The Application of Game Mechanics to a VLE

1,427
-1

Published on

Presentation from my Masters dissertation. 2010

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,427
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
5
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • The Application of Game Mechanics to a VLE

    1. 1. The Application of Game Mechanics to a VLE Steven Urmston York University - September 2009
    2. 2. RationaleVLEs do not always engage students (or staff). [Hramiak 2007]Often low levels of participation = less useful systemOther systems which engage people? Games (Video) Web 2.0Both use Game Mechanics (varying quantities) [Kim 2007] - VLE?
    3. 3. Game MechanicsRule-based feedback loops of player interaction with thegame world. [Cook 2006, Sicart 2008, me]Action Rules Tokens Feedback Goals ++ Synthesis x3 (+ Rewards)Other Mechanics Feedback Loops = Flow [McGinnis 2008] Rewards = Conditioning [Hopson 2001] Learning = Fun [Koster 2004]
    4. 4. Outside of Games?Game Mechanics applied to functional software:Ebay Ratings, Facebook Friends, Amazon Reviews, VLE actions?Action Rules Tokens Submit Quiz = 10 Points 10 Points 100 Points = Trophy Feedback Goal Synthesis 10 Pts (+ Rewards)Other Mechanics Useless Info Other actions get Dont need points points?
    5. 5. Game Version is identical apart from:Game Rules & Rewards as Feedback TextStandard Actions = Game Mechanics
    6. 6. Game Version is identical apart from:Game Rules & Rewards as FeedbackStandard Actions = Game Mechanics
    7. 7. Game Version is identical apart from:Game Rules & Rewards as FeedbackStandard Actions = Game Mechanics
    8. 8. Scoring system grades actions in value Scoring Ranks Trophies Rewards are the sugar in the loops
    9. 9. ResultsLevels of Participation improved?Engagement ContributionsSignificantly higher Logins Low, with no diff. in Forumand Page Views. Posts, Votes or Quizzes.Mann Whitney, But slightly higher overall.p = < 0.01 and 0.015 Chi Squared, p = 0.07Student Experience more positive?Questionnaire InterviewsNo obvious difference, very Again, both groups verypositive for both versions positive, however ...
    10. 10. Results (2)Some participants were gaming the system (Votes)Interviews ContributionsMentioned by several Lots of Voting for debateinterviewees, both posts, several participantsinstigators and voyeurs. voted for everything. 1% Heavy ContributorsVoting = low effort for 9% Intermittenthigh reward (points) [Nielsen 2006]More difficult to motivatemeaningful contributions 90% Lurkerse.g. (good) Forum Posts
    11. 11. Conclusions Game Mechanics have potential to engage,and with playtesting might improve contributions. But are (clearly) not a silver bullet to fix VLEs
    12. 12. Thanks for listening. Questions?
    13. 13. References• Cook, D. (2006). “What are Game Mechanics”. http://lostgarden.com/2006_10_01_archive.html• Hramiak, A. (2007). “Evaluation and Analysis of Post Graduate Trainees’ Use of a Virtual Learning Environment”.• Kim, A. J. (2007). “Putting the Fun in Functional” (Presentation) (Various sources: see YouTube, Slideshare)• Koster, R. (2004). “A theory of fun for game design”.• McGinnis et al. (2008). “Enhancing E-Learning Engagement Using Design Patterns from Computer Games”.• Nielsen, J. (2006). “Participation Inequality: Encouraging More Users to Contribute”. http://www.useit.com/alertbox/participation_inequality.html• Sicart, M. (2008). “Defining Game Mechanics”. http://gamestudies.org/0802/articles/sicart
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×