• Save
Videogames and Arts - Class 05
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

Videogames and Arts - Class 05

on

  • 1,199 views

 

Statistics

Views

Total Views
1,199
Views on SlideShare
309
Embed Views
890

Actions

Likes
0
Downloads
0
Comments
0

1 Embed 890

http://gdss1845.wordpress.com 890

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

CC Attribution License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Videogames and Arts - Class 05 Presentation Transcript

  • 1. GDSS1845 – Videogames and arts Class 05 Art game
  • 2. Class 04 Schedule Art History Demoscene Art game Game art Game proposal continued
  • 3. Dada Chance must be recognized as a new stimulus to artistic creation. Dada
  • 4. Dada Dadaism (1916-1924) Post first world war cultural movement in visual arts, literature, theatre and graphic design.
  • 5. Dadaism Anti-art, non-art movement by artists The works were characterized by a deliberate irrationality and the rejection of any prevailing standards of art. They believed in nonsense.
  • 6. Dadaism Dadaists created art in which chance and randomness formed the basis of creation. The “law of chance” can be experienced only in a total surrender to unconscious. Hans Arp
  • 7. Hans Arp
  • 8. Dada typography
  • 9. Marcel Duchamp (1887-1968)
  • 10. Portrait of chess players, Marcel Duchamp, 1911
  • 11. Reunion, John Cage, Marcel Duchamp, 1968
  • 12. George Maciunas
  • 13. Fluxus Kits
  • 14. Nam June Paik, Participation TV
  • 15. Demoscene Demoscene
  • 16. Demoscene: the Art of Real-time
  • 17. Sceen magazine
  • 18. Demoscene The demoscene is an international collective of programmers, graphics artists and musicians who create real-time audio-visual presentations with home computers. Rhizome.org
  • 19. Commodore 64
  • 20. Commodore Amiga
  • 21. Tape player
  • 22. Game cassette
  • 23. Piracy Crackers dug up the part of program code that contained the copy protection and disable it. The altered program was saved, copied and distributed among friends.
  • 24. Piracy The original motive was not money. It was about testing one’s skills and overcoming a challenge. It was also a chance to gain credibility with their peer group.
  • 25. Cracker’s intro
  • 26. Cracker’s intro Signature Logo Animated text Computer graphics Background music
  • 27. Cracker Modify the games Insert short-cuts that made playing easier Increase the demand for new games Fix bugs that developers had neglected Anti-game experience
  • 28. Suppliers The ones who bought the game for cracking. They can also be game developers themselves.
  • 29. Swappers The ones who represent a cracking team and possess contact lists of crackers all over the world, and trade cracked games within the network. Cracks may release before the formal publication date of the game.
  • 30. Demos The cracker’s intros are now circulated without the original games. The content of concern is now the intro, not the cracked game.
  • 31. Approaches It can be studied as an artistic activity. It can also be approached as counter-culture, hacker activity or participatory media. Rhizome.org
  • 32. Demo In computer industries, a demo is a simple prototype shows off what a computer system can do. In demoscene, a demo is a series of computer graphic effects with a music soundtrack.
  • 33. Demo
  • 34. Demo
  • 35. Animation Demos are different from animations in a way that they have to be generated real-time in the computers where the original games play. Animations can be prepared beforehand.
  • 36. Interactivity In a demo, the user is just a viewer. We are talking about a kind of ‘interpassive’ work, which could, as far as technology goes, contain interactive elements, but the choice not to include them has been made.
  • 37. Performance Demos are more like theatre performances than movies, videos or animations. “It’s all happening here and now” Programmer’s art
  • 38. Demoscene
  • 39. Demoscene
  • 40. Social Making demos offered kids who may have been quiet, liked math and computers and were perhaps looked down upon by others a chance to shine.
  • 41. Social networks The people criticizing the kids for their antisocial pastimes had no understanding of the elaborate social networks connected to the demo scene.
  • 42. Postal network
  • 43. Zines culture – diskmag
  • 44. Bulletin board system for demoscene
  • 45. Internet The whole demo scene moved on to the Internet… Many old skool crackers and swappers feel that this is when the underground values and spirit of honorable competition disappeared.
  • 46. Is demo art?
  • 47. Is demo art?
  • 48. Is demo art? Avoided any attempts to attach what they do to any existing artistic paradigm… The technological challenge, competing with your peers, plays a central role in developing their own forms of expression. The aim is to outdo others.
  • 49. Influence Demos were influenced by the aesthetics of sci-fi, heavy metal record covers, MTV, advertisements, fantasy and pornography.
  • 50. Is demo digital graffiti?
  • 51. Demoscene in art context Encouragement and criticism from one’s peers and respected members of the community is a lot more important than widespread fame in artistic world.
  • 52. Demoscene in art context Commenting on society via technology and software just by engaging in the act of producing demos. The people who make demos are not so much wandering conceptual artists, but the master clock-smiths of real-time digital media art.
  • 53. Demoscene in art context
  • 54. Game and art A videogame “artist” is not the one who creates a videogame, but someone who “copies” it. A videogame “artist’ doesn’t even play a videogame but he just extracts stuff from it.
  • 55. Jon Haddock – Screenshots
  • 56. Jon Haddock – Screenshots
  • 57. Jon Haddock – Screenshots
  • 58. Jon Haddock – Screenshots
  • 59. Invader
  • 60. Invader
  • 61. Game and code A new, powerful form of Pop Art Artists can actually create videogames or modify the software of existing games. To protest against its ideology; or to deconstruct its interface, revealing the structure and conventions it is based on…
  • 62. Brody Condon
  • 63. Brody Condon
  • 64. Anne-Marie Schleiner – Velvet Strike
  • 65. Realism in game Interactivity or photo-realism
  • 66. JODI – SOD, Wolfenstein 3D
  • 67. Palle Torsson – Evil Interior, Unreal Tournament
  • 68. Feng Mengbo