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Promoting sexuality education through an online interactive game: Reaching youngsters without limits
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Promoting sexuality education through an online interactive game: Reaching youngsters without limits

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http://citers2014.cite.hku.hk/promoting-sexuality-education-through-an-online-interactive-game-reaching-youngsters-without-limits/ ...

http://citers2014.cite.hku.hk/promoting-sexuality-education-through-an-online-interactive-game-reaching-youngsters-without-limits/


Author
CHU, Samuel Kai Wah (HKU); LAW, Wilson (HKU); LEUNG, Wendy (HKU); KWAN, Alvin (HKU); REYNOLDS, Rebecca (The State University of New Jersey, USA); MELLECKER, Robin (HKU); HONG, Athena (HKU)
Abstract
The symposia will begin with two paper presentations relating to a project which aims to disseminate correct knowledge and positive attitudes towards sex to teenagers using popular interactive platforms such as iPad, Facebook and the web. While the first presentation provides an introduction to the project and user’s opinions on the game; the second presentation focuses on the role of psychological factors on users’ knowledge and attitudes towards sex. The 20-minute paper presentations will be followed by a 5-minute Q&A session, a 25-minute hands-on session for participants to try out the game and another 5-minute Q&A session.

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  • 1. Promoting sexuality education through an online interactive game: Reaching youngsters without limits Dr Samuel Chu Mr Alvin Kwan Dr Athena Hong Mr Wilson Law Ms Wendy Leung The University of Hong Kong Jun 14, 2014
  • 2.  Introduction  Paper presentation 1 (10 mins)  Paper presentation 2 (10 mins)  Q&A (5 mins)  Hands-on session (15 mins)
  • 3. “Making Smart Choices” is an online interactive game co-developed by HKU & the Family Planning Association which aims to disseminate correct knowledge and positive attitudes towards sex to teenagers in Hong Kong Food and Health Bureau: Health Care and Promotion Fund Supported by: Funded by:
  • 4. Team Member Affiliations Dr Samuel Chu Head of Division of I&T Studies, HKU Ms Grace Lee Education Officer In-charge, FPAHK Mr Alvin Kwan Teaching Consultant, Division of I&T Studies, HKU Mr Frankie Tam Director, FifthWisdom Technology Limited Dr Athena Hong Teaching Consultant, School of Nursing, HKU Mr Charles Lam Education Officer, FPAHK Miss Maggie Yu Education Officer, FPAHK Miss Melody Tang Education Officer, FPAHK Mr Mickey Lau Graphic Designer, FifthWisdom Technology Limited Dr Rebecca Reynolds Assistant Professor, Library and Information Science, Rutgers University Edwin Chu Game Designer, HKU
  • 5.  Background of the game development  Key features of the interactive game  Findings and Feedback from the students  Reasons for success
  • 6.  Underage sexual intercourse (Girls: 15.3 yrs old; Boys 14.6 yrs old)  Un-protective sex among youths  limited knowledge of contraceptive methods  Increase cases of HIV  Insufficient sex education in school  conservative culture - topics relating to sex is not openly discussed or taught by parents
  • 7.  Game-based approach ◦ fun and interesting ◦ capture youth’s attention ◦ offer an ideal platform to experiment with decision- making ◦ self pace-learning ◦ risk-free environment  Participatory design along with usability tests ◦ involves an active role of users in the design process ◦ 17 end-users completed the usability test ◦ 6 experienced web evaluators conducted the heuristic evaluation
  • 8. Making Smart Choices Through popular platforms Web Facebook iPad iPad Int’l *Web & iPad version requires User ID and password of HKEdCity
  • 9. Love Q&A (gain better self-understanding for establishing a healthy love relationship) Intimacy Photo (learn to set and maintain intimate boundaries) Escape from Sexual Impulse (understand about sexual impulse and considerations in deciding whether to have sex or not) Sorting out Safe Sex Knowledge(to acquire safe sex knowledge as well as awareness of self-protection) Rank your Option (knowledge of options and support services in case of unwanted pregnancy)
  • 10. Values and Beliefs Assistance Seeking Critical Thinking Decision Making Communication skills Making Smart Choices:5 Indices
  • 11.  1176 students in 6 secondary schools  Briefing session  Pre-test, Game, Post-test  Debriefing  Survey  Interviews
  • 12.  788 students’ game scores are recorded. The mean scores of the pre-test and post-tests are 3.04 and 3.74, improvement was significant, p<0.001.  71 students played twice. The mean scores of the pre-test and post-tests are 3.44 and 4.68, improvement was significant, p<0.001
  • 13.  Positive feedback received through survey (n = 1123) and 10 student focus group interviews (n =57)  Most students like the game app and describe the content as “interesting”, “fun to play”, “interactive”, “informative”, “real-to-life” and “applicable”.  Students report having a greater awareness of safe sex and self protection  They have also learned to consider consequences of their actions and increased their awareness of making smart choices.
