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flux[x] @fluxxstudios @poleydee
Walking the line:
The Role of Product
Development
Paul Dawson
Partner, Experience & Innovation, Fluxx
flux[x] @fluxxstudios @poleydee
The boring cred’s bit
flux[x] @fluxxstudios @poleydee
A product & service
innovation company
Se#ng	
  Strategy	
  &	
  
Vision	
  
Developing	
  &	
  valida5ng	
  
products	
  
Innova5on	
  prac5ces	
  &	
  
long	
  term	
  change	
  
flux[x] @fluxxstudios @poleydee
Ideal outcomes from this session?
Digital UX
Product design
Product
development.
How to get better briefs that allow you to
explore interesting opportunities and less
dispute with the people who are ‘leading’ it
How to get closer to the product you had
envisioned, and create greater harmony with
the team tasked with making it great	
  
“wtf ?”
flux[x] @fluxxstudios @poleydee
There are two types of
organisation in the world
flux[x] @fluxxstudios @poleydee
Develop, design
and sell products
flux[x] @fluxxstudios @poleydee
Behave like they
are a product
company
Don't behave like
a product
company
flux[x] @fluxxstudios @poleydee
‘Product’	
  is	
  what	
  is	
  on	
  the	
  shop	
  floor	
   ‘Product’	
  is	
  what	
  we	
  do	
  
flux[x] @fluxxstudios @poleydee
New Product Development (NPD)
q  Strategy
q  Ideas and insight
q  R&D Concepts
q  Developed & Validated Concepts

 
(Desirability, Viability, Feasibility)
q  Partnerships and organisation
q  Design & Build 
q  Operate
flux[x] @fluxxstudios @poleydee
The ‘Non Product’ Approach
q  Strategy
q  Ideas and insight
q  R&D Concepts
q  Developed & Validated Concepts

 
(Desirability, Viability, Feasibility)
q  Partnerships and organisation
q  Design & Build 
q  Operate
Research	
  
Business	
  Case	
  
Investment	
  decision	
  
flux[x] @fluxxstudios @poleydee
q  Strategy
q  Ideas and insight
q  R&D Concepts
q  Developed & Validated Concepts

 
(Desirability, Viability, Feasibility)
q  Partnerships and organisation
q  Design & Build 
q  Operate
Opinions,	
  guesswork	
  
	
  and	
  specula5on	
  
The ‘Non Product’ Approach
flux[x] @fluxxstudios @poleydee
Fortunately, most digital projects
I’ve worked on start here:
flux[x] @fluxxstudios @poleydee
But then they go one of two ways:
Exci5ng,	
  interes5ng,	
  innova5ve.	
  
Empowered,	
  crea5ve,	
  inspired	
  
Detailed,	
  monotonous,	
  not	
  thinking	
  for	
  myself	
  
Demo5vated,	
  dis-­‐spirited,	
  ‘done	
  to’	
  
What	
  if…	
  
Wireframes	
  
	
  
An	
  explora5on	
  of	
  why	
  	
  
What	
  new	
  opportuni5es	
  there	
  might	
  be	
  within	
  it	
  
New	
  ideas,	
  ‘blue	
  sky’	
  thinking,…	
  	
  
	
  
Well,	
  they	
  seem	
  to	
  have	
  made	
  up	
  their	
  minds,	
  
we’ll	
  just	
  get	
  on	
  and	
  be	
  the	
  wireframe	
  
monkeys	
  shall	
  we?	
  
flux[x] @fluxxstudios @poleydee
What if companies who know
they are product companies
did not behave like product
companies?
flux[x] @fluxxstudios @poleydee
An imaginary new product
“A new range of luggage specifically for the family”

The budget is set
The board is all behind it
flux[x] @fluxxstudios @poleydee
Stage 1: Research
When product companies don’t
behave like product companies
flux[x] @fluxxstudios @poleydee
Stage 2: Envisioning
When product companies don’t
behave like product companies
flux[x] @fluxxstudios @poleydee
We could pre-load them with
things people need
flux[x] @fluxxstudios @poleydee
We could do niche products for
specialist audiences
flux[x] @fluxxstudios @poleydee
Hey, what if the suitcase became a
mode of transport?!
Hey, what if the suitcase actually
became the holiday?
flux[x] @fluxxstudios @poleydee
But then…
“Product	
  Owner”	
  
But suddenly…
The	
  more	
  radical	
  thinking	
  
simply	
  gets	
  dropped	
  as	
  it	
  can’t	
  
be	
  validated	
  
	
  
Ideas	
  may	
  be	
  good,	
  they	
  might	
  
not.	
  Nobody	
  is	
  in	
  a	
  posi5on	
  to	
  
judge	
  before	
  5me	
  starts	
  
running	
  out.	
  
