SCORE

LESSON 21
Multimedia Concepts
1. The interaction between a user and a
multimedia program involves the use of
text, ...
interaction between the technology and the
user.
A. arts

B. news
C. media
D. design

SCORE

LESSON 22
Interactivity of Mu...
A.
B.
C.
D.

linear
hypertext
non-linear
hypermedia

3
ICT WORKSHEET, FORM 5
SCORE

LESSON 23
Medium of Delivery
1. In the past, Web pages used
_________ text and graphics.
A. static
B. motion
C. dyn...
C. Compact disc
LESSON 24

SCORE

Multimedia Elements
Elements/ type of files

File formats

Text
Audio
Graphics
Video
Animation

*.txt
*....
LESSON 25

SCORE

Hardware and Editing Software for
Multimedia Productions
Editing Software
Type

EDITING SOFTWARE

Text e...
LESSON 26
Authoring Tool’s Concepts
1. All multimedia tools are based on a
concept that conveys how the program
__________...
LESSON 27

SCORE

Web Editor
Text-based Editor

No HTML knowledge needed
Has junk HTML
Difficult to insert a specific tag
...
D. II and IV
4.

A
A.
B.
C.
D.

_______Web editor is an editor where you use HTML tags to create a Web page.
Icon
Symbol
W...
A.
B.
C.
D.

Text-based
Icon-based
Video-based
Symbol-based

10. Examples of WYSIWYG Web editors are ___________and_______...
LESSON 28
User Interface Principles

SCORE

1. Icons or words or commands should be
clearly labelled so that users can
und...
1. Which criteria of user interface is fulfilled by
the following statement?
“Every user interface uses the same words or
...
LESSON 29
Installation of ToolBook Assistant 2004
1. Which of the following catagories
describes the following statement?
...
LESSON 30
Features of ToolBook Assistant 2004
1. ToolBook Assistant 2004 allows the users to
integrate _________.
I.
II.
I...
LESSON 31
Multimedia Production Team

SCORE

1. The Project Manager has to search for _____________________.
I.
II.
III.
I...
A.
B.
C.
D.

Programmer
Project Manager
Subject Matter Expert
Instructional Designer

4. The Video Technician is responsib...
II. editing programming code
III. recording and editing music
IV. recording and editing voice
A.
B.
C.
D.
9.

I, II and II...
LESSON 32
Multimedia Production Phase

SCORE

MULTIMEDIA PRODUCTION PHASES

STAGES SCORE

LESSON 33
PRE-PRODUCTION
Multime...
D. the guide or manual for target users
to use in the project
9 In phase 1 of multimedia production,
the multimedia develo...
LESSON 34
Multimedia Production: Design Phase

SCORE

1. Second phase of the multimedia
production is ________________.
A....
LESSON 35

SCORE

Multimedia Production: Implementation Phase

1. In Implementation Phase, the
multimedia developers will ...
D. I, II, III and IV
LESSON 36
Multimedia Production: Testing Phase
1. Testing Phase involves ____________.
A.
B.
C.
D.

reporters
target users...
SCORE
LESSON 37
Multimedia Production: Evaluation Phase

1. The ___________ Phase begins After
the Testing Phase.
A. Analy...
LESSON 38
Multimedia Production: Publishing Phase
1. The last phase of a multimedia
production is ________________.
A.
B.
...
SCORE
LESSON 39
Produce an Interactive Educational
Multimedia Project
1. In Design Phase, _________ and
______________ are...
LESSON 40
Introduction to Immersive Multimedia
1. Immersion Multimedia video games
brings the players move in different
__...
10.

