Using Second Life HCT-FC Presentation
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Using Second Life HCT-FC Presentation

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This presentation was prepared for the Higher Colleges of Technology Fujairah College on the potential uses of Second Life to advance experiential learning (June 2010).

This presentation was prepared for the Higher Colleges of Technology Fujairah College on the potential uses of Second Life to advance experiential learning (June 2010).

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  • Part 1 covers what and why and Part 2 covers how.
  • Including family, society, individual, and culture as the virtual environment provides opportunities to explore geographic, historical, and cultural topics beyond the boundaries of a physical classroom.
  • Including family, society, individual, and culture as the virtual environment provides opportunities to explore geographic, historical, and cultural topics beyond the boundaries of a physical classroom.
  • See handout with list of sources.

Using Second Life HCT-FC Presentation Using Second Life HCT-FC Presentation Presentation Transcript

  • Instructing through Second Life® Experiential Learning Dynamic Citizens Rachelle Munro Marnie Mehler DrTomR Lionheart
  • Overview
      • I. Educational Opportunities
          • What are the instructional opportunities in Second Life®?
            • Discussion forums and networking
            • Classroom instruction
            • Fieldtrips
            • Training 
          • Which SL sites best represent these instructional opportunities? (Take the tour.)
          • What does SL offer for the UAE student?
          • What research supports the use of SL?
  • Overview (cont.)
      • II . Implementing Second Life®
        • How do you create a safe and effective SL environment?
        • What else should you know?
            • What are some best-use practices?
            • How do you get started?
  • What is Second Life ® ? Video Introductions
    • Making the Real World a Better Place (video)
    • Aggieland in Second Life®
    • Duke University School of Nursing
    • http://www.youtube.com/watch?v=sL3D-59MbnY&feature=related
    • Canadian Border Simulation
    • http://www.youtube.com/watch?v=PCUWcpVPtMM
  • What instructional opportunities does Second Life ® offer?
    • Discussion forums and networking
    • Classroom instruction—including tutorials
    • Fieldtrips in every discipline
    • Training—including role playing and simulations
  • Why is Second Life® used to instruct?
    • SL provides experiential learning in a place where students
      • Practice what they have learned in a low-risk environment.
      • Communicate with others, including the instructor, about what they are learning.
      • Observe how others respond to particular virtual environment meetings and assignments.
      • Receive immediate feedback from other participants.
      • And more. This presentation will explain some of the benefits and limitations of using Second Life® for experiential learning.
      • However, the best way to understand the benefits is to explore Second Life® firsthand.
  • Instructional opportunities
    • Meet with your students
    • Meet with your colleagues
    • Attend professional presentations
    1. Discussion forums and networking
  • Instructional opportunities 2. Virtual classrooms — Where physical classroom space is limited and expensive, virtual space is accessible, available, and cost efficient. Students benefit from a hybrid delivery: real-time instruction and discussion AND access to text and audio files at the convenience of the learner. Virtual Classes Tutorials
  • Instructional Opportunities 2. Virtual classrooms (cont.)
      • Display
      • student work
    Technical Writing Projects Lab Simulations created by students
  • Instructional Opportunities 3. Fieldtrips
    • SL is a place for research and discovery about any topic.
    IBM NASA Engineering Education Island
  • Instructional Opportunities 4. Simulations Learning and applying etiquette Engineering learning lab
  • Tour Second Life ®
    • Please join us on a tour of key sites.
    • Loyalist College
    • Auckland University
    • Cisco
    • Texas A&M University
  • What does SL offer the UAE student?
    • Engaging in higher levels of critical thinking
    • Opportunities to reach the goals of Vision 2021 through virtual field trips, clubs, role playing, learning centers, etc. linked to the specific objectives in the dynamic citizenship model and other national initiatives
    • An environment controlled by the terms of the infrastructure: you can set the boundaries
    • Bloom’s Taxonomy
    • Experiential Learning
  • What does SL offer the UAE student? (cont.)
    • Teach engineers, construction science and architecture students how to build structures and environments within SL
    • Cultural Heritage and Oral History
    • Architectural Design & Engineering
    • Role play demonstrations on desert-survival skills, professional etiquette, social graces including meeting influential persons 

