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Game Design dorkShop at LAB Miami
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Game Design dorkShop at LAB Miami


From the Game Design dorkShop held at The LAB Miami on April 13th

From the Game Design dorkShop held at The LAB Miami on April 13th

Published in Design , Entertainment & Humor
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  • 1. with Clay Ewing and Lien Tran
  • 2.  We teach at the University of Miami Our MFA in Interactive Media starts this Fall Clay • @claytical / / Lien • @lient / /
  • 3.  Designing non-digital games is a great way to learn about systems The ideas we’re going to talk about apply to interactive media and user experience Designing digital games isn’t much different, there is just a lot more pieces to worry about
  • 4. ObjectsAttributesRelationshipsEnvironment
  • 5. ObjectsAttributesRelationshipsEnvironment
  • 6. ObjectsAttributesRelationshipsEnvironment
  • 7. ObjectsAttributesRelationshipsEnvironment
  • 8. ObjectsAttributesRelationshipsEnvironment
  • 9.  What’s up with golf?
  • 10.  We abide by artificial rules Subject ourselves to constraints Suspend our disbelief Usually, because it’s fun
  • 11.  Let’s play a game, it’s called “HIGHEST NUMBER”
  • 12.  Choices are ambiguous Immediate rewards vs. delayed gratification Actions have consequences
  • 13.  Mechanics • What you do in the game: shooting, building, running, jumping, bidding, etc. Dynamics • Sets of mechanics that build the core gameplay: territorial acquisition, survival, collection, trading, etc. Agency • The ability for a player to make a choice
  • 14.  Intrinsic Reward • Intangible. A sense of achievement. For the love of the game. Extrinsic Reward • Tangible. If you play my game I’ll give you candy
  • 15.  Positive Feedback • Hooray! Have some more points! Negative Feedback • Die! Give me back those points!
  • 16.  Split into groups Draw a card, this is your theme. Make a game with at least two objects from the table that fits into your given theme.
  • 17.  Imagineyou are a detective trying to figure out what works and what doesn’t Have questions to ask before you even start the test to ask afterwards Sometimes it can be super specific, but it doesn’t have to be
  • 18.  People learn by playing, not reading the rules Let them make mistakes, but take notes when they do Youwant to see how they solve the problem
  • 19.  Think outloud • “I’m not sure if…” • “I don’t understand…” • “I’m confused because…” • “I like… because …”
  • 20.  Group 1 plays Group 2’s game Group 2 plays Group 3’s game Group 3 plays Group 4’s game Group 4 plays Group 5’s game Group 5 plays Group 1’s game
  • 21.  Itcan hurt, but it will lead to a better final product Of course, be constructive, not nasty
  • 22.  Hold up one of the objects you used
  • 23. I always wanted one of those, hand it over!