_____________ is a combination of
multimedia elements and interactivity
in Virtual Reality.

7. “A Web-based informat...
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  1. 1. SCORE LESSON 21 Multimedia Concepts 1. The interaction between a user and a multimedia program involves the use of text, graphics, audio, video and animation. True False 4. The multimedia element that makes objects move is called_______________ A. audio B. video C. graphic D. animation 2. In ICT, multimedia is the presentation of information by using a combination of text, audio, graphics, video and animation. True False 5. In medicine, doctors can practise or be trained in performing high-risk surgery by using ___________ surgery. A. two dimension B. space C. virtual D. media 3. Multimedia applications like edutainment are a combination of education and experiment. True False 4. In medicine, doctors can practise or be trained in performing high-risk surgery by using virtual surgery. True False 6. Engineers design cars before producing them by using a multimedia application called _____ . A. Computer-Aided Design B. Computer-Aided Coding C. Computer-Aided Development D. Computer-Aided Documentation 5. Computer-Aided Design (CAD) is an example of multimedia used in creating movies. True False 7. There are ____ main elements in multimedia. A. four B. five C. eight D. seven 1. Multimedia means the use of more than one______________in communication. A. file B. number C. media D. sound system 2. 8. A combination of ________________ and entertainment makes learning enjoyable in schools. A. training B. education C. transferring D. examination Using a multimedia directory and an ______________ are examples of multimedia application for finding information. A. text B. joystick C. voice over D. encyclopaedia 9. Companies nowadays make multimedia ______________to promote their products. A. indirectly B. catalogues C. opportunity D. encyclopaedias 3. The multimedia element that explains ideasthrough a picture is called ______. A. audio B. video C. graphic D. animation 10. In ICT, using multimedia means using various ________ . The process involves 1 ICT WORKSHEET, FORM 5
  2. 2. interaction between the technology and the user. A. arts B. news C. media D. design SCORE LESSON 22 Interactivity of Multimedia 1. _______interactivity allows the user to control the progress of the content. A. Linear B. Non-linear C. Multimedia D. Hypermedia 6. ________________refers to the way users communicate with a multimedia application or program. A. Internet B. ToolBook C. Authorware D. Interactivity 2. _______________interactivity is a two-way communication process. A. Linear B. Hypertext C. Non-linear D. Multimedia 7. A movie that combines audio, graphics and animation is still considered as a _____________ multimedia content since its user is a passive receiver of the content. A. linear B. graphic C. animation D. non-linear 3. ____________and _____________ are two broad interactivity categories used in a multimedia application. A. Motion, animation B. Linear, non-linear C. Media, multimedia D. Hypertext, hypermedia 8. Connecting to another media such as audio from a multimedia program is a form of ____________ interactivity. A. hypertext B. animation C. non-linear D. hypermedia 4. Hypermedia is used to connect a multimedia application to another ____ A. wor 5. _______connects a word or a phrase to another screen d B. audi in a multimedia program. 9. In _______________ interactivity, the user does not have the freedom to view the content they want. A. linear B. non-linear C. multimedia D. hypermedia o C. med ia D. gra phic A. B. C. D. Hypertext Hypermedia Linear interactivity Non-linear interactivity 10. Access to information in the multimedia content is flexible in a _____________ interactivity. 2 ICT WORKSHEET, FORM 5
  3. 3. A. B. C. D. linear hypertext non-linear hypermedia 3 ICT WORKSHEET, FORM 5
  4. 4. SCORE LESSON 23 Medium of Delivery 1. In the past, Web pages used _________ text and graphics. A. static B. motion C. dynamic D. animated 2. _________________ multimedia programs can be changed or damaged by irresponsible individuals. A. CD-ROM B. TV-based C. Web-based D. Tape-based 3. ______________ multimedia is a combination between multimedia technology and Internet technology. A. CD-ROM B. TV-based C. Web-based D. Tape-based 4. Updating information in a ________ multimedia can be a problem. 5. The quality of video A. CDin a based ___________multimedia B. Webis better. based C. Tapebased D. Moviebased A. B. C. D. CD-based Web-based Tape-based Cassette-based 6. _______is used to store and deliver multimedia programs due to its A. Web page B. The Internet capability of storing large files. 7. An improvement to the CD-ROM is the ________________ that can store better quality video. A. VCD disc B. DVD disc C. Blu-ray disc D. Red-ray disc 8. The multimedia which is delivered through Web pages is called ____________multimedia. A. TV-based B. CD-based C. Tape-based D. Web-based 9. The advantages of CD-based multimedia programs are I. they can be changed II. they can be updated easily III. they can store high end video IV. they can be permanently stored A. B. C. D. I and II II and III III and IV II, III and IV 10. Updating information in Web-based multimedia programs is ____________ compared to CD-based multimedia programs. A. better B. cheaper C. more difficult D. more expensive
