Engaging Digital Natives With Digital Storytelling

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    Engaging Digital Natives With Digital Storytelling - Presentation Transcript

    1. Digital Storytelling Using Engaging Media to Invest Digital Natives in Their Learning
    2. http://jdorman.wikispaces.com/digitalstorytelling
    3. The Case for Digital Learning
      • Education is changing.
      • Competition is changing internationally.
      • The workplace, jobs, and skill demands are changing.
    4. The Case for Digital Learning http://thefischbowl.blogspot.com/2007/06/did-you-know-20.html
    5. The Implications
      • These changes, among others, are ushering us toward a world where knowledge, power, and productive capability will be more dispersed than at any time in our history—a world where value creation will be fast, fluid, and persistently disruptive.
      Wikinomics: How Mass Collaboration Changes Everything Don Tapscott & Anthony D. Williams
    6. Mega-Trends
      • Dr. Willard Daggett
        • Globalization
        • Demographics
        • Technology
        • Changing Values and Attitudes
      http://www.leadered.com/white_papers.shtml
    7. Mega-Trends
      • The 21 st Century at Work: Forces Shaping the Future Workforce and Workplace in the United States - U.S. Department of Labor
        • Much of the research cited by Dr. Daggett is corroborated by this study
        • Dozens of other research groups, think tanks, and governmental organizations have recognized that a “shift” is happening
    8. Economic Impacts
      • Shifts in the nature of business organizations and the growing importance of knowledge-based work also favor strong nonroutine cognitive skills, such as abstract reasoning, problem-solving, communication, and collaboration.
      • Increasingly, the term “knowledge workers” is applied to workers who go beyond just providing information to now being responsible for generating and conveying knowledge needed for decision-making.
      The 21st Century at Work: Forces Shaping the Future Workforce and Workplace in the United States
    9. Economic Impacts
      • Technology-mediated learning—the use of computers and other information technologies as an integral part of the learning process—is gaining ground through such applications as computer-based instruction, Internet-based instruction, and other methods for customized learning.
      • New technologies in the next 10 to 20 years offer tremendous potential to revolutionize the way education and training is delivered in order to improve efficiency and effectiveness in learning.
      The 21st Century at Work: Forces Shaping the Future Workforce and Workplace in the United States
    10. Digital Natives
      • Our students today are all “native speakers” of the digital language of computers, video games, instantaneous communication, and the Internet.
      Digital Natives, Digital Immigrants – Marc Prensky
    11. Participatory Culture
      • According to a recent study from the Pew Internet & American Life project (Lenhardt & Madden, 2005), more than one-half of all teens have created media content, and roughly one-third of teens who use the Internet have shared content they produced.
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    12. Forms of Participatory Culture
      • Affiliations — memberships, formal and informal, in online communities centered around various forms of media
      • Expressions — producing new creative forms, such as digital sampling, skinning and modding, fan videomaking, fan fiction writing, zines, mash-ups
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    13. Forms of Participatory Culture
      • Collaborative Problem-solving — working together in teams, formal and informal, to complete tasks and develop new knowledge
      • Circulations — Shaping the flow of media
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    14. Implications
      • A growing body of scholarship suggests potential benefits of these forms of participatory culture, including:
        • opportunities for peer-to-peer learning,
        • a changed attitude toward intellectual property,
        • the diversification of cultural expression,
        • the development of skills valued in the modern workplace, and a more empowered conception of citizenship.
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    15. Implications
      • Participatory culture shifts the focus of literacy from one of individual expression to community involvement.
      • The new literacies almost all involve social skills developed through collaboration and networking.
      • These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom.
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    16. 21 st Century Literacies
      • Play — the capacity to experiment with one’s surroundings as a form of problem-solving
      • Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery
      • Simulation — the ability to interpret and construct dynamic models of real-world processes
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    17. 21 st Century Literacies
      • Appropriation — the ability to meaningfully sample and remix media content
      • Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.
      • Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    18. 21 st Century Literacies
      • Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal
      • Judgment — the ability to evaluate the reliability and credibility of different information sources
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    19. 21 st Century Literacies
      • Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities
      • Networking — the ability to search for, synthesize, and disseminate information
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    20. 21 st Century Literacies
      • Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms
      Confronting the Challenges of Participatory Culture: Media Education for the 21st Century Henry Jenkins
    21. What is Digital Storytelling?
    22. Tell me and I forget. Teach me and remember. Involve me and I learn. - Benjamin Franklin
    23. Stock Crash of 1929 Mrs. Dorman’s 9 th Grade Social Studies Class – 2004-2005
    24. Parents iCan5 Festival de Cine - http://www.sfett.com/
    25. Reliving a War iCan7 Festival de Cine - http://www.sfett.com/
    26. You Don’t Know Beans iCan5 Festival de Cine - http://www.sfett.com/
    27. Caesar Salad iCan7 Festival de Cine - http://www.sfett.com/
    28. iCan Festival de Cine http://www.sfett.com/
    29. What is Digital Storytelling?
      • Digital storytelling is the process of writing about a story, and adding the multimedia elements of voice, imagery, and music to create a visual story.
