Agile For eLearning


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  • These are called artifacts
  • These are called events
  • Agile For eLearning

    1. 1. Are You Agile? eLearning Project Management
    2. 2. Are You Agile? Content What Is Agile? 12 Principles “Everything flows, nothing stays still.” - Heraclitus SCRUM Agile Translating Along the Way
    3. 3. Agile Manifesto “…Through this work, we have come to value: • Individuals and interactions over processes & tools • Working software over comprehensive documentation • Customer collaboration over contract negotiation • Responding to change over following a plan” ©Agile Manifesto Copyright 2001: Kent Beck, Mike Beedle, Arie van Bennekum, Alistair Cockburn, Ward Cunningham, Martin Fowler, James Grenning, Jim Highsmith, Andrew Hunt, Ron Jeffries, Jon Kern, Brian Marick, Robert C. Martin, Steve Mellor, Ken Schwaber, Jeff Sutherland, Dave Thomas.
    4. 4. The 12 Agile Principles 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must work together daily throughout the project.
    5. 5. The 12 Agile Principles 5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. 6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. 7. Working software is the primary measure of progress. 8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
    6. 6. The 12 Agile Principles 9. Continuous attention to technical excellence and good design enhances agility. 10. Simplicity — the art of maximizing the amount of work not done — is essential. 11. The best architectures, requirements, and designs emerge from self-organizing teams. 12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
    7. 7. The Tired Lady Analyze Design Develop Implement Evaluate
    8. 8. SCRUM Agile Iterative & Incremental
    9. 9. SCRUM Agile Stakeholders can CHANGE their mind.
    10. 10. Roles of SCRUM Product Owner Development Team SCRUM Master SCRUM Agile
    11. 11. SCRUM Flow Product Backlog End Meetings Sprint Planning Meetings Product Sprints Increments
    12. 12. SCRUM Agile Product Backlog SCRUM Events The Increment
    13. 13. Product Backlog Future State
    14. 14. SCRUM Events Sprint Planning Meetings Daily Sprint Meetings End Meetings
    15. 15. Sprints Design Discover 2 WEEKS Develop Test
    16. 16. Daily Sprint Meeting “What have you done since yesterday?” “What is your plan for today?” “What are your roadblocks? SCRUM Agile
    17. 17. Sprints At the end of each Sprint you have a deliverable module.
    18. 18. Sprint Backlog
    19. 19. The Increment Definition of Done Review for Each Sprint
    20. 20. Thank You! Feel Free to Contact Me t @tracie_marie G Are You Agile? eLearning Project Management