  5. 5. C. Compact disc
  6. 6. LESSON 24 SCORE Multimedia Elements Elements/ type of files File formats Text Audio Graphics Video Animation *.txt *.midi *.doc *.aif *.aiff *.gif *.avi *.wmv *.au *.swi *.dat *.swf *.tiff *.rtf *.wav *.bmp *.mov *.gif *.png *.mpeg *.jpg *.psd *.wma 1. Vector graphics are drawn graphics. Answer: True False 2. Analog sound is first recorded, then changed into digital sound by using audio editors. Answer: True False 3. Vector graphics require a large size of memory in the computer compared to bitmap graphics. Answer: True False Answer: True False 4. Bitmap is a paint graphics. 5. Text is the most basic type of multimedia elements. Answer: True False
  7. 7. LESSON 25 SCORE Hardware and Editing Software for Multimedia Productions Editing Software Type EDITING SOFTWARE Text editor Audio editor Graphics editor Video editor Animation editor Sound Recorder Macormedia Flash Pinnacle Studio Microsoft Word Notepad Microsoft Paint Asymmetrix 3DFX Ulead GIF Animator Sound Forge Magic Morph Adobe Photoshop Adobe Premiere D. video capture 1. To convert conventional images to digital images, _____________ are used. A. cameras B. scanners C. computer s D. audio devices 2. _____________ cameras save cost as users do not have to buy film. A. B. C. D. Digital Ordinary Economic Secondary 3. Some computers are equipped with _____________ devices to convert analog video to digital video. A. audio B. camera C. scanner 4. Magic Morph is an example of ___________editors for editing special effects. A. video B. audio C. graphics D. animation 5. To edit letters and numbers, ________ editors are used. A. text B. audio C. video D. graphics 6. _____________ video cameras can transfer video clips directly to the computer for editing. A. Digital B. Prosumer C. Professional D. Mini portable SCORE SCORE
  8. 8. LESSON 26 Authoring Tool’s Concepts 1. All multimedia tools are based on a concept that conveys how the program _______________, and delivers the multimedia application. A. B. C. D. I. sequences events II. imports elements III. organises elements I and II I and III II and III I, II and III B. card C. button D. time frame 6 Using icon authoring tools, users can visually present a __________ flow of events by using icons from an icon menu. A. logical B. parallel C. vertical D. horizontal 7 The ___________ concept in authoring tools is based on the idea of card stacks or pages containing graphics, audio, video, text and animation. A. Icon B. Card C. Button D. Time Frame 8 Toolbook is an example of the card concept in authoring tools which uses a ______________ platform. A. GUI B. Windows C. Macintosh D. Command line 9 In the card concept authoring tools, multimedia developers are allowed to move sequentially through the _____________. 2. Multimedia applications can be classified into three concepts, which are_______ A. B. C. D. I. icon II. card III. button IV. time frame I, II and IIl l, ll and lV I, III and IV ll, lll and lV 3. The multimedia elements or events are presented and organised along a time line in ____________ authoring tools. A. icon B. card C. button D. time frame 4. The examples of authoring tools using the time frame concept are___________and_______________ . I. Flash II. Authorware III. Director IV. ToolBook A. l and lll B. ll and lV C. lll and lV D. l and lV 5. In the _______________ concept, elements and events are organised in a structural framework. A. icon A. B. C. D. icon pages buttons time line
  9. 9. LESSON 27 SCORE Web Editor Text-based Editor No HTML knowledge needed Has junk HTML Difficult to insert a specific tag WYSIWYG Editor Easy to insert a specific tag Easy to visualize the design More user friendly Cannot visualize the design No junk HTML Less user friendly Required HTML knowledge 1. A Web page is written in ______which is a set of "markup" symbols for displaying on a World Wide Web browser. A.Text B. Assembly Language C. Programming Language D. Hypertext Markup Language (HTML) 2. 3. Using a_____________editor does not require any HTML knowledge. A. icon B. symbol C. WYSIWYG D. Text-based There are two types of Web editors, which are ______and_______ I. WYSIWYG III. Text-based II. icon-based IV. language A. I and II B. I and III C. II and III editors.