	
  
	
  
“We’ve	
  got	
  a	
  whole	
  stack	
  of	
  
basics	
  to	
  do	
  first”	
  
flux[x] @fluxxstudios @poleydee
Agile approaches in non-product
thinking companies…
Things	
  we	
  
know	
  we	
  
can	
  do	
  	
  
Things	
  we	
  know	
  our	
  
customers	
  value	
  
The	
  unproven	
  
ideas	
  domain	
  
flux[x] @fluxxstudios @poleydee
Stage 3:
New ideas get pushed to the back and we focus in on the
basics, having no time, resource or remit to progress our
half-formed ideas, no matter how brilliant they were…
flux[x] @fluxxstudios @poleydee
but…
We have bright people, all eager to unleash
their creative juices and we lost them quite
early on…
flux[x] @fluxxstudios @poleydee
The Line
Exci5ng,	
  interes5ng,	
  innova5ve.	
  
Empowered,	
  crea5ve,	
  inspiring	
  
Detailed,	
  monotonous,	
  not	
  thinking	
  for	
  myself	
  
Demo5vated,	
  dis-­‐spirited,	
  ‘done	
  to’
Anything	
  is	
  possible	
  
I	
  have	
  a	
  very	
  5ght,	
  prescrip5ve	
  brief	
  
flux[x] @fluxxstudios @poleydee
We might have had the ‘right ideas’
flux[x] @fluxxstudios @poleydee
but we haven’t been able to
‘make those ideas right’
flux[x] @fluxxstudios @poleydee
Now	
  design	
  something	
  
magnificent	
  
What we needed was an inspiring
brief with real possibilities
“Design	
  a	
  suitcase	
  that	
  children	
  and	
  
parents	
  will	
  love.	
  
We	
  know	
  that	
  hassled	
  parents	
  and	
  kids	
  will	
  
love	
  a	
  ride-­‐on	
  case.	
  	
  We	
  can	
  save	
  5red	
  
parent	
  arms	
  and	
  5red	
  toddler	
  legs	
  and	
  
make	
  travel	
  fun.”	
  
Research	
  &	
  Insight:	
  
A	
  clear	
  product	
  proposi8on:	
  
flux[x] @fluxxstudios @poleydee
And that’s what product
development is
flux[x] @fluxxstudios @poleydee
Product Development is pure UCD
But it doesn’t design interfaces, and it’s not
concerned with usability or ergonomics




desirable	
   feasible	
  
viable	
  
flux[x] @fluxxstudios @poleydee
Product Development’s Goals
1.  To flesh out and validate product and service
propositions

Desirable: 
Customers will find value in it

Feasible: 
We can make it work

Viable: 
 
It can be an economic success
2.  Prove that this is the right thing to do, kill it early, or learn
enough to turn it into the right thing to do
3.  To arm a design and build team with all they need to get
the product designed and built in the right way
flux[x] @fluxxstudios @poleydee
But what many product
development teams miss is…
That once they’ve ‘developed’ the idea into a
product, the customer experience still has to be
designed
(because generally, they’re a bit crap at doing that bit!)
flux[x] @fluxxstudios @poleydee
I’ve been on both sides
Digital UX
Product
development
.
flux[x] @fluxxstudios @poleydee
“The	
  CEO	
  had	
  a	
  
designer	
  mock	
  
something	
  up”	
  
“We’ve	
  had	
  a	
  
product	
  design	
  
consultancy	
  
working	
  on	
  it”	
  
“We’ve	
  developed	
  a	
  new	
  brand,	
  
and	
  the	
  branding	
  agency	
  have	
  
done	
  some	
  mock-­‐ups”	
  
Words that strike terror…
flux[x] @fluxxstudios @poleydee
“Here’s how it could look”
Movie	
  UI	
  Design	
  by	
  Jayse	
  Hansen	
  
flux[x] @fluxxstudios @poleydee
Getting the wrong side of the line only leads
to conflict…
“Arrogant	
  tossers,	
  
they	
  just	
  don’t	
  get	
  it!”	
  
“Ha,	
  they’re	
  so	
  wrong.	
  This	
  is	
  
a	
  much	
  beCer	
  idea.”	
  
flux[x] @fluxxstudios @poleydee
Today’s Line
Exci5ng,	
  interes5ng,	
  innova5ve.	
  
