Technological convergence video games

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Transcript

  • 1. Institutions and Audiences: Video Games
  • 2.
    • Technological convergence is the trend of technologies to merge into new technologies that bring together a number of different media.
  • 3.
    • Three main Consols- PS3, XBOX360 and Wii.
    • PS3 – DVD, Blu-Ray player, can store digital information (photos, music, films, TV), BBC Iplayer, web browser, PS Home, PS Store.
  • 4.
    • 360 – DVD, Xbox Live store (download, films, music, demos, new games), web browser, connect to friends through facebook, Last FM,
    • Wii – Virtual Console (download old Nintendo games), online play, web browser, Iplayer.
  • 5.
    • All these machines are now ‘home entertainment centres’ as they can play different types of media this is significant:
    • It opens up the market – consumers who might want a Blu-ray player might get the PS3 as you can also play games in, while otherwise they might not have invested in just a games machine.
  • 6.
    • It positions the games machine in the lounge (family room) rather than in the bedroom. Now the console is a family possession and encourages family to invest in family games (Mario Kart, Wii Sports, Singstar, Kinect).
  • 7.
    • The most significant part of technological convergence is fact that all these console are online which allows for:
    • 1.Online play
    • 2.Online sharing of ideas
    • 3.Downloading new content and new games
    • 4.Also it allows for most of the media convergence
  • 8.
    • Now lets look at digital devices/platforms that now play games mainly i-Pod Touch, i-Pad and Smart Phone.
    • This opens up a huge new market for games companies as there is a limited amount of people who would buy a machine that only plays games (DS, PSP) but nearly everyone has a phone and don’t mind paying £0.99 for short, fun game.
  • 9.
    • Also it allows small, independent developers to make money from making games without the need for publisher funding or worrying about the cost of distribution.
    • (This is much the same as developer creating content for Xbox Live Marketplace and the PS Store).
  • 10.
    • Which technologies were used during the process of getting (your game) from the developer to the consumer?
    • Which of this these technologies would you say are technologically converged and how?
  • 11.
    • RAGE -a game engine (software system designed for creation and development of games)
    • Editing software -first trailer
    • Produced for PS3 and 360
    • digital recording techniques for soundtrack
    • Broadband- Fast internet access for online gaming.