  10. 10. D. II and IV 4. A A. B. C. D. _______Web editor is an editor where you use HTML tags to create a Web page. Icon Symbol WYSIWYG Text-based 5. _______and____are Text-based editors. I. PSPad III. FrontPage II. Notepad V. Dreamweaver A. B. C. D. I and II I and III II and III III and IV 6. A Text-based editor _____compared to a WYSIWYG editor. A. is less user friendly B. is easier in inserting a specific tag C. is easier in visualising the design D. does not require HTML knowledge 7. ______Web editors provide an editing interface which shows how the page will be displayed in a Web browser. A. Icon B. Symbol C. WYSIWYG D. Text-based 8. Using a __________editor, users can easily insert a specific tag to a Web page. A. icon B. symbol C. WYSIWYG D. Text-based <html> <head> <title>Ali's Web Sites</title> </head> <body> <p align="center">&nbsp;</p> <p align="center"><font face="Arial" style="font-size: 25pt" color="#008080">Ali's Web Sites</font></p> 9. This is a _______________editor.
  11. 11. A. B. C. D. Text-based Icon-based Video-based Symbol-based 10. Examples of WYSIWYG Web editors are ___________and__________________. I. Notepad II. FrontPage III. Dreamweaver IV. Netscape Navigator A. B. C. D. I and II II and III I, II and III II, III and IV
  12. 12. LESSON 28 User Interface Principles SCORE 1. Icons or words or commands should be clearly labelled so that users can understand them easily. Navigation 2. Users can define their display options. Search 3. Support information is important, especially in training and educational applications. Learnability 4. Users can find keywords or glossary. Personalisation 5. Users can move around the menus,help files or other screens in a system. Clarity
  13. 13. 1. Which criteria of user interface is fulfilled by the following statement? “Every user interface uses the same words or commands to perform the same functions.” A. B. C. D. Search Context Consistency Personalisation 2. Which criteria of user interface is fulfilled by the following statement? “It should be clear on how to exit or proceed from screen to screen in a program.” A. B. C. D. 3. Clarity Search Navigation Personalisation Which criteria of user interface is fulfilled by the following statement? “It should provide multiple ways for users to make queries by grouping or sorting.” A. B. C. D. 4. "A user has the authority to navigate through the program without any limitation." A. Search B. Context C. Flexibility D. Personalisation 7. Which criteria of user interface is fulfilled by the following statement? “Support information is important, especially in training and educational applications.” A. B. C. D. 8. Search Context Learnability Personalisation Which criteria of user interface is fulfilled by the following statement? “Every part of a lesson should be relevant to a particular title and ideas presented need to be related.” Search Navigation Consistency Personalisation A. B. C. D. Search Context Consistency Personalisation Which criteria of user interface is fulfilled by the following statement? 9. “Users can define their display options.” “The system enables users to find keywords or glossary.” A. B. C. D. 5. Clarity Search Context Personalisation Which criteria of user interface is fulfilled by the following statement? “Icons, words or commands should be clearly labelled so that the users can understand them easily.” A. B. C. D. Clarity Search Context Personalisation 6. Which criteria of user interface is fulfilled by the following statement? Which criteria of user interface is fulfilled by the following statement? A. B. C. D. Search Context Learnability Personalisation 10. Which criteria of user interface is fulfilled by the following statement? “Links should be clearly indicated to users.” A. B. C. D. Search Navigation Learnability Personalisation
  14. 14. LESSON 29 Installation of ToolBook Assistant 2004 1. Which of the following catagories describes the following statement? “Interactive objects you use to initiate, trigger, or reset actions in an application” A . Buttons B. Media players C. Action objects D. Placeholder objects D. Action objects 6. To add an audio clip, click on the ____. Select and drag the clip to the page. A. buttons B. media players C. action objects D. placeholder objects 7. Which of the following elements can we add into ToolBook blank page? 2. We can add objects from the __________. A. catalog B. categories C. placeholder objects D. scoring and tracking 3. i. ii. iii. iv. v. We can add text to a _____________. A. pages B. text field C. placeholder objects D. scoring and tracking 4. Audio Button 1 is under the category of A. B. C. D. player B. draw objects C. action objects D. navigation objects media 5. __________in a catalog include a graphics and navigation buttons. A. Pages B. Buttons C. Media players I, I, I, I, text video audio graphics animation II and III III and IV II, III and V II, III, IV and V 8. To insert graphics, click insert on the _____. Select Graphics. A. catalog B. tool bar C. menu bar D. action object 9. A. SCORE To activate animation you need to add A. B. C. D. a command an animated top an action trigger a pop-up index 10. We can add video clips to a A. B. C. D. media player action objects placeholder objects scoring and tracking