Empowered,	
  crea5ve,	
  inspiring	
  
Detailed,	
  monotonous,	
  not	
  thinking	
  for	
  myself	
  
Demo5vated,	
  dis-­‐spirited,	
  ‘done	
  to’
Anything	
  is	
  possible	
  
I	
  have	
  a	
  very	
  5ght,	
  prescrip5ve	
  brief	
  
flux[x] @fluxxstudios @poleydee
Setting out to raise the bar
Exci5ng,	
  interes5ng,	
  innova5ve.	
  
Empowered,	
  crea5ve,	
  inspiring	
  
Detailed,	
  monotonous,	
  not	
  thinking	
  for	
  myself	
  
Demo5vated,	
  dis-­‐spirited,	
  ‘done	
  to’
Anything	
  is	
  possible	
  
I	
  have	
  a	
  very	
  5ght,	
  prescrip5ve	
  brief	
  
“Mmmm. Nice concept, full of possibility.
Will be fun to see how we make it work.”
flux[x] @fluxxstudios @poleydee
So two key questions:
How do you do this cost-effectively?
We already think we don’t have enough
time for design – how do you make it
worth investing in?
How	
  do	
  we	
  ensure	
  this	
  process	
  
does	
  not	
  en5rely	
  alienate	
  design	
  
and	
  development	
  teams?	
  
flux[x] @fluxxstudios @poleydee
Three answers
Focus on generating facts, not
opinions; and be lean about it

Enable and equip your design & build
team, don’t tell them what to do

Don’t be precious – about your ideas,
or being right
flux[x] @fluxxstudios @poleydee
Focus	
  on	
  genera5ng	
  
facts,	
  not	
  opinions;	
  and	
  
be	
  lean	
  about	
  it	
  
flux[x] @fluxxstudios @poleydee
Flux[x] Labs
flux[x] @fluxxstudios @poleydee
flux[x] @fluxxstudios @poleydee
flux[x] @fluxxstudios @poleydee
insight	
   idea	
   feasibility	
  
design	
  &	
  
development	
  
manufacture	
   distribu5on	
  
flux[x] @fluxxstudios @poleydee
Hard	
  to	
  do,	
  and	
  a	
  
lot	
  of	
  risk	
  
man
ufac
ture	
  
design	
  &	
  
development	
  
feasibility	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Idea	
  
d
i
s
t
r
i
b
u
t
i
o
n
insight	
  
Easy	
  to	
  do,	
  and	
  
no	
  risk	
  
Star5ng	
  to	
  invest	
  
5me	
  &	
  money	
  
flux[x] @fluxxstudios @poleydee
Hard	
  to	
  do,	
  and	
  a	
  
lot	
  of	
  risk	
  
man
ufac
ture	
  
design	
  &	
  
development	
  
feasibility	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Idea	
  
insight	
  
Easy	
  to	
  do,	
  and	
  
no	
  risk	
  
Star5ng	
  to	
  invest	
  
5me	
  &	
  money	
  
flux[x] @fluxxstudios @poleydee
flux[x] @fluxxstudios @poleydee
MVP = Minimum Viable Product

Q: What is the absolute minimum we
can do to see if people actually value
our product?
flux[x] @fluxxstudios @poleydee
distribu5on	
  
Dim	
  and	
  
distant	
  past	
  
insight	
  
concept	
  
feasibility	
  
design	
  &	
  
development	
  
manufacture	
  
Painful,	
  but	
  we	
  got	
  
there…	
  
Dragon’s	
  Den	
  
Give	
  it	
  to	
  
the	
  press	
  
Bankrupt	
  
factory	
  
Dodgy	
  
catches	
  
People	
  
bought	
  it	
  
Licensee	
  
liquidated	
  
Rob	
  Law’s	
  facts	
  were	
  
generated	
  by	
  pu#ng	
  
his	
  product	
  	
  in	
  the	
  
hands	
  of	
  the	
  press,	
  
and	
  sure	
  enough	
  they	
  
loved	
  it.	
  
