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Game Design dorkShop at LAB Miami
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Game Design dorkShop at LAB Miami

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From the Game Design dorkShop held at The LAB Miami on April 13th

From the Game Design dorkShop held at The LAB Miami on April 13th

Published in Design , Entertainment & Humor
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Transcript

  • 1. with Clay Ewing and Lien Tran
  • 2.  We teach at the University of Miami Our MFA in Interactive Media starts this Fall Clay • @claytical / c.ewing@miami.edu / claytical.com Lien • @lient / l.tran@miami.edu / lienbtran.com
  • 3.  Designing non-digital games is a great way to learn about systems The ideas we’re going to talk about apply to interactive media and user experience Designing digital games isn’t much different, there is just a lot more pieces to worry about
  • 4. ObjectsAttributesRelationshipsEnvironment
  • 5. ObjectsAttributesRelationshipsEnvironment
  • 6. ObjectsAttributesRelationshipsEnvironment
  • 7. ObjectsAttributesRelationshipsEnvironment
  • 8. ObjectsAttributesRelationshipsEnvironment
  • 9.  What’s up with golf?
  • 10.  We abide by artificial rules Subject ourselves to constraints Suspend our disbelief Usually, because it’s fun
  • 11.  Let’s play a game, it’s called “HIGHEST NUMBER”
  • 12.  Choices are ambiguous Immediate rewards vs. delayed gratification Actions have consequences
  • 13.  Mechanics • What you do in the game: shooting, building, running, jumping, bidding, etc. Dynamics • Sets of mechanics that build the core gameplay: territorial acquisition, survival, collection, trading, etc. Agency • The ability for a player to make a choice
  • 14.  Intrinsic Reward • Intangible. A sense of achievement. For the love of the game. Extrinsic Reward • Tangible. If you play my game I’ll give you candy
  • 15.  Positive Feedback • Hooray! Have some more points! Negative Feedback • Die! Give me back those points!
  • 16.  Split into groups Draw a card, this is your theme. Make a game with at least two objects from the table that fits into your given theme.
  • 17.  Imagineyou are a detective trying to figure out what works and what doesn’t Have questions to ask before you even start the test to ask afterwards Sometimes it can be super specific, but it doesn’t have to be
  • 18.  People learn by playing, not reading the rules Let them make mistakes, but take notes when they do Youwant to see how they solve the problem
  • 19.  Think outloud • “I’m not sure if…” • “I don’t understand…” • “I’m confused because…” • “I like… because …”
  • 20.  Group 1 plays Group 2’s game Group 2 plays Group 3’s game Group 3 plays Group 4’s game Group 4 plays Group 5’s game Group 5 plays Group 1’s game
  • 21.  Itcan hurt, but it will lead to a better final product Of course, be constructive, not nasty
  • 22.  Hold up one of the objects you used
  • 23. I always wanted one of those, hand it over!