  15. 15. LESSON 30 Features of ToolBook Assistant 2004 1. ToolBook Assistant 2004 allows the users to integrate _________. I. II. III. IV. V. A. B. C. D. video images text files HTML files hyperlinks I, III and IV II, III and IV I, II, III and IV I, II, III, IV and V 2. Which of the following is not a feature of ToolBook Assistant 2004? A. Course publishing made easy B. Fully customisable pre-defined exercises C. A variety of customisable learning templates D. Used to connect a multimedia application to another media 3. ToolBook Assistant 2004 allows the users to add interactivity. The hyperlinks can be linked to a variety of elements such as: D. printing and document 6. We can use a __________to create a new book or template. A. Media Player B. Multimedia element C. Computer-aided design D. Lesson Design Specialist 7. Each question type has a _______, __________, and __________ I. bookmark II. correct answer III. scoring properties IV. feedback properties A. B. C. D. I, III and IV II, III and IV I, II, and III I, II, and IV 8. The following diagram shows that the type of question is ________. I. pop-up II. documents III. printing and publishing IV. Web pages and applications A. B. C. D. I, I, I, I, III and IV II and IV II, and III II, III and IV 4. ________enables ToolBook Assistant 2004 to coordinate images and sound at the same time. A. Encyclopaedia B. Multimedia element C. Synchronisation tool D. Computer-aided design 5. ToolBook Assistant 2004 provides a variety of design____which can easily be customised by users. A. file B. folder C. templates SCORE Response #2 A. B. C. D. matching true or false fill in blanks quick specialist 9. HTML Web-based courseware can be viewed with __________ or______________. I. Media player II. Internet Explorer III. Netscape Navigator IV. feedback properties A. B. C. D. I and II I and III II and III III and IV
  16. 16. LESSON 31 Multimedia Production Team SCORE 1. The Project Manager has to search for _____________________. I. II. III. IV. A. B. C. D. facilities equipment financial resources educational strategies I, II and III I, II and IV I, III and IV II, III and IV 2. His role is to define the scope of the project. A. B. C. D. 3. Programmer Project Manager Subject Matter Expert Instructional Designer Program content for the multimedia is provided by the ________________.
  17. 17. A. B. C. D. Programmer Project Manager Subject Matter Expert Instructional Designer 4. The Video Technician is responsible for I. capturing video II. editing audio files III. editing sound effects IV. editing and digitizing video clips A. I and II B. II and III C. I and III D. I and IV 5. A multimedia programmer writes the program code using _______________. A. B. C. D. 6. video editing tool an authoring tool an audio editing software a graphics editing software The Instructional Designer’s roles are to I. develop graphics II. edit and digitize video III. decide educational strategies IV. determine educational practices A. B. C. D. I and II III and IV I, III and IV II, III and IV 7. The ______ develops the graphics elements of the program, such as background, Buttons , photo collages, 3D objects, logos and animations. A. B. C. D. 8. Programmer Graphic Artist Subject Matter Expert Instructional Designer The responsibilities of the Audio-Video Technician are I. editing video clip
  18. 18. II. editing programming code III. recording and editing music IV. recording and editing voice A. B. C. D. 9. I, II and III I, II and IV I, III and IV II, III and IV The coordination of the multimedia production team is done by the_____________. A. B. C. D. Programmer Graphic Artist Audio-Video Technician Project Manager 10. ___________role is to write program codes. A. B. C. D. A Programmer’s A Graphic Artist’s A Project Manager’s An Instructional Designer’s