flux[x] @fluxxstudios @poleydee
flux[x] @fluxxstudios @poleydee
He believed strongly because he
had generated real facts
So what do the opinions of the
dragons matter?!
The toughness of his journey was
testament to the fact that his
MVP could not be that minimal
flux[x] @fluxxstudios @poleydee
Fortunately…
This now happens in days, or maybe weeks,
but certainly not months.
The Lab’s job within a product development
cycle is to generate evidence-based learning, to
help get the ideas right, and make good
decisions based on facts
labs
labs
Basic Insight
We found it really hard to find a whiteboard the
size we want and think that other people will
have the same problem.
labs
This leads to a value hypothesis that we
can begin to test
“We think that people will value a
premium service that makes and installs
whiteboards to a precise set of
dimensions.”
labs
1.  Make a site that
calculates the cost
and puts customers in
touch with us.
2.  Get a phone!
If people value
this service as
much as we do.
Volume of people
searching for it on Google
Requests for pricing
People who buy
labs
The first MVP
(c.2 days)
labs
The 2nd MVP
labs
The Lab’s Learnings
This is a viable, small, local
business.
It would be a good idea to make
the whiteboards erasable!
It is possible in a week to prove
out a digital  physical business
in a lean way
labs
“The High Street Bank”
A real life case study
labs
Amongst others, we created one
experiment designed to test
something that had been debated
for ages at the bank
labs
It was a thorny subject.
It involved using customers’
personal data to do something we
thought they would like and value.
labs
But would they accept it, or would
they go nuts and call the Daily Mail?
We put it live in a few weeks in an MVP to
several thousand real customers who didn’t know
it was just an experiment.
labs
But before we did…
labs
It was usability tested
It	
  panned!	
  
Only	
  24%	
  of	
  people	
  said	
  they	
  would	
  do	
  it	
  
labs
How many ACTUALLY did it in
real life?
96%	
  of	
  people	
  just	
  jumped	
  right	
  on	
  in!	
  
flux[x] @fluxxstudios @poleydee
“What people say they will do and
what they actually do is often
very different and can be greatly
affected by their level of
awareness of the task at hand”
flux[x] @fluxxstudios @poleydee
Market Research
(quant and qual)
Usability Testing
Prototype Testing
A/B Testing
Multi-variate testing
True
ethnography
MVP/Lean
Market Intelligence
and behavioural data
Unaware Aware
Product/Service
Maturity Level
Idea/Concept
Partial/Fully
Developed
Is the User
aware of the test?
The fluxx ‘Tested User’ Framework
flux[x] @fluxxstudios @poleydee
A wide variety of
opinions, ideas and
stories
UsabilityOptimising where
there are multiple
options
Proving an idea
one way or the
other
History
Unaware Aware
Product/Service
Maturity Level
Idea/Concept
Partial/Fully
Developed
Is the User
aware of the test?
The fluxx ‘Tested User’ Framework
flux[x] @fluxxstudios @poleydeeflux[x] @fluxxstudios @poleydee
The outcome of which is…
Armed with facts, a product development team
can simply ‘tell’ they don’t ‘sell’
It’s hard to argue with,  people don’t want to
It’s equally obvious how to apply that data to
influence the design later on
flux[x] @fluxxstudios @poleydee
A key point here though is…
An MVP does not a design make


Which leads us to:


Enable and equip your design
 build team; don’t tell them
what to do
flux[x] @fluxxstudios @poleydee
Briefing the team means
focusing on the outcome
“Nice concept, full of possibility.
Will be fun to make it work.”
flux[x] @fluxxstudios @poleydee
Briefing the team
Present the trail of evidence
•  A user-centred journey
•  Help the team understand the
insight on which the product
was founded
•  Don’t hide any facts
•  Show your wrong turns
flux[x] @fluxxstudios @poleydee
What it should be
like, not what it
should look like
Briefing the team
Describe, don’t prescribe
flux[x] @fluxxstudios @poleydee
Create useful assets.
Things that will enable, not confine your design team
Draft Personas
If you don’t know these, then the product you’ve
developed isn’t worth the Omnigraffle it’s visualised on!
Product and Experience Principles
Distil your experience of the product development
learnings into principles that will help guide the design
and build team
flux[x] @fluxxstudios @poleydee
What we don’t say:
“Yeah, we already prototyped it”
Product development should never be testing a UI,
or a brand VI

We ask questions like:
•  Is the content valuable to our audience?
•  Is the function that it performs valuable?
•  How easy or low cost does it have to be to become, in
order to become valuable?
flux[x] @fluxxstudios @poleydee
Which has led us to a unique
design principle:
Make it as bad as you can get away with
(So long as you don’t get in the way of the core testing objective)
“I’ve never been asked
to make my work
‘more sh*t before!”
flux[x] @fluxxstudios @poleydee
How do you brief in how a
product ‘feels’?
I’ll give you a briefing I’ve used
many a time
flux[x] @fluxxstudios @poleydee
Let me tell you
why I love
Virgin Atlantic
flux[x] @fluxxstudios @poleydee
After a briefing like that, it should
be easy to sum it up as something
as simple as:
Brilliant basics, magic touches
… and a number of other principles to which
a user experience or product would have to
conform in order to be the one that we
believe customers will love
flux[x] @fluxxstudios @poleydee
Finally
Our brief must be full of possibility

