Managing Projects In Digital Humanities

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    Managing Projects In Digital Humanities - Presentation Transcript

    1. Managing Projects in the Digital Humanities Jeremy Boggs Creative Lead, Center for History and New Media
    2. C Jeremy Boggs Digital Dialogues, February 10, 2009 Five Phases • Strategy - The big picture • Scope - Specific requires and goals • Content - The Stuff. • Design - How the Stuff looks and works • Development - How to get the Stuff to the user.
    3. C Jeremy Boggs Digital Dialogues, February 10, 2009 No phase should finish until the previous phase is finished
    4. C Jeremy Boggs Digital Dialogues, February 10, 2009 Timeline for Project Strategy Scope Content Design Front-End Dev Back-End Dev
    5. C Jeremy Boggs Digital Dialogues, February 10, 2009 Areas of Responsibility Branding Aesthetic How users interact with content Design Data Structure Programming Front-end and Back-end Content Development Text, Images, Video Information Architecture What users will interact with
    6. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy and scope encompass content, design, and development
    7. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy
    8. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy • Usually comes in the form of a grant • What you’re building, broadly. • Why???
    9. C Jeremy Boggs Digital Dialogues, February 10, 2009 Gulag: Many Days, Many Lives
    10. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy - Gulag • Create resource for teachers and students to learn more about the Soviet Gulag • Archive hard-to-access sources • Provide ways for the public to share stories.
    11. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope
    12. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope • Tangible components to realize Strategy • Outlines responsibilities for each person • Translates user needs and objective into specific requirements to build. • Make a Scope Document!!!
    13. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope - Gulag • Upload ~300 primary sources, with Russian translation • Create exhibit with ~20 pages, organized by theme • Create plugin to let users follow a prisoner through exhibit • Create a form to allow for public contributions
    14. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content • Information Architecture • Content Inventories • Site Maps
    15. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content Inventory
    16. C Jeremy Boggs Digital Dialogues, February 10, 2009 Site Map
    17. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content Outcomes • Sitemap with overall structure of the site, relationships among pages • Inventory of content; what gos on each page or “state” in your project.
    18. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design
    19. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design = Communication • What do you want to communicate? • What do you want users to remember? • How do you want users to respond?
    20. C Jeremy Boggs Digital Dialogues, February 10, 2009 Wireframes
    21. C Jeremy Boggs Digital Dialogues, February 10, 2009 Point of Wireframes • Make sure all content is accounted for on each page; A visual content inventory. • Display relative importance of content • Serve as basis for...
    22. C Jeremy Boggs Digital Dialogues, February 10, 2009 Color Mockups
    23. C Jeremy Boggs Digital Dialogues, February 10, 2009 Pre-Mockups • Talk to stakeholders about look and feel • Create mood boards, color palettes • Help people make informed design decisions
    24. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design Critique • Designers: Explain WHY you made specific decisions • Avoid talking about likes: “I like green,” or “I don’t like Garamond.” • Do the design choices work for the message you want to convey, the experience you want to provide?
    25. C Jeremy Boggs Digital Dialogues, February 10, 2009 Development
    26. C Jeremy Boggs Digital Dialogues, February 10, 2009 Front End Development - HTML, CSS
    27. C Jeremy Boggs Digital Dialogues, February 10, 2009 Back End Development - PHP, MySQL
    28. C Jeremy Boggs Digital Dialogues, February 10, 2009 Don’t Reinvent the Wheel • Create a starter kit. • Use a CMS: Drupal, Omeka, WordPress • Use Frameworks: Zend, CodeIgniter, CakePHP • Use Libraries: Yahoo UI, Prototype, jQuery
    29. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategies for Success • Make responsibilities, deadlines clear. • Efficient communication • Create a hub for sharing information
    30. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones Strategy Scope Content Design Front-End Dev Back-End Dev
    31. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones Strategy Scope Content Design Front-End Dev Back-End Dev
    32. C Jeremy Boggs Digital Dialogues, February 10, 2009 Clear communication • Responsibilities - Assign roles, tasks. • Expectations, goals - Scope is important to all. • Meetings • Have a purpose, agenda, specific timeframe • Someone leads. • Evaluate afterwards.
    33. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - Basecamp
    34. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - Trac
    35. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - PB Wiki
    36. C Jeremy Boggs Digital Dialogues, February 10, 2009 Provide a central place for project team to share info, keep track of progress.
    37. C Jeremy Boggs Digital Dialogues, February 10, 2009 Be a Cheerleader!
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