James Witte - Opening Remarks


Published on

Open Remarks from CITASA Chair.

Published in: Technology, Education
1 Like
  • Be the first to comment

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Welcome to Citasa Miniconference 3.0. – MC3.0 In Prhiladeplhia, Montreal, and now New York City we have held a Miniconference as part of the ASA’s annual meeting. Participation has grown each year – and each year we have done something a little bit different. So what’s different this year?
  • James Witte - Opening Remarks

    1. 1. Web 2.0 and Beyond: The Sociological Significance of Virtual Worlds Supplanting Cyberspace
    2. 2. We have Tracy and Joanna to thank for our comfortable venue
    3. 3. Yes, we are in Second Life
    4. 4. Why do a Mini-Conference in SL <ul><li>Because we can </li></ul><ul><li>Because the Hilton wanted lots of money to do it in one of their rooms </li></ul><ul><li>Because many CITASA members may not have the travel funds or time to be in NYC today </li></ul><ul><li>Because it’s 2007 and this is the Internet </li></ul><ul><li>Because CITASA members should know this technology and be comfortable with it </li></ul>
    5. 5. Thank you to other members of MC3.0 organizing committee <ul><li>Tracy Kennedy </li></ul><ul><li>Anabel Quan Hasse </li></ul><ul><li>Joanna Robinson </li></ul>
    6. 7. Web2.0 and beyond What is Web2.0 , ask Tim O’Reilly <ul><li>views web as a platform not an application. </li></ul><ul><li>harnesses collective intelligence . </li></ul><ul><li>is data driven ; database management is a requisite core competency. </li></ul><ul><li>brings an end to the software release cycle via continually updated web services </li></ul><ul><li>Simple, light-weight programming is the goal. </li></ul><ul><li>software created for multiple devices ; move from the PC is the default platform. </li></ul><ul><li>end user experience a rich experience : a dynamic, multi-media experience. </li></ul>
    7. 8. Web2.0… <ul><li>is, explicitly, all about social computing. </li></ul><ul><li>And beyond? </li></ul><ul><li>“ You don't have to be a computer scientist to create a program. We are seeing that manifest in Web 2.0 and 3.0 will be a great extension of that, a true communal medium…the distinction between professional, semi-professional and consumers will get blurred, creating a network effect of business and applications.” </li></ul><ul><li>Jerry Yang, Yahoo! co-founder </li></ul>
    8. 9. Session 1: Social Networking Sites <ul><li>Social Networking Sites: A Surveillance Studies Primer </li></ul><ul><li>Dan Trottier </li></ul><ul><li>Queen’s University - Kingston, Ontario </li></ul><ul><li>Exposed Edges And Tighter Nodes: A Suggested Social Networking Hypothesis For Web 2.0 as Seen Through a User Of Facebook </li></ul><ul><li>Peter Timusk </li></ul><ul><li>University of Ottawa - Ottawa, Ontario </li></ul>
    9. 10. Session 2: Videogames & Gaming <ul><li>Women’s Online Gaming Communities: </li></ul><ul><li>Don’t Hate the Game, Hate the Players </li></ul><ul><li>Tracy Kennedy </li></ul><ul><li>Communities & Technologies Research Group, </li></ul><ul><li>Microsoft – Redmond, Washington </li></ul><ul><li>Disabilities and Gaming Environments </li></ul><ul><li>Jeff Preston </li></ul><ul><li>Western University - London, Ontario </li></ul>
    10. 11. Session 3: Virtual Worlds <ul><li>The Potential for Digital Field Assignments in Second Life </li></ul><ul><li>Michael Reese </li></ul><ul><li>Johns Hopkins University – Baltimore, Maryland </li></ul><ul><li>A Scanner Darkly: the death of authenticity under conditions of media-saturation </li></ul><ul><li>Michael Roberts </li></ul><ul><li>North Harris College – Houston, Texas </li></ul><ul><li>The Educators Coop Experience in Second Life </li></ul><ul><li>Leslie Jarmon & Joe Sanchez </li></ul><ul><li>The University of Texas - Austin, Texas </li></ul>
    11. 12. Session 3: Virtual Worlds <ul><li>Embodiment, Identity and Presence in Second Life – New Wine or New Bottles? </li></ul><ul><li>Geoffrey Edwards </li></ul><ul><li>Canada Research Chair in Cognitive Geomatics - Université Laval </li></ul><ul><li>Participatory Pedagogy: Challenging ‘Real Life’: Practices of Educational Institutions in Virtual Worlds” </li></ul><ul><li>Joanna Robinson </li></ul><ul><li>Great Northern Way Campus – Vancouver, BC </li></ul><ul><li>Tracy Kennedy </li></ul><ul><li>Communities & Technologies Research Group </li></ul><ul><li>Microsoft – Redmond, Washington </li></ul>
    12. 13. Closing Remarks <ul><li>Sarah “Intellagirl” Robbins </li></ul><ul><li>Ball State University - Muncie, IN </li></ul><ul><li>Afterwards, please feel free to continue the conversation in SL </li></ul><ul><li>or </li></ul><ul><li>Arrange an informal face-to-face conversation in NYC </li></ul><ul><li>and </li></ul><ul><li>Join us for a face-to-face discussion </li></ul><ul><li>at the CITASA and Teaching and Learning in Sociology Joint Reception, </li></ul><ul><li>Monday August 13, 6:30-8:30, at the Hilton New York, Sutton Parlor Center </li></ul>