    30. Student Learning
      • The process of digital storytelling provides a high-quality learning experience because the learning experience honors the writing process first.
    31. Student Learning
      • The inclusion of the technology into the process represents a “value-added” approach where the inclusion of the technology extends the learning experience beyond what could be accomplished without technology.
    32. Digital Storytelling . . .
      • develops visual and multimedia literacy in students.
      • addresses the development of the interpretation of digital media and the application of that interpretation to a personal message or story.
    33. Digital Storytelling . . .
      • provides students with a competitive and compelling voice by enlarging the boundaries of who students can communicate with and by increasing the depth and power of that communication.
    34. Digital Storytelling . . .
      • helps students write more effectively by permitting the visualization of the writing, resulting in an additional level of perception that extends the writing process to a place seldom reached.
    35. Digital Storytelling . . .
      • permits students to recapture creativity, develop it and intensify it, apply it, extend it…
    36. Digital Storytelling . . .
      • provides an authentic personal learning experience- as such; student investment is greatly increased resulting in greatly improved motivation and end product.
    37. Digital Storytelling . . .
      • teaches elements of technology and information literacy-students use many different computer applications and must be conversant about locating and managing visuals and video, as well as being able to do so in the context of copyright and fair use.
    38. Rigorous and Relevant Instruction
      • Taps into student interest and specific learning profile and allows teachers to customize:
        • content,
        • process,
        • and product according to students' readiness with background information and technological proficiencies.
    39. Rigorous and Relevant Instruction
      • “Learning with wings” – Marco Torres
      • Digital storytelling empowers students to be critical media consumers
      • The process of creating digital stories highlights 21 st century literacies
    40. Connection to Literacy
      • Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery
      • Simulation — the ability to interpret and construct dynamic models of real-world processes
      • Appropriation — the ability to meaningfully sample and remix media content
      • Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.
      • Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities
      • Collective Intelligence — the ability to pool knowledge and compare notes with others toward a common goal
      • Judgment — the ability to evaluate the reliability and credibility of different information sources
      • Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms
    41. The Creative Process
    42. Digital Story Ideas
      • PSA – Public Service Announcement
      • Breaking News or Olds Broadcasts
      • “ Movie” Trailer (book, article, historical era or event, etc.)
      • Reenactment / Living History
      • Oral History
      • Documentary or Docu-Drama
      • Virtual Tour
      • Story told from the perspective of an object
    43. Visual Grammar
      • Shot = sentence
      • Scene = paragraph
      • Establishing shot = topic sentence
      • Effects, fades, etc. = transitions
      • Pans/zooms = run-on sentences
    44. Select and research a topic
      • identify topic and resources for research
      • gather research and maintain a working/annotated bibliography
      • analyze and select information for inclusion
      “ Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling” David Jakes
    45. Prepare for interviews
      • conduct background research
      • prepare interview questions
      • conduct, record, and analyze the interview
      “ Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling” David Jakes
    46. Gather media resources
      • still-frame imagery
      • video
      • audio
      “ Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling” David Jakes
    47. Tell the story
      • create storyboard (narrative/script, visual, audio, etc.)
      • develop “point of view”
      • identify and cite supporting documentation
      “ Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling” David Jakes
    48. Production
      • create film rough draft
      • add special media effects, transitions, audiovisual extras, etc.