  19. 19. LESSON 32 Multimedia Production Phase SCORE MULTIMEDIA PRODUCTION PHASES STAGES SCORE LESSON 33 PRE-PRODUCTION Multimedia Production: Analysis Phase 1. The first phase of multimedia production is _____________ A. Design Phase B. Testing Phase C. Analysis Phase D. Implementation Phase 2. “Students do not know about the dangers of drugs” is an example of ____________ identified by the multimedia developers. A. problem B. project title MULTIMEDIA PRODUCTION PHASES C. project cost D. possible solution 3. In Analysis Phase, multimedia developers will set the ______ of a multimedia project. A. file B. focus C. condition D. program code 5. In Analysis Phase, multimedia developers have to consider the following: I. II. III. IV. problems objectives target users questionnaires A. I, II and IV B. I, II and III C. I, III and IV D. II, III and IV PRODUCTION 5. The multimedia developers ___________throughout the first phase of multimedia production. A. B. C. D. code programs design programs POST-PRODUCTION analyse problems document programs 6. The following are items we have to consider in Analysis Phase EXCEPT A. problem DESCRIPTIONS title B. project C. project cost D. possible solution 7. The multimedia developers identify the project title, problem, objectives, ____________ and target users for the multimedia project. A. B. C. D file schedule project cost possible solution 8. The following aspects will be considered in Analysis Phase EXCEPT A. target users of the multimedia project B. the objectives of the multimedia project C. the possible solution of the multimedia project
  20. 20. D. the guide or manual for target users to use in the project 9 In phase 1 of multimedia production, the multimedia developers will identify the _________faced by target users. A. B. C. D. problem hardware input device project costing 10. In Analysis Phase, ____________ will analyse the findings and identify the problems. E. F. G. D. reporters target users selected users multimedia developers
  21. 21. LESSON 34 Multimedia Production: Design Phase SCORE 1. Second phase of the multimedia production is ________________. A. B. C. D. 2. Design phase Testing phase Analysis phase Publishing phase _____________ Phase refers to the part where planning is done for the design of mulltimedia program. A. Design B. Analysis C. Evaluation D. Implementation 3. _____________ refers to the concept of grouping a similiar or related element. A. B. C. D. 4 Emphasis Proximity Alignment Repetition _____________ refers to the simple and easy way of presenting the multimedia program. A. Contra st B. Proxi mity C. Simpli city D. Align ment 5. __________ refers to the arrangement of multimedia elements on the screen. A. B. C. D. Contrast Alignment Simplicity Repetition 6. ____________ refers to creating the focus point on the screen. A. B. C. D. Emphasis Alignment Simplicity Repetition 7. In a Storyboard, we have to consider the following EXCEPT: A. B. C. D content evaluation navigational system layout of the program 8. _____________ refers to how the multimedia program will look when it is displayed on the computer screen. A. B. C. D. Screen Screen Screen Screen input output design program 9. _____________ refers to the concept of repeating the same texture, colour, size of font and style in the multimedia program. A. B. C. D. Emphasis Alignment Simplicity Repetition 10. Storyboard is used for the following reasons EXCEPT: A. to lay out the multimedia elements B. to consider the content of the program C. as rough sketches of multimedia program D. to serve as a Checklist for multimedia program
  22. 22. LESSON 35 SCORE Multimedia Production: Implementation Phase 1. In Implementation Phase, the multimedia developers will convert the _________ into a multimedia program. A. B. C. D. data flow design plan problem analysis possible solution 2. Implementation Phase involves integrating the main ___________ of multimedia. A. B. C. D. files coding elements information 3. In Implementation Phase, we use ToolBook Assistant 2004 as authoring tool to integrate the _______ A. B. C. D. file document information multimedia elements 4. In Implementation Phase, the multimedia developers convert ideas from _______to a multimedia program. A. B. C. D. code software solution Storyboard 5. The third phase in multimedia production is ___________. A. Design B. Analysis C. Publishing D. Implementation 6. A scanner can be used to scan _____________ graphics. A. B. C. D. digital printed animated three dimensional 7. The __________ of audio files need to comply with the software we used for multimedia program. A. B. C. D. name format quality specification 8. _____________ use an authoring tool to transfer the Storyboard into a multimedia program. A. B. C. D. Real users Future users Target users Multimedia developers 9. The Implementation Phase are done in the presentation EXCEPT A. inserting audio B. inserting graphics C. creating and inserting text D. downloading program code from the Internet 10. Audio can directly be obtained by: I. II. III. IV. creating audio recording voice buying audio CD downloading from the Internet A. I, II and III B. I, III and IV C. II, III and IV
