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LEAN UX
FOUNDATIONS

Janice Fraser
Lean User Experience Intensive
November 2010

janice@LUXr.co
2010 Survey of Early-Stage Companies

                    93% say UX is a strategic differentiator

                   80% spend < $25k on design before launch
                              It’s too important to outsource.
                              Designers are here then gone.
                              By the time I get the work, we don’t want that
                              thing any longer.
                              I don’t know where to find the right person.
                              It’s too expensive.

LEAN UX INTENSIVE, NOV 2010                                                    JANICE@LUXR.CO
“Anyone who makes decisions about how the product
       should be is a designer*.

       “Designer is a role, not a person. Almost every
       developer on a team makes some decisions about how
       the product will be, just through the act of creating the
       product.

       “These decisions are design decisions, and when you
       make them, you are a designer.

       “For this reason, no matter what your role on a
       development team, an understanding of the principles
       of design will make you better at what you do.

LEAN UX INTENSIVE, NOV 2010
                              Jesse Schell, The Art of Game Design, 2010   JANICE@LUXR.CO
CUSTOMER
                              DEVELOPMENT IN ONE
                              PAGE




LEAN UX INTENSIVE, NOV 2010                        JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
JANICE@LUXR.CO
`




JANICE@LUXR.CO
Lean means...
                              • Keep your inventory low.
                              • Talk to your customers.
                              • Make something they want.
                              • Prove your ideas and your interfaces.




LEAN UX INTENSIVE, NOV 2010                                             JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
LEAN UX INTENSIVE, NOV 2010   JANICE@LUXR.CO
How do you do good user
                              experience work in a lean/
                              agile environment?




LEAN UX INTENSIVE, NOV 2010                                JANICE@LUXR.CO
What slows teams

                       •      Making decisions       •   Being in the weeds

                       •      Not making decisions   •   Forest/trees

                       •      Disagreements          •   Analysis paralysis

                       •      Negotiation            •   Forgetting to move on

                       •      Talking                •   Not seeing that you already
                                                         agree
                       •      Not Listening
                                                     •   Not noticing that you need to
                       •      Meetings                   make a decision(!)


LEAN UX INTENSIVE, NOV 2010                                                      JANICE@LUXR.CO
Lean User Experience is a cross-
                              functional, principle-driven process
                              characterized by rituals that predispose
                              teams to predictable, high-quality, high-
                              velocity user experience outcomes.




LEAN UX INTENSIVE, NOV 2010                                               JANICE@LUXR.CO
Launch fixes next

                                                                   Make the lightest thing that’s checkable
             inform your thinking by
             talking to people
                                                                                          start by understanding the needs
                                                                                          of one person




                                What are the principles?
                                                                                       cross-functional or die
            check what you make as you go.                                             ux, business, and tech.

                                                                  learn quickly


                                                                                                 usability testing and a/b
                                      what you think is less important than                      testing are the liver and
                                      what users do                                              spleen, not the brain or the
                                                                                                 heart.
         test what’s testable
                                                                                   Humans can’t predictably be
                                                                                   right the first time.

                                focus on solving the right problem
                                not build this product.

LEAN UX INTENSIVE, NOV 2010                                                                                                JANICE@LUXR.CO
Lean UX process

                                              Users

                                                               1. BLAH

              why
                                             Needs             2. BLAH
                                                               3. BLAH
                                                                                    ple
               what                                                             peo
                how                                                                  uct
                                                                               pro d
        (INSERT BUSINESS THINKING HERE)
                                                            Bob can...


                                              Uses


                                            Features
                      (CREATE SKETCHES,
                 WIREFRAMES & PIXELS)
                                                                   This Week


                                            User Stories
                                          Themed Releases
Lean UX methods are


                                    Lightweight
                                      Low-Fi
                                     Lo-Tech
                                     External
                                   Face to Face
                                   Collaborative
                              Generative and Decisive
                                       Fast
                                    Repeatable
                                    Routinized
                                   Goal Driven
                                Outcome Focused


LEAN UX INTENSIVE, NOV 2010                             JANICE@LUXR.CO
The UX field has                                       ABSTRACT CONCEPTS


loads of methods that                         Pyramid
                                          Sticky Strategy         strategy
will work lean.                           Ecosystem Map

(plus a few new ones that I put
together based on lean principles.)
                                        Personas (scenarios)
                                           Design Target
                                                                   user
                                          6-Up Sketching
                                           Activity Map
                                           Story Boards
                                                                   uses
                                            Sticky Triage
                                           Story Mapping          feature planning
                                         Iteration Planning

                                        2 or 3-Up Sketching
                                           Test Creation
                                            Wireframes
                                           Card Sorting
                                                                   IA, IxD, UI
                                         Black Hat Session

                                            Sketch Boards
                                      Prototyping (many kinds)
                                             Greyboxing           detail design
                                       Pair Production/Design

                                           Design Bible
                                         Pattern Libraries
                                                                   velocity &
                                          Housecleaning            cohesiveness
                                                       WORKING SOFTWARE
LEAN UX INTENSIVE, NOV 2010                                                      JANICE@LUXR.CO
They also have
methods for “getting
out of the building.”
                                              CUSTOMER DEVELOPMENT

                               Listen (talk*) to people**
                                         Surveys                     generative
                                   Watch people use
                                      competitors


                              Customer acceptance testing
                                with paper prototypes
                                     Card sorting                    evolutionary
                                   Usability testing

                                   Usertesting.com
                                  Behavioral metrics
                                     A/B testing
                                                                     quantitative
                                    Heat mapping

                                                       OPTIMIZATION




                                    ** WHO? People who match your design target
                              * ABOUT WHAT?    What they do, what their life is like, what they use, what
                                               their problems are, how they meet their needs now?
LEAN UX INTENSIVE, NOV 2010                                                                     JANICE@LUXR.CO
Possible rituals for lean product teams
      Rituals should predispose respect and collaboration
      across disciplines, reduce defensiveness and debate, and
      ensure successive improvements to the product.