      • edit final film
      “ Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling” David Jakes
    49. Share the final products
      • premier films and enjoy the hard work of all filmmakers
      “ Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling” David Jakes
    50. “ Capturing Stories, Capturing Lives: An Introduction to Digital Storytelling” David Jakes
    51. Assessing a Digital Story http://www.digitales.us/evaluating/scoring_guide.php
    52. Scaffolding Steps
      • Stories from one image
      • Stories from a sequence of images
      • Stories from a sequence of images with specified persona
      • Stories from a muted video clip
      • Stories from a muted video clip or sequence of images with background sound
      • Stories with student-found images and set narrative
      • Stories with student-found images and student-created narrative
    53. Lab Session – Part 1 Hardware and Software
    54. Pinnacle Studio
      • Hardware Overview
      • Software Overview
      • Self-Paced Tutorial
        • Studio 10 Launcher Tutorial (embedded in Pinnacle) *
    55. Capture Tab
    56. Edit Tab
    57. Storyboard View
    58. Timeline View
    59. Text View
    60. Make Movie Tab
    61. Task Pane - Video
    62. Task Pane - Transitions
    63. Task Pane – Text
    64. Task Pane - Images
    65. Task Pane – DVD Menus
    66. Task Pane - Sounds
    67. Task Pane - Music
    68. Clip Editing Menu
    69. Clip Editing Menu
    70. Clip Editing Menu
    71. Clip Editing Menu
    72. Clip Editing Menu
    73. Clip Editing Menu
    74. Clip Editing Menu
    75. Audio Editing Menu
    76. Audio Editing Menu
    77. Audio Editing Menu
    78. Audio Editing Menu
    79. Audio Editing Menu
    80. Audio Editing Menu
    81. Studio 10 Launcher
      • Open Pinnacle Studio 10 Launcher
    82. Self-Paced Tutorial
      • Click Studio 10 Launcher
    83. Online Tutorials
      • Pinnacle Studio 10 Online Tutorials
        • http://jdorman.wikispaces.com/digitalstorytelling
    84. Lab Session – Part 2 The Art of Digital Storytelling
    85. AFI – Lights, Camera, Education! Materials from http://www.unitedstreaming.com/
    86. AFI on unitedstreaming
      • Search for “AFI Lights, Camera, Education”
    87. AFI on unitedstreaming
      • Select any of the videos
      • Click on the Related Materials tab to access the Teacher’s Guide PDF
    88. AFI Resources
      • Glossary of film terms
      • Storyboard format
      • Screenplay format
      • Film shots
      • Safety procedures
      • Three-point and stage lighting
      • Feedback protocol
      http://www.unitedstreaming.com/
    89. http://www.ruleofthirds.com/
    90. Video Composition
      • Atomic Learning Tutorials
        • Rule of Thirds
        • Video shots
        • Storyboarding
        • Framing
        • Video examples
      http://www.atomiclearning.com/digital_story
    91. Lab Session – Part 3 The Door Scene
    92. Your Task
    93. Lab Session – Part 4 Picture in Picture & Chromakey
    94. Chromakey
    95. Virtual Field Trip
      • Find photographs from four of the following geographic areas:
        • Europe, Asia, North America, South America, Africa, Australia, Antarctica
        • Try http://www.flickr.com (search for tags)
      • Video each member of your group in front of the green screen introducing and saying a quick fact about each of the geographic areas
      • Use the footage and the photos to create a video using chromakey and picture in picture
      • Add title overlays to each of your geographic areas
      • Add Studio background music for effect
    96. Digital Storytelling 2.0 Transforming the storytelling process and product with Web 2.0 applications.
    97. Storytelling 2.0 Categories
      • Slideshow tools
      • Timeline tools
      • Mapping tools
      • Comic tools
      • Scrapbook tools
      • Media tools
      • Mixer tools
      Category titles from Alan Levin
    98. SlideShare
      • SlideShare is the world's largest community for sharing presentations & slideshows.
      • Users can upload PowerPoint, OpenOffice, Keynote or PDF files, tag them, embed them into blogs or websites, browse others' presentations, and comment on individual slides.
      • Transcripts of your presentation will be indexed by internet search engines and show up in search results.
      http://www.slideshare.net/
    99. SlideCasting with SlideShare
      • Slidecasting is a new multimedia format for viewing slide decks synchronized with an audio file. It is for conference talks, musical slideshows, audio picture books or whatever else you can imagine.
      http://www.slideshare.net/slidecasts
    100. Slide
      • Create slide shows with images, captions, stickers, themes, and music
      • Share the slide shows online and embed them into web sites, blogs, wikis, and social networks
      http://www.slide.com/
    101. XTimeline
      • Making a timeline is a unique way of expressing yourself and sharing your knowledge with the world. 
        • public service
        • resource for history education
        • debate over current issues
        • biographical timelines
      http://www.xtimeline.com
    102.  
    103. XTimeline Features
      • Groups
        • Work together on creating timelines
        • Find other users who share your interests
      • RSS and CSV import
        • Upload your favorite blogs or newsfeeds into a timeline
      • Export to XML and CSV files
    104. Google Maps
      • Google Maps – My Maps allows users to create personalized maps with embedded content and share their maps with others
      http://maps.google.com/
    105. Google Maps
    106. Google Maps
      • Google Maps allows users to collaborate on the creation and maintenance of maps
    107. SceneCaster
      • Scenecaster is the ultimate destination for creating and sharing 3D scenes on the web.
