Individuals and interactions over processes and toolsWorking software over comprehensive documentationCustomer collaboration over contract negotiationResponding to change over following a plan
Satisfy the customerWelcome changeDeliver frequentlyWork as a teamMotivate peopleTalk, face to faceMeasure working softwareMaintin paceExcel at quailtyKeep it simpleEvolve designReflect regulary
It already happens.Museums traditionally bad at capturing and representing it. A bit like shouting something provocative in someone’s face then running away.It’s becoming expected – users are expecting the same levels of social interaction in their daily lives as they find on-line.What if we take cues from best online interactions and apply them across a museum’s setting?
Explicit aim is engagement and spreadSpread to others, and to other parts of a user’s lifeEngagement with each other, with object, with collection
What does this look like?3 Applications – minimum to link everyoneAll 3 enable the same interaction: consume, debate, collect, share
If successful, spread and engagement follow
Doing so will force museums to come to terms with a number of things:Moderation and social contractsRebalancing audience / authority
Adaptive and responsiveMany contributors (international)
Google Docs – advantages in instant collaboration
So you type management into IWM collections search, on the off chance and you get men dressed as hula girls… just saying. ???
1. Being Agile with SocialInterpretationCultural CollaborativeExchange: Collections, SocialInterpretation, Partnershipsand Project Management Image: IWM Malindine E G (Lt) Cat no. TR 455