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Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
Videogames and Arts - Class 02
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Videogames and Arts - Class 02

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Transcript

  • 1. GDSS1845 – Videogames and arts
  • 2. GDSS1845 – Videogames and arts
  • 3. Framework
  • 4. Computing technology
  • 5. Command line interface
  • 6. Text Adventure Games
  • 7. Graphical User Interface – Apple Lisa, 1983
  • 8. Pointing device – Douglas Engelbart, 1968
  • 9. Game controllers
  • 10. Game controllers
  • 11. Star Trek
  • 12. Virtual reality
  • 13. Oculus Rift
  • 14. Flight simulator
  • 15. Film
  • 16. Time Code, Mike Figgis, 2000
  • 17. Interactive media
  • 18. Visual arts
  • 19. Golden calf, Jeffrey Shaw, 1994
  • 20. iButterfly

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