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Uc how it works

Uc how it works






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    Uc how it works Uc how it works Presentation Transcript

    • Speed up progress
      Reduce risk
      Create vision
      Increase collaboration
      Improve quality
      Demonstrate rigour
      Test methodology
      Respond quickly
      Inform easily
      Communicate continuously
    • How it works
      You input data - information, plans and drawings.
      We build an integrated 3D ‘world’ model
      We QA the model in construction and you clarify clashes/misses etc
      We publish the model to the Urban Engine
      We deliver your visual project to suitable hardware.
      You internalise - collaborate, review, validate, mark-up
      • cycle back to step 1
      You externalise – presentations, briefings, videos etc.
      UC VR
    • 1: Inputs
      Provide data, information, plans and drawings.
      • We provide ftp or email details for uploads.
      • We take most common data formats and types.
      • Eg geo-referenced 3D splines and meshes; pdf vector linework; plans and elevations.
      • The better the data in, the more efficient and accurate the result out.
      • Many thousands of drawings, sequencing details, options and iterations may be uploaded throughout a project.
      UC VR
      Design data.
    • 2: Build
      We build an integrated 3D ‘world’
      • 3D construction is completed to requirements.
      • Use programs such as 3DSMax, 12D, AutoCAD in common formats.
      • Multiple options can be included for 'scenario switching‘ – eg Option A / B / C.
      • Textures added as required.
      • Animations splines (traffic) and meshes (characters) may be added.
      • 3D geometry can be tagged as metadata with input references at client request.
      • Unique materials with shadersfor UE.
      UC VR
      QA+ gap fill
      Types + Assets
    • 3: Quality Assure
      UC production QAs the model
      • Clashes, inconsistencies and ambiguities are highlighted via Quality Assurance (QA) images back to you.
      • Our models are ‘true’ to the input data – unless otherwise instructed.
      • Hundreds of images may be exchanged in this QA process.
      • Your delegate checks the issue, forwards to relevant team member to resolve, then instructs us on how to proceed.
      • We are very fast. Clients can have trouble keeping up with all the questions.
      UC VR
    • 4: Publish
      We publish the VR model
      • The 'publication' process is fast and stable.
      • Each publish takes 10s – 5mins
      • UC production may re-publish to test your model dozens of times a day,.
      • Images / screen-captures sent to cross-check.
      • Characters and their behaviours are mostly created in the UE.
      • Vehicle behaviours are automated by the UE software, controlled through xml.
      UC VR
    • 5: Deliver
      Local GPU laptop
      We deliver your 3D real-time visual project.
      • UC provide the specific hardware and training in your office to maximise reliability.
      • Can provide it all as a service.
      • Download links for self-install for advanced users.
      • “Video-conference" style real-time 3D project reviews for dispersed teams (optional).
      • Project versions are numbered for audit trails.
      • Pro software: editing and verification features.
      UC VR
      UC remote updates
      Remote desktop
    • 6: DIY Validate
      You collaborate, review, optioneer, capture, inform and instruct
      • You and your team review your project as much and often as you like to inspect and analyse.
      • You can instruct and inform foreman etc
      • Capture images. Use paint / mark-up tool.
      • You can provide new / more information for us to re-publish and deliver updates.
      • Updates delivered via
      • UC remote management (recommended) or
      • download links.
      UC VR
    • 7: Externalise
      Presentations, Images and Video.
      • Presentations and briefings supported with VR.
      • You or we can drive the VR.
      • VR videos (flythroughs, walkthroughs) created directly for efficiency.
      • VR images created from model to A1 poster size (perspective, plan and orthographic).
      • For A-grade graphics (adding reflections, global illumination etc) and complex stories – link to UC’s movie making division.
      UC VR
      Briefing government
      Briefing community