  • What research supports the use of SL to teach?
    • University of Texas awarded a grant to create a 16 campuses (including 53 islands):
    • “ Throughout the project, evidence-based research data will be collected and shared with the Second Life education community on best practices to offer to all educators—and other similar organizations—that are interested in holding classes and building campuses in Second Life®.” 4
    • Auckland University invites universities to build on their island, assess the usefulness of virtual learning, and publish findings on site.
    • Individual champions: Sarah Smith-Robbins, Director of Emerging Technologies and Digital Media Strategist, uses SL extensively to teach rhetoric and composition classes at Indiana University, conducts and presents her research at various national forums, and publishes her work in higher education online journals and is the coauthor of Second Life® for Dummies and editor of the Second Life® Education Blog.
    • Resources and peer reviewed articles are available on the handout.
  • II. Implementing Second Life®
      • II . Implementing Second Life®
      • How do you create a safe and effective SL environment?
      • What else should you know?
            • What are some best-use practices?
            • How do you get started?
  • What are the teaching limitations?
      • Without guided instruction, this sophisticated technology presents a high learning curve.
      • System requirements demand access to high-performing operating systems .
      • Students connect the interface with that of game software and may not take it seriously .
      • Possible exposure to adult content
      • “ Griefers”— bothersome residents
  • How do your create an effective SL environment—one that is safe and is conducive for collaboration, productivity, and learning?
  • How do instructors insure a safe virtual environment?
    • Restrict access to your space. Only users who have the password can enter the restricted area.
    • Wear a radar HUD (heads-up display), which allows you to know who is in the vicinity. This is also a good way to keep a record of student attendance to your classes and other events.
    • Pay attention to maturity ratings. Require students to set preferences that will restrict access to (or notify access to) mature sites. SL features include maturity rating guidelines, account verification, and filters that prevent accidentally ending up where you don't want to be.
  • How do instructors insure a safe virtual environment?
    • Form groups. Members, such as a class group, can communicate privately in text or voice chat.
    • Know the age and maturity of your students. Terms of service require students to be at least 18 years of age. If students are under 18, consider using the SL Teen Grid, which limits access to users under 18.
    • Use an alternative entry point from the more public SL portal. For example the American Society for Training and Development (ASTD) has an entry portal from their website and their island is rated “G” for general audiences.
    • Use a designated space for class. Require students to remain in that space for the duration of the class meeting.
  • How do you reduce the learning curve for students and faculty?
    • Provide effective orientation to SL and engaging events.
    • Provide mentoring and frequent collaboration.
    Orientation Station Weekly “Aggie Chat”
  • How do you reduce the learning curve for students and faculty? (cont.)
    • Locate innovative ways for learning in SL: simulations, role plays, content creation “deliverables”
    Play2Train Simulations Derby University’s Virtual Quarry
  • What are some best-use practices 3 ?
      • Set limits on student participation/effort. Decide how much you will require students to use SL.
      • Communicate and establish clear association/connection of activities with course objectives – anchor activities in learning context.
      • Match Second Life ® activity to SL proficiency of students.
      • Proceed one step at a time:
          • Encourage students to learn how to use the tool. Complete orientation and count participation. (Have them complete a quiz or scavenger hunt to demonstrate proficiency.)
          • Discuss concerns in class, allowing students to have some ownership in the use of the technology. (You may want to ask them to complete a questionnaire evaluating their experience.)
  • How do you get started?
    • Access a computer that has Second Life® installed or install it on your own PC. See the system requirements at http://secondlife.com/support/system-requirements/ .
    • Register at https://join.secondlife.com/?lang=en-US . It is free to set up an account, create an avatar, and explore the virtual world.
    • Complete a brief tutorial in Second Life® so that you know how to navigate and communicate with others in SL.
    • Explore. You can visit recommended sites or search for a particular topic, place, group, or person (just as you would search the internet).
  • Let us help you get started!
    • Please contact us at information below. Also, look us up in Second Life® by using the search tool and typing in our avatar names.
    Name SL Avatar E-mail Cindy Raisor Marnie Mehler [email_address] Rochell McWhorter Rachelle Munro [email_address]
  • Works Consulted
    • 1 Leslie Jarmon et al., "Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life," Computers and Education 53, no. 1 (17 October 2009). The Guide to Computing Literature . http://www.sciencedirect.com/science/journal/03601315 (7 November 2009). 2 Division of Instructional Innovation and Assessment (DIIA) Continuing & Innovative Education. The University of Texas at Austin. "The Good Life." http://www.utexas.edu/academic/diia/news/2009jarmon.php (13 January 2010). 
    • 3 Division of Instructional Innovation and Assessment (DIIA). University of Texas at Austin. "Teaching with Second Life." http://www.utexas.edu/academic/diia/secondlife/teaching.php . (13 January 2010).
    • 4 IvanWalsh.com.” Second Life® to Serve as Virtual Learning Model at University of Texas.” (16 Sept. 2009). http://www.ivanwalsh.com/technical-writing-tips-tools/second-life-to-serve-as-virtual-learning-model-at-university-of-texas/2524/ . (10 June 2010).