“It’s clear to us that people want a degree of
serendipity; for the finding of information to have
a ‘fuzzy edge’ that allows them to stumble on
something that they love, but weren’t
expecting”
flux[x] @fluxxstudios @poleydee
flux[x] @fluxxstudios @poleydee
Creating a product design
brief with possibility
Always guide, never prescribe
Set principles, not guidelines
Design experiments, not UI
Say how it feels, not what it does

In short: Let the design team design it…
flux[x] @fluxxstudios @poleydee
Finally:
Avoiding the ivory tower
Don’t be precious – about
your ideas, or being right
flux[x] @fluxxstudios @poleydee
Talk about the dead ends
Experiments never fail or succeed, they
merely have outcomes
flux[x] @fluxxstudios @poleydee
Take input wherever you can
Regularly take time to gather
intelligence, ideas and product
thoughts from everywhere you can,
and credit your sources
flux[x] @fluxxstudios @poleydee
Be inclusive
Get the design and development team to
develop the MVP
A RapidStart approach looks to get an
experiment out in under two days
flux[x] @fluxxstudios @poleydee
Product Development can be a
state of mind, not a department
For complex products where there
is a high degree of uncertainty, it’s
an upfront investment
flux[x] @fluxxstudios @poleydee
For new features in existing
products, it can become a ‘spike’
in the existing process
Product Development can be a
state of mind, not a department
flux[x] @fluxxstudios @poleydee
Playing to each other’s strengths
flux[x] @fluxxstudios @poleydee
paul@fluxx.uk.com	
  
Phew… J

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Walking the Line: The Line of Product Development - Paul Dawson, Flux

