hcid2011: Designing For Mobile Interaction - Geraint Jones (Amberlight)

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hcid2011: Designing For Mobile Interaction - Geraint Jones (Amberlight)

  1. 1. Designing for Mobile Interaction geraint@amber-light.co.uk
  2. 2. Device Constraints
  3. 3. Size Power Battery Input
  4. 4. Context of Use
  5. 5. out of office?
  6. 6. Tools & Techniques
  7. 7. Testing Finding what People want PrototypingRequirements Ideation Gathering
  8. 8. Prototypes
  9. 9. prototypes are a means to an end ;be prepared to tear it up and start again
  10. 10. Guidelines ( And When To Break Them )
  11. 11. Apple Google Heuristics
  12. 12. Attributions• All photographs not taken by Amberlight are  licensed under Creative Commons Attribution‐ ShareAlike 2.0 Generic or Attribution‐ NonCommercial‐ShareAlike 2.0 Generic• ‘chain links’ by mahaile• ‘context of use’ by mikecogh• ‘tools’ by Kate Elliot• Untitled image by Boon Yew Chew
  13. 13. Thank youpresenter: geraint@amber-light.co.ukillustrator: felipe@amber-light.co.uk

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