  23. 23. D. I, II, III and IV
  24. 24. LESSON 36 Multimedia Production: Testing Phase 1. Testing Phase involves ____________. A. B. C. D. reporters target users selected users multimedia developers 6. We need to test the design and __________of the multimedia program. A. B. C. D. 2. Testing Phase begins after the ________________Phase. A. B. C. D. A. B. C. D. 3. What is the purpose of testing? can be can be A. B. C. D. runs content interface navigation documentat ion 5. Checklist is used to test a multimedia ____________ . content interface navigation user manual 9. The _________ phase in multimedia production is Testing Phase. A. B. C. D. theme project database instruction designing, nice testing, error free analysing, problem free implementing, coding free 8. Which of the following is NOT in a Checklist? is 4. CASPER principles are used for the ____________of multimedia program. A. B. C. D. file function instruction information 7. The purpose of ___________ the multimedia program is to ensure the program runs correctly and is ________. Design Evaluation Publishing Implementation A. To ensure that the program analysed B. To ensure that the program sold in market C. To ensure that the program designed in proper way D. To ensure that the program correctly without errors SCORE A. B. C. D. 10. fifth sixth third fourth Testing can be done in three aspects: I. content II. interface III. navigation IV. documentation A. B. C. D. l, II and IIl I, III and lV lI, III and lV I,ll, III and lV
  25. 25. SCORE LESSON 37 Multimedia Production: Evaluation Phase 1. The ___________ Phase begins After the Testing Phase. A. Analysis B. Design C. Publishing D. Evaluation 2. The fifth phase in multimedia production is _______________. A. Design Phase B. Testing Phase C. Publishing Phase D. Evaluation Phase 3. The Evaluation Form contains some aspects that allow selected users to _________the multimedia program. A. design B. publish C. evaluate D. analysis 4 Once the multimedia developers finish testing, the next phase is to _________it. A. analysi s B. publish C. evaluat e D. imple ment 5. Evaluation of the product is done by selected users. It needs to be evaluated in ________ aspects. A. one B. two C. four D. three 6. In Evaluation Phase, selected users set the focus on overall __________ and __________ of the multimedia program. I. solution II. presentation III. effectiveness IV. Documentation A. B. C. D. SCORE I and II I and III II and IV II and III 7. A multimedia project needs to be evaluated in ________and ______ aspects. I. cost II. content III. interface IV. programming code A. B. C. D I and II I and III II and III III and IV 8. It is easy to understand the icons and buttons used in the program. This satisfies the __________ principle. A. B. C. D. clarity flexibility navigation consistency 9. The user can go through the program easily. This means the program has met the _________________principle. A. B. C. D. clarity context navigation consistency 10. The user can navigate and exit at any time during the lesson. It has met the ______________ principle. A. B. C. D. context flexibility clarity consistency
  26. 26. LESSON 38 Multimedia Production: Publishing Phase 1. The last phase of a multimedia production is ________________. A. B. C. D. Testing Phase Evaluation Phase Publishing Phase Implementation Phase 2. In the _________ Phase, the multimedia developers produce a multimedia CD. A. B. C. D. Testing Evaluation Publishing Implementation SCORE 7. What is the main focus of the Publishing Phase in multimedia production? I. CD packaging II. Produce a multimedia CD III. Create a cover and label for the CD IV. Make sure the program is user friendly A. B. C. D. I and II I, II and III I, II and IV I, II, III and IV 8. The multimedia program which is delivered through __________ is called Web-based multimedia. 3. We need to gather all the files and copy them to the ____________. A. B. C. D. A. B. C. D. 9. By using the ______________wizard, multimedia developers are able to gather all the multimedia files as an installation set. CD-ROM Web page CD player user interfaces 4. Multimedia developers are required to use a ___________to produce a multimedia CD. A. B. C. D. zip drive CD writer CD player digital camera 5. We can publish our multimedia program into _______________. A. B. C. D. file tape document compact disc 6. The following are items involved in the Publishing Phase EXCEPT: A. B. C. D. CD CD CD CD label cover player jewel case A. B. C. D. tape CD-ROM television Web page AutoPackager Lesson Design Quick Specialist Lesson template 10. There are two types of casing to store CDs. I. CD ROM II. CD writer III. CD sleeves IV. CD jewel case A. I and II B. II and III C. III and IV D. I and III