  • 1. flux[x] @fluxxstudios @poleydee Walking the line: The Role of Product Development Paul Dawson Partner, Experience & Innovation, Fluxx
  • 3. flux[x] @fluxxstudios @poleydee A product & service innovation company Se#ng  Strategy  &   Vision   Developing  &  valida5ng   products   Innova5on  prac5ces  &   long  term  change  
  • 4. flux[x] @fluxxstudios @poleydee Ideal outcomes from this session? Digital UX Product design Product development. How to get better briefs that allow you to explore interesting opportunities and less dispute with the people who are ‘leading’ it How to get closer to the product you had envisioned, and create greater harmony with the team tasked with making it great   “wtf ?”
  • 5. flux[x] @fluxxstudios @poleydee There are two types of organisation in the world
  • 6. flux[x] @fluxxstudios @poleydee Develop, design and sell products
  • 7. flux[x] @fluxxstudios @poleydee Behave like they are a product company Don't behave like a product company
  • 8. flux[x] @fluxxstudios @poleydee ‘Product’  is  what  is  on  the  shop  floor   ‘Product’  is  what  we  do  
  • 9. flux[x] @fluxxstudios @poleydee New Product Development (NPD) q  Strategy q  Ideas and insight q  R&D Concepts q  Developed & Validated Concepts (Desirability, Viability, Feasibility) q  Partnerships and organisation q  Design & Build q  Operate
  • 10. flux[x] @fluxxstudios @poleydee The ‘Non Product’ Approach q  Strategy q  Ideas and insight q  R&D Concepts q  Developed & Validated Concepts (Desirability, Viability, Feasibility) q  Partnerships and organisation q  Design & Build q  Operate Research   Business  Case   Investment  decision  
  • 11. flux[x] @fluxxstudios @poleydee q  Strategy q  Ideas and insight q  R&D Concepts q  Developed & Validated Concepts (Desirability, Viability, Feasibility) q  Partnerships and organisation q  Design & Build q  Operate Opinions,  guesswork    and  specula5on   The ‘Non Product’ Approach
  • 12. flux[x] @fluxxstudios @poleydee Fortunately, most digital projects I’ve worked on start here:
  • 13. flux[x] @fluxxstudios @poleydee But then they go one of two ways: Exci5ng,  interes5ng,  innova5ve.   Empowered,  crea5ve,  inspired   Detailed,  monotonous,  not  thinking  for  myself   Demo5vated,  dis-­‐spirited,  ‘done  to’   What  if…   Wireframes     An  explora5on  of  why     What  new  opportuni5es  there  might  be  within  it   New  ideas,  ‘blue  sky’  thinking,…       Well,  they  seem  to  have  made  up  their  minds,   we’ll  just  get  on  and  be  the  wireframe   monkeys  shall  we?  
  • 14. flux[x] @fluxxstudios @poleydee What if companies who know they are product companies did not behave like product companies?
  • 15. flux[x] @fluxxstudios @poleydee An imaginary new product “A new range of luggage specifically for the family” The budget is set The board is all behind it
  • 16. flux[x] @fluxxstudios @poleydee Stage 1: Research When product companies don’t behave like product companies
  • 17.
  • 18. flux[x] @fluxxstudios @poleydee Stage 2: Envisioning When product companies don’t behave like product companies
  • 19. flux[x] @fluxxstudios @poleydee We could pre-load them with things people need
  • 20. flux[x] @fluxxstudios @poleydee We could do niche products for specialist audiences
  • 21. flux[x] @fluxxstudios @poleydee Hey, what if the suitcase became a mode of transport?!
  • 22. Hey, what if the suitcase actually became the holiday?
  • 23. flux[x] @fluxxstudios @poleydee But then… “Product  Owner”   But suddenly… The  more  radical  thinking   simply  gets  dropped  as  it  can’t   be  validated     Ideas  may  be  good,  they  might   not.  Nobody  is  in  a  posi5on  to   judge  before  5me  starts   running  out.       “We’ve  got  a  whole  stack  of   basics  to  do  first”  
  • 24. flux[x] @fluxxstudios @poleydee Agile approaches in non-product thinking companies… Things  we   know  we   can  do     Things  we  know  our   customers  value   The  unproven   ideas  domain  
  • 25. flux[x] @fluxxstudios @poleydee Stage 3: New ideas get pushed to the back and we focus in on the basics, having no time, resource or remit to progress our half-formed ideas, no matter how brilliant they were…
  • 26. flux[x] @fluxxstudios @poleydee but… We have bright people, all eager to unleash their creative juices and we lost them quite early on…
  • 27. flux[x] @fluxxstudios @poleydee The Line Exci5ng,  interes5ng,  innova5ve.   Empowered,  crea5ve,  inspiring   Detailed,  monotonous,  not  thinking  for  myself   Demo5vated,  dis-­‐spirited,  ‘done  to’ Anything  is  possible   I  have  a  very  5ght,  prescrip5ve  brief  
  • 28. flux[x] @fluxxstudios @poleydee We might have had the ‘right ideas’
  • 29. flux[x] @fluxxstudios @poleydee but we haven’t been able to ‘make those ideas right’
  • 30. flux[x] @fluxxstudios @poleydee Now  design  something   magnificent   What we needed was an inspiring brief with real possibilities “Design  a  suitcase  that  children  and   parents  will  love.   We  know  that  hassled  parents  and  kids  will   love  a  ride-­‐on  case.    We  can  save  5red   parent  arms  and  5red  toddler  legs  and   make  travel  fun.”   Research  &  Insight:   A  clear  product  proposi8on:  
  • 31. flux[x] @fluxxstudios @poleydee And that’s what product development is
  • 32. flux[x] @fluxxstudios @poleydee Product Development is pure UCD But it doesn’t design interfaces, and it’s not concerned with usability or ergonomics desirable   feasible   viable  
