Lets Play: Libraries, Games & the Future
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Lets Play: Libraries, Games & the Future

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Lets Play: Libraries, Games & the Future Presentation Transcript

  • 1. Let's Play: Libraries, Games & the Future Cliff Landis,Technology Librarian Valdosta State University http://clifflandis.net/ North Georgia Associated Libraries 01/13/2009
  • 2. I never realized just how much I play games...
  • 3. The Presentation Game! http://www.flickr.com/photos/travelinlibrarian/2561147303/
    • Objectives
    • Make 'em laugh.
    • Make 'em learn.
    • Rules
    • Don't piss 'em off too bad.
    • Don't go over-time.
    • You win:
    • Someone says they liked your talk and they learned something.
    • You lose:
    • You are fed to the sharks.
  • 4. http://www.flickr.com/photos/orrinjcl/1448639124
  • 5. What do libraries do?
    • We collect, organize, and provide access to the cumulative knowledge and culture of humanity.
    • (no small task...)
    http://www.flickr.com/photos/84152687@N00/741879088
  • 6. How do we do that?
    • We provide access to ALL forms of recorded knowledge and culture (a.k.a. media)
    • (... would you like LOTR the book, audiobook, soundtrack, VHS, DVD, or PC game???)
    http://www.flickr.com/photos/54447069@N00/29591405
  • 7. GAMES!
    • One more thing to collect? Yes, please...
    http://www.flickr.com/photos/64174165@N00/10366416
  • 8. The Perfect Library?
    • The Central Prison Library, Budapest, where nothing is ever checked out – especially the patrons!
    • (...what do you mean librarians have “control issues”???)
    http://www.flickr.com/photos/16812179@N00/159922181
  • 9. It is a game, right?
    • “Well, it depends on your point of view. In every job that must be done, there is an element of fun. You find the job, and SNAP, the job's a game!”
    • (please don't sue me, Disney...)
    http://www.flickr.com/photos/16057786@N00/2768445317
  • 10. So what is a game?
    • a contest with rules to determine a winner; "you need four people to play this game"
    • an amusement or pastime; "they played word games"; "he thought of his painting as a game that filled his empty time"; "his life was all fun and games"
    • the game equipment needed in order to play a particular game; "the child received several games for his birthday"
    • your occupation or line of work; "he's in the plumbing game"; "she's in show biz"
    • frivolous or trifling behavior; "for actors, memorizing lines is no game"; "for him, life is all fun and games"
    • willing to face danger
  • 11. Which group would you put them in?
    • Zero-sum
    • You either win or lose (Monopoly)
    • Non-zero-sum
    • More than one player can win through cooperation (The Sims)
    Hide and Go Seek Scrabble Wii Fit Driving Music Pulitzer Prize Tag Spin the bottle Poker Love Enlightenment Uno Stock Market Family Life Libraries http://www.ted.com/index.php/talks/robert_wright_on_optimism.html
  • 12. The Social Norms Game!
    • Break a social norm in an amusing way...
    • Rules
    • Don't do anything dangerous.
    • Don't hurt anyone's feelings.
    • Don't do anything tasteless.
    • Make it fun/ny
    http://www.flickr.com/photos/25178143@N04/2806732540
  • 13. And it's not just me....
    • Flashmob: A flash mob is a large group of people who assemble suddenly in a public place, perform an unusual action for a brief time, then quickly disperse.
    • http://www.youtube.com/watch?v=ruEMaDZWRcs
  • 14. It's all about PLAY ... http://www.flickr.com/photos/62722321@N00/172439911
  • 15. AACR2 are rules to a puzzle... http://www.flickr.com/photos/7262596@N08/2207748365
  • 16. Reference is a scavenger hunt... http://www.flickr.com/photos/12426416@N00/1721982928
  • 17. Speaking of Scavenger Hunts...
    • http://www.youtube.com/watch?v=xAWzGb-U6MQ
  • 18.
    • Gaming is happening organically in libraries because libraries are made of people .
    http://www.flickr.com/photos/11831132@N00/33929214
  • 19. What are libraries doing?
    • Providing a space (both physically and online) to explore the collected knowledge and culture of humanity
  • 20. Playing to Learn
    • The Hole in the Wall Experiment
    • Children 6-13 y.o. in groups can self-instruct.
    • http://www.ted.com/index.php/talks/sugata_mitra_shows_how_kids_teach_themselves.html
    http://www.flickr.com/photos/11357767@N00/2073557360
  • 21. Playing to Teach Library Skillz http://www.library.cmu.edu/Libraries/etc/game1/game1.swf
  • 22. Playing with “Reality” http://www.flickr.com/photos/30032901@N00/2310386138
  • 23. Playing to Socialize http://www.flickr.com/photos/43017881@N00/2997892929
  • 24. Playing to Save the World http://www.freerice.com/
  • 25. Some Principles of Library 2.0
    • The library is everywhere.
    • The library has no barriers.
    • The library invites participation.
    • The library encourages the heart.
    • The library is human.
    • The library recognizes that its users are human too.
    • Harness the library user in both design and implementation of services
    • Library users should be able to craft and modify library provided services
    http://tametheweb.com/2005/12/the_collected_principles_of_li.html
  • 26. Game On!
    • Further Reading:
      • Library Success Wiki: Gaming Resources
      • Gaming and Libraries: Intersection of Services by Jenny Levine (Library Technology Reports)
    http://www.flickr.com/photos/43017881@N00/365741468
  • 27. Questions?
    • clifflandis@ clifflandis.net