, advertisements<br />Guitar Hero<br />
  • 6. Student Experience<br />
  • 7. Parent Opinion<br />
  • 8. Online writing<br />Although he often helped other children with schoolwork, he was a bright boy from early ages; consequently, other kids were jealous so he didn&apos;t have many friends.<br />
  • 9. Grade 2<br />Nintendogs<br />Curriculum integration<br />Differentiated learning<br />Authentic and rigorous<br />CollaborativePeer teaching opportunities<br />Real-life context<br />
  • 10.
  • 11. Grade 2<br />Nintendogs<br />Learning outcomes<br />Speaking and listening<br />Non-chronological report writingEngaged learners: they didn’t want to stop!<br />
  • 12. Other grades<br />Epic Citadel<br />Mario Kart<br />Endless Ocean<br />Samarost<br />
  • 13. Next steps- design<br />2DIY<br />Gamestar Mechanic<br />Kodu<br />Scratch<br />
  • 14. Customer Testing<br />
  • 15.
  • 16. Atmosphir<br />
  • 17. Next steps - play<br />World Food Force<br />Stop Disasters Game<br />Armadillo Run<br />Wolfquest<br />
  • 18. With thanks to;<br />www.digitalgameslearning.org<br />

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