  • 33. flux[x] @fluxxstudios @poleydee Product Development’s Goals 1.  To flesh out and validate product and service propositions Desirable: Customers will find value in it Feasible: We can make it work Viable: It can be an economic success 2.  Prove that this is the right thing to do, kill it early, or learn enough to turn it into the right thing to do 3.  To arm a design and build team with all they need to get the product designed and built in the right way
  • 34. flux[x] @fluxxstudios @poleydee But what many product development teams miss is… That once they’ve ‘developed’ the idea into a product, the customer experience still has to be designed (because generally, they’re a bit crap at doing that bit!)
  • 35. flux[x] @fluxxstudios @poleydee I’ve been on both sides Digital UX Product development .
  • 36. flux[x] @fluxxstudios @poleydee “The  CEO  had  a   designer  mock   something  up”   “We’ve  had  a   product  design   consultancy   working  on  it”   “We’ve  developed  a  new  brand,   and  the  branding  agency  have   done  some  mock-­‐ups”   Words that strike terror…
  • 37. flux[x] @fluxxstudios @poleydee “Here’s how it could look” Movie  UI  Design  by  Jayse  Hansen  
  • 38. flux[x] @fluxxstudios @poleydee Getting the wrong side of the line only leads to conflict… “Arrogant  tossers,   they  just  don’t  get  it!”   “Ha,  they’re  so  wrong.  This  is   a  much  beCer  idea.”  
  • 39. flux[x] @fluxxstudios @poleydee Today’s Line Exci5ng,  interes5ng,  innova5ve.   Empowered,  crea5ve,  inspiring   Detailed,  monotonous,  not  thinking  for  myself   Demo5vated,  dis-­‐spirited,  ‘done  to’ Anything  is  possible   I  have  a  very  5ght,  prescrip5ve  brief  
  • 40. flux[x] @fluxxstudios @poleydee Setting out to raise the bar Exci5ng,  interes5ng,  innova5ve.   Empowered,  crea5ve,  inspiring   Detailed,  monotonous,  not  thinking  for  myself   Demo5vated,  dis-­‐spirited,  ‘done  to’ Anything  is  possible   I  have  a  very  5ght,  prescrip5ve  brief   “Mmmm. Nice concept, full of possibility. Will be fun to see how we make it work.”
  • 41. flux[x] @fluxxstudios @poleydee So two key questions: How do you do this cost-effectively? We already think we don’t have enough time for design – how do you make it worth investing in? How  do  we  ensure  this  process   does  not  en5rely  alienate  design   and  development  teams?  
  • 42. flux[x] @fluxxstudios @poleydee Three answers Focus on generating facts, not opinions; and be lean about it Enable and equip your design & build team, don’t tell them what to do Don’t be precious – about your ideas, or being right
  • 43. flux[x] @fluxxstudios @poleydee Focus  on  genera5ng   facts,  not  opinions;  and   be  lean  about  it  
  • 47. flux[x] @fluxxstudios @poleydee insight   idea   feasibility   design  &   development   manufacture   distribu5on  
  • 48. flux[x] @fluxxstudios @poleydee Hard  to  do,  and  a   lot  of  risk   man ufac ture   design  &   development   feasibility                 Idea   d i s t r i b u t i o n insight   Easy  to  do,  and   no  risk   Star5ng  to  invest   5me  &  money  
  • 49. flux[x] @fluxxstudios @poleydee Hard  to  do,  and  a   lot  of  risk   man ufac ture   design  &   development   feasibility                 Idea   insight   Easy  to  do,  and   no  risk   Star5ng  to  invest   5me  &  money  
  • 51. flux[x] @fluxxstudios @poleydee MVP = Minimum Viable Product Q: What is the absolute minimum we can do to see if people actually value our product?
  • 52. flux[x] @fluxxstudios @poleydee distribu5on   Dim  and   distant  past   insight   concept   feasibility   design  &   development   manufacture   Painful,  but  we  got   there…   Dragon’s  Den   Give  it  to   the  press   Bankrupt   factory   Dodgy   catches   People   bought  it   Licensee   liquidated   Rob  Law’s  facts  were   generated  by  pu#ng   his  product    in  the   hands  of  the  press,   and  sure  enough  they   loved  it.  
  • 54. flux[x] @fluxxstudios @poleydee He believed strongly because he had generated real facts So what do the opinions of the dragons matter?! The toughness of his journey was testament to the fact that his MVP could not be that minimal
  • 55. flux[x] @fluxxstudios @poleydee Fortunately… This now happens in days, or maybe weeks, but certainly not months. The Lab’s job within a product development cycle is to generate evidence-based learning, to help get the ideas right, and make good decisions based on facts
  • 56. labs
  • 57. labs Basic Insight We found it really hard to find a whiteboard the size we want and think that other people will have the same problem.
  • 58. labs This leads to a value hypothesis that we can begin to test “We think that people will value a premium service that makes and installs whiteboards to a precise set of dimensions.”
  • 59. labs 1.  Make a site that calculates the cost and puts customers in touch with us. 2.  Get a phone! If people value this service as much as we do. Volume of people searching for it on Google Requests for pricing People who buy
  • 62. labs The Lab’s Learnings This is a viable, small, local business. It would be a good idea to make the whiteboards erasable! It is possible in a week to prove out a digital physical business in a lean way
  • 63. labs “The High Street Bank” A real life case study
  • 64. labs Amongst others, we created one experiment designed to test something that had been debated for ages at the bank