  • 14. Remarks: 1 = Strongly disagree 6 = Strongly agree(mid-point = 3.5) 3.8 3.9 4 4.1 4.2 4.3 4.4 4.5 1.9. I will replay or have replayed this game to increase my knowledge in sex 1.8. I would recommend this game to my friends. 1.7. I understand the purpose of the fifth stage (Rank your Options) of the game 1.6. I understand the purpose of the fourth stage (Sorting out Safe Sex Knowledge) of the game 1.5. I understand the purpose of the third stage (Escape from Sexual Impulse) of the game 1.4 I understand the purpose of the second stage (Intimacy Photo) of the game 1.3. I understand the purpose of the first stage (Love Q&A) of the game 1.2. The game instruction of different stages is clear and easy to understand. 1.1. The game is fun and interesting Students’ views on the interactive game
  • 15.  I would recommend this game to others because many people lack sexual knowledge and this game is very interesting(MF—G—S3— G5—1.8)  I have learned how to protect myself and how to practice safe sex in order to lower the risk of getting sexually transmitted diseases (MF—B—S1—G2—1.6)  I have learned how to set boundary with the opposite sex and how to make smart choices. (MG—G—S1—G2—1.4)  This game has helped me understand where I can turn for help if problems arise (e.g. unwanted pregnancy) (MF—G—S2—G3—1.7)
  • 16. 4.5 4.55 4.6 4.65 4.7 4.75 4.8 4.85 4.9 4.95 2.12 have understood counting safe period is not a reliable way of contraception 2.11 have learned how to practice safe sex 2.10 have learned how to reduce the risk of getting sexual transmitted diseases 2.9 have understood the risk of sexual behaviors 2.8 have understood the importance of reaching a consensus with their partners before making important decisions 2.7 have gained correct sexual knowledge and positive attitude towards sex 2.6 have understood the importance of having the awareness and knowledge of self protection 2.5 have understood what I should consider before having sex and make sensible decision 2.4 have learned how to control my sexual impulse 2.3 have a clearer view on the boundary I should set with the opposite sex 2.2 have more understanding of my own view and attitudes towards sex 2.1 have more respect towards my own feelings and feelings of others After playing the game, students …
  • 17.  This game helps us obtain correct knowledge. It also helps correct some of my misconceptions and attitudes towards sex. ( TWG—B—S2—G2—2.2)  I have learned how to control my sexual impulse and what I should consider before making a decision of having sex. ( MF— B—S3—G7—2.4)  It helps you better understand and consider what kinds of consequences would follow after having sex and how it may affect your future.(TWG—G—S2—G3—2.5)  I have learned how to protect myself and say “No” to others。 (MF—G—S1—G1—2.6)
  • 18. Students generally agree that “Making Smart Choices” can help them enhance the followings:  Value and Beliefs towards sex  Critical Thinking Skills  Decision Making Skills  Communication Skills  Ability to Seek Assistance
  • 19. 4.48 4.5 4.52 4.54 4.56 4.58 4.6 4.62 4.64 4.66 4.68 3.5. Enhanced my ability to seek assistance, e.g. willing to seek assistance through proper channels when crisis arise 3.4. Enhanced my communication skills, e.g. be a good listener as well as capable of expressing my thoughts and feelings to others 3.3. Enhanced my decision making skills, e.g. able to consider the consequences and impacts of the actions before making a decision 3.2. Enhanced my thinking skills, e.g. sensibly withstand the influence of peers and social norms 3.1 Enhanced my value and belief, e.g. understand my own values and attitudes towards sex and relationship, respect others with different values After playing the game, students …
  • 20.  I’ve learned that I shouldn't be affected by others easily, like I have to think whether I should have sex carefully before taking any actions, even though friends around share that they have had sex before.(MF—B—S3—G5—3.2)  I find out that there are a lot to be considered before having a decision on having sex, for example, my family…and many other factors.(MF—G—S3—G5—3.3)  Through this game, I have learned how to response/reject others’ (sexual) requests. We can solve problems or reject others through better communication.(TWG—G—S2—G3—3.4)
  • 21.  Lots of fun and it can enhance of my knowledge of self protection (MF—B—S1—G2)  The content of the game is very rich and it covers many aspects of sexual knowledge(MF—G—S2—G3)  If we attend talks, we can only obtain knowledge through “listening”. It is better to gain knowledge and experiences interactively as we go through different stages of the game (TWG—G—S2—G3)  It is good to learn by going through different scenarios in the game so that we know what we should do if we encounter similar situations in the future. (MF—B—S3—G7)
  • 22.  Innovative/Unique  Game-based approach  Participatory design along with usability tests  Support from teachers
  • 23. “Learning should be fun, interactive and personalized” 《Dr Samuel Chu, Associate Professor of The University of Hong Kong 》