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VA3460 Class 01 2011
 

VA3460 Class 01 2011

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    VA3460 Class 01 2011 VA3460 Class 01 2011 Presentation Transcript

    • Class 01 - Introduction
      VA3460
      Embodied Interaction
    • Schedule
      Class schedule
      Friday, 08:30 am – 12:20 pm
      CVA409 Computing Lab
    • Format
      Each class lasts around 4 hours.
      Mini-lecture
      Workshop
      Discussion/Critique
      Presentation
    • Teacher
      Bryan CHUNG Wai-ching
      chungbwc@hkbu.edu.hk
      http://www.magicandlove.com
      http://www.dbisinteractive.com
    • Equipment
      Hardware
      Macintosh
      Webcam – Xbox LifeCam or i-Sight
      Keyboard and mouse
      USB flash disk for storage
    • Software
      Authoring software
      Pure Data is a free software for multimedia authoring in various platforms. It can be downloaded at http://puredata.info
    • Assignments
      My favorite interactive media artist (15%)
      Interactive game (25%)
      Audio visual performance (30%)
    • Evaluation
      Concepts and innovation
      Interaction design
      User experience
      Media aesthetics
      Implementation
      Documentation
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Samples
    • Questions
      Do you have any questions?
    • Today’s Schedule
      About Interactive Art
      Various genres of interactive art
      Introduction to graphical programming
    • Digital Art
      Digital Art – Wolf Lieser
      The art work has to be generated in digital form, which can be described-electronically-as a series of ones and zeros.
    • New media art
      New Media Art – Mark Tribe, Jana Reena
      New media art is a generic term used to describe art related to, or created with, a technology invented or made widely available since the end of the 20th century. It is an international art movement and a set of artistic practices that make use of emerging technologies to address their cultural, political and aesthetic possibilities.
    • Our approach
      Base on interaction design framework.
      Extend and include other disciplines.
      Formulate the aesthetics of interactive media.
      Acquire the production and technical know-how.
      Appreciate various genres of interactive art.
    • Disciplines
      Multimedia art
      Audio visual performance
      Device art
      Human computer interaction
      