  • 65. labs It was a thorny subject. It involved using customers’ personal data to do something we thought they would like and value.
  • 66. labs But would they accept it, or would they go nuts and call the Daily Mail? We put it live in a few weeks in an MVP to several thousand real customers who didn’t know it was just an experiment.
  • 68. labs It was usability tested It  panned!   Only  24%  of  people  said  they  would  do  it  
  • 69. labs How many ACTUALLY did it in real life? 96%  of  people  just  jumped  right  on  in!  
  • 70. flux[x] @fluxxstudios @poleydee “What people say they will do and what they actually do is often very different and can be greatly affected by their level of awareness of the task at hand”
  • 71. flux[x] @fluxxstudios @poleydee Market Research (quant and qual) Usability Testing Prototype Testing A/B Testing Multi-variate testing True ethnography MVP/Lean Market Intelligence and behavioural data Unaware Aware Product/Service Maturity Level Idea/Concept Partial/Fully Developed Is the User aware of the test? The fluxx ‘Tested User’ Framework
  • 72. flux[x] @fluxxstudios @poleydee A wide variety of opinions, ideas and stories UsabilityOptimising where there are multiple options Proving an idea one way or the other History Unaware Aware Product/Service Maturity Level Idea/Concept Partial/Fully Developed Is the User aware of the test? The fluxx ‘Tested User’ Framework
  • 73. flux[x] @fluxxstudios @poleydeeflux[x] @fluxxstudios @poleydee The outcome of which is… Armed with facts, a product development team can simply ‘tell’ they don’t ‘sell’ It’s hard to argue with, people don’t want to It’s equally obvious how to apply that data to influence the design later on
  • 74. flux[x] @fluxxstudios @poleydee A key point here though is… An MVP does not a design make Which leads us to: Enable and equip your design build team; don’t tell them what to do
  • 75. flux[x] @fluxxstudios @poleydee Briefing the team means focusing on the outcome “Nice concept, full of possibility. Will be fun to make it work.”
  • 76. flux[x] @fluxxstudios @poleydee Briefing the team Present the trail of evidence •  A user-centred journey •  Help the team understand the insight on which the product was founded •  Don’t hide any facts •  Show your wrong turns
  • 77. flux[x] @fluxxstudios @poleydee What it should be like, not what it should look like Briefing the team Describe, don’t prescribe
  • 78. flux[x] @fluxxstudios @poleydee Create useful assets. Things that will enable, not confine your design team Draft Personas If you don’t know these, then the product you’ve developed isn’t worth the Omnigraffle it’s visualised on! Product and Experience Principles Distil your experience of the product development learnings into principles that will help guide the design and build team
  • 79. flux[x] @fluxxstudios @poleydee What we don’t say: “Yeah, we already prototyped it” Product development should never be testing a UI, or a brand VI We ask questions like: •  Is the content valuable to our audience? •  Is the function that it performs valuable? •  How easy or low cost does it have to be to become, in order to become valuable?
  • 80. flux[x] @fluxxstudios @poleydee Which has led us to a unique design principle: Make it as bad as you can get away with (So long as you don’t get in the way of the core testing objective) “I’ve never been asked to make my work ‘more sh*t before!”
  • 81. flux[x] @fluxxstudios @poleydee How do you brief in how a product ‘feels’? I’ll give you a briefing I’ve used many a time
  • 82. flux[x] @fluxxstudios @poleydee Let me tell you why I love Virgin Atlantic
  • 83. flux[x] @fluxxstudios @poleydee After a briefing like that, it should be easy to sum it up as something as simple as: Brilliant basics, magic touches … and a number of other principles to which a user experience or product would have to conform in order to be the one that we believe customers will love
  • 84. flux[x] @fluxxstudios @poleydee Finally Our brief must be full of possibility “It’s clear to us that people want a degree of serendipity; for the finding of information to have a ‘fuzzy edge’ that allows them to stumble on something that they love, but weren’t expecting”
  • 86. flux[x] @fluxxstudios @poleydee Creating a product design brief with possibility Always guide, never prescribe Set principles, not guidelines Design experiments, not UI Say how it feels, not what it does In short: Let the design team design it…
  • 87. flux[x] @fluxxstudios @poleydee Finally: Avoiding the ivory tower Don’t be precious – about your ideas, or being right
  • 88. flux[x] @fluxxstudios @poleydee Talk about the dead ends Experiments never fail or succeed, they merely have outcomes
  • 89. flux[x] @fluxxstudios @poleydee Take input wherever you can Regularly take time to gather intelligence, ideas and product thoughts from everywhere you can, and credit your sources
  • 90. flux[x] @fluxxstudios @poleydee Be inclusive Get the design and development team to develop the MVP A RapidStart approach looks to get an experiment out in under two days
  • 91. flux[x] @fluxxstudios @poleydee Product Development can be a state of mind, not a department For complex products where there is a high degree of uncertainty, it’s an upfront investment
  • 92. flux[x] @fluxxstudios @poleydee For new features in existing products, it can become a ‘spike’ in the existing process Product Development can be a state of mind, not a department
  • 93. flux[x] @fluxxstudios @poleydee Playing to each other’s strengths