  27. 27. SCORE LESSON 39 Produce an Interactive Educational Multimedia Project 1. In Design Phase, _________ and ______________ are used. I. diagram II. Flow Chart III. Storyboard IV. user manual A. I and II B. I and III C. II and III D. III and IV 2. _________shows the flow of the program. A. A Checklist B. A Flow Chart C. A Evaluation Form D. A Problem Statement 3. Which of the following is one of the activities in Design Phase? A. Defining problems B. Interviewing clients C. Creating Storyboards D. Using ToolBook Assistant 2004 as authoring tool 4. _____________and _______________ are done during the Analysis Phase. I. Checklists II. Storyboards III. Proposals IV. Problem Statements A. B. C. D. 6. The ________________ is where we create the multimedia program. A. B. C. D. 7. We can download the following from the Internet I. audio II. video III. graphics IV. animation A. B. C. D. I, II and III I, II and IV II, III and IV I, II, III and IV 8. We can use _________to test a program A. B. C. D. a Checklist a Flow Chart an Evaluation Form a Problem Statement 9. We create the ____________ for the CD when the program is completed and finalised. A. B. C. D. II and III I and IV I and III III and IV 5. We need to form a multimedia production team before we start our multimedia ____________. A. file B. project C. testing D. marketing Analysis Phase Publishing Phase Evaluation Phase Implementation Phase 10. cover cover cover cover and and and and label code menu program When the multimedia program has been finalised, the multimedia developers will ___________ the CD. A. analyse B. evaluate C. publish D. advertise
  28. 28. LESSON 40 Introduction to Immersive Multimedia 1. Immersion Multimedia video games brings the players move in different _____________. A. B. C. D. houses schools apartments environments video camera. rotating movement. joystick for view of physical 3. Immersive Multimedia is mostly applied in_______ A. B. C. D. entertainment and games. research and development. writing long compositions. football exercise and training. 4. The history of Immersive Multimedia began with the concept of A. Virtual Tours B. Virtual Reality C. Virtual Gaming D. Virtual Training 5. In the late 1960s, the desire of computer scientists and artists was to create, digitally-made ‘near-to-reality’ experiences through ______________ Multimedia. A. Interactive B. Informative C. Institutional D. International 6. Immersive Multimedia is combining _________and ______ in Virtual Reality. 2. What kind of viewing experience do virtual tours provide the user? A. A 360 degree B. A 360 degree C. A 360 degree navigation. D. A 360 degree space. SCORE A. B. C. D. multimedia file, interactivity multimedia tools, interactivity multimedia elements, interactivity multimedia elements, noninteractivity 7. In Virtual Reality, a user can experience his environment through the senses of l ll lll lV sight touch hearing taste A. B. C. D. l, ll and lV l, lll and lV l, ll and lll ll, lll and lV 8. Virtual Reality is a _______environment. A. B. C. D. computer-guided computer-literate computer-created computer-operated 9. One of the benefits of learning with virtual patients is that A. B. C. D. there are no risks involved. there are no costs involved. anymore can become a doctor. anymore can become a virtual patient.
  29. 29. 10. _____________ is a combination of multimedia elements and interactivity in Virtual Reality. 7. “A Web-based information system that is interested in developing human resources for health.” This statement refers to A. B. C. D. Global Resource Centre Millennium Development Goals Global Data Monitoring Information System Global Disaster Alert and Coordination System 8. Global Data Monitoring Information System helps many countries overcome problems of I. health II. poverty III. education IV. entertainment A. B. C. D. I, II and III I, II and IV I, III and IV II, III and IV 9. "Data collected on Malaria disease in Africa" is the project of A. Global Resource Centre B. Millennium Development Goals C. Global Data Monitoring Information System D. Global Disaster Alert and Coordination System 10. "eBay" is an example of _____________. A. Web mail B. online blog C. online retail sales D. customer billing system 11. Which of the following is a global information system? A. Global Web Centre B. Global Resource Centre C. Global Economy Centre D. Global Communication Centre A. B. C. D. Media Multimedia Immersive Multimedia Informative Multimedia

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