      • A scene is a 3D space that you design for your own entertainment or for professional reasons. It can be reality or fantasy, at home or at work, insider of outside.it is limitless. Scenes may even include a voice narrative that describes the scene or tells some kind of entertaining story.
      http://www.scenecaster.com
    108. SceneCaster
    109. Comic Strips
      • PikiStrips
        • http://www.comeeko.com/
      • Make Beliefs Comix
        • http://www.makebeliefscomix.com/
      • Toonlet
        • http://toonlet.com/
      • ToonDo
        • http://www.toondoo.com/
    110.  
    111. Kerpoof
      • What is Kerpoof? The answer to that is not so simple. Kerpoof is always changing, and Kerpoof means different things to different people. In fact, Kerpoof presents different things to different people according to what they do. So, if you want know what Kerpoof is, you will have to spend time discovering things about Kerpoof and getting to know Kerpoof, just like you would a person.
      http://www.kerpoof.com/
    112.  
    113.  
    114.  
    115. VoiceThread
      • A VoiceThread is an online media album that allows people to make comments, either audio or text, and share them with anyone they wish.
      • A VoiceThread allows an entire group's story to be told and collected in one place.
      • VoiceThreads can be embedded into blogs, wikis, and other web sites.
      http://voicethread.com/
    116. VoiceThread
    117. Bookr
      • Bookr is a tool to create and share photo books using Flickr images
      http://www.pimpampum.net/bookr/
    118. ScrapBlog
      • Combine photos, video, audio, and text to create stunning multimedia scrapbooks
        • Create multimedia scrapblogs – drag and drop
        • Share creations with friends, family, or the world
        • Keep or give creations as photo books, DVDs, etc.
      • Take a virtual tour of Scrapblog
        • http://scrapblog.com/tour/tour.aspx
      http://scrapblog.com/
    119. Online Video Editors
      • Eyespot
        • http://www.eyespot.com/
      • Jumpcut
        • http://www.jumpcut.com/
      • Cuts
        • http://www.cuts.com/
      • JayCut
        • http://jaycut.com/
    120. Online Image Editors
      • Phixr
        • http://www.phixr.com
      • Picnik
        • http://www.picnik.com
      • SlashUp
        • http://www.splashup.com/
      • FotoFlexer
        • http://fotoflexer.com
    121. Image Manipulation
      • Mr. Picassohead
        • http://www.mrpicassohead.com/create.html
      • BeFunky
        • http://www.befunky.com/
    122. BubblePLY
      • BubblePLY is a free online annotating service where anyone can experiment with creating and/or viewing layers (PLYs) of bubbles that are synchronized with a video on a player.
      • Users can expand their viewing experience by adding personal comments or thoughts in the form of captions (bubbles)
      http://www.bubbleply.com
    123. Moonk http://www.moonk.com/
    124. TeacherTube
      • Upload, tag and share videos worldwide.
      • Upload support files to attach your educational activities, assessments, lesson plans, notes, and other file formats to your video.
      • Browse hundreds of videos uploaded by community members.
      • Find, join and create video groups to connect with people who have similar interests.
      • Customize the experience by subscribing to member videos, saving favorites, and creating playlists.
      • Integrate TeacherTube videos on websites using video embeds or APIs.
      • Make videos public or private - users can elect to broadcast their videos publicly or share them privately with those they invite.
      http://www.teachertube.com
    125. TeacherTube Embedded Video
    126. SplashCast
      • SplashCast enables anyone to create streaming media 'channels' that combine video, music, photos, narration, text and RSS feeds.
      • These user-generated channels can be played and easily syndicated on any web site, blog, or social network page.
      • When channel owners modify their channel, their content is automatically updated across all the web pages 'tuned' to that channel.
      http://www.splashcastmedia.com/
    127. SplashCast Channel
    128. Celtx
      • Celtx is the first, cross-platform media application that provides support for the entire pre-production process.
        • Location, Character and Scene development tools
        • industry standard SCREENPLAY and an International THEATRE editor
        • sharing access to your Celtx Media Project - scripts, breakdown files, budgets, schedules, and location forms
        • Drag and drop images in to the Celtx Storyboard
        • "just in time" Scheduling feature
      • Video tutorial http://www.celtx.com/walkthru/
      http://www.celtx.com/
    129. Zamzar
      • Zamzar is an open-source service that converts most media (audio, video, image) from one format to another
      • Supported media formats
        • http://www.zamzar.com/conversionTypes.php
      http://www.zamzar.com/
    130. dotSub
      • dotSUB is an open source application that allows users to upload videos and add subtitles in any language
      • Subtitled videos can be embedded into web sites or hyperlinked
      http://www.dotsub.com/
    131. Learn More http://blog.discoveryeducation.com/digital_storytelling

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