                                                                               ABSTRACT CONCEPTS

                                  First frame the question (define the problem)
                                                  User need/quote as sprint name
                                                                Write tests first
                                                                                             ideate

                                                                      Standup
                                                                 Wireframe check
                                                                     Pairing
                                                                                            communicate
                                                                 Acceptance discipline
                                                                  Retrospective
                                                                                             respect
                                                                 User talks and tests
                                                                       Redo                  improve
                                                                    Housecleaning
   Most important thing for the
   problem owner is to define                                                     WORKING SOFTWARE
   and own the problem.



LEAN UX INTENSIVE, NOV 2010                                                                            JANICE@LUXR.CO

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Lean ux deck_aux_120410

  • 1. LEAN UX FOUNDATIONS Janice Fraser Lean User Experience Intensive November 2010 janice@LUXr.co
  • 2. 2010 Survey of Early-Stage Companies 93% say UX is a strategic differentiator 80% spend < $25k on design before launch It’s too important to outsource. Designers are here then gone. By the time I get the work, we don’t want that thing any longer. I don’t know where to find the right person. It’s too expensive. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 3. “Anyone who makes decisions about how the product should be is a designer*. “Designer is a role, not a person. Almost every developer on a team makes some decisions about how the product will be, just through the act of creating the product. “These decisions are design decisions, and when you make them, you are a designer. “For this reason, no matter what your role on a development team, an understanding of the principles of design will make you better at what you do. LEAN UX INTENSIVE, NOV 2010 Jesse Schell, The Art of Game Design, 2010 JANICE@LUXR.CO
  • 4. CUSTOMER DEVELOPMENT IN ONE PAGE LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 5. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 6. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 9.
  • 10.
  • 11. Lean means... • Keep your inventory low. • Talk to your customers. • Make something they want. • Prove your ideas and your interfaces. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 12. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 13. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 14. How do you do good user experience work in a lean/ agile environment? LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 15. What slows teams • Making decisions • Being in the weeds • Not making decisions • Forest/trees • Disagreements • Analysis paralysis • Negotiation • Forgetting to move on • Talking • Not seeing that you already agree • Not Listening • Not noticing that you need to • Meetings make a decision(!) LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 16. Lean User Experience is a cross- functional, principle-driven process characterized by rituals that predispose teams to predictable, high-quality, high- velocity user experience outcomes. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 17. Launch fixes next Make the lightest thing that’s checkable inform your thinking by talking to people start by understanding the needs of one person What are the principles? cross-functional or die check what you make as you go. ux, business, and tech. learn quickly usability testing and a/b what you think is less important than testing are the liver and what users do spleen, not the brain or the heart. test what’s testable Humans can’t predictably be right the first time. focus on solving the right problem not build this product. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 18. Lean UX process Users 1. BLAH why Needs 2. BLAH 3. BLAH ple what peo how uct pro d (INSERT BUSINESS THINKING HERE) Bob can... Uses Features (CREATE SKETCHES, WIREFRAMES & PIXELS) This Week User Stories Themed Releases
  • 19. Lean UX methods are Lightweight Low-Fi Lo-Tech External Face to Face Collaborative Generative and Decisive Fast Repeatable Routinized Goal Driven Outcome Focused LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 20. The UX field has ABSTRACT CONCEPTS loads of methods that Pyramid Sticky Strategy strategy will work lean. Ecosystem Map (plus a few new ones that I put together based on lean principles.) Personas (scenarios) Design Target user 6-Up Sketching Activity Map Story Boards uses Sticky Triage Story Mapping feature planning Iteration Planning 2 or 3-Up Sketching Test Creation Wireframes Card Sorting IA, IxD, UI Black Hat Session Sketch Boards Prototyping (many kinds) Greyboxing detail design Pair Production/Design Design Bible Pattern Libraries velocity & Housecleaning cohesiveness WORKING SOFTWARE LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 21. They also have methods for “getting out of the building.” CUSTOMER DEVELOPMENT Listen (talk*) to people** Surveys generative Watch people use competitors Customer acceptance testing with paper prototypes Card sorting evolutionary Usability testing Usertesting.com Behavioral metrics A/B testing quantitative Heat mapping OPTIMIZATION ** WHO? People who match your design target * ABOUT WHAT? What they do, what their life is like, what they use, what their problems are, how they meet their needs now? LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO
  • 22. Possible rituals for lean product teams Rituals should predispose respect and collaboration across disciplines, reduce defensiveness and debate, and ensure successive improvements to the product. ABSTRACT CONCEPTS First frame the question (define the problem) User need/quote as sprint name Write tests first ideate Standup Wireframe check Pairing communicate Acceptance discipline Retrospective respect User talks and tests Redo improve Housecleaning Most important thing for the problem owner is to define WORKING SOFTWARE and own the problem. LEAN UX INTENSIVE, NOV 2010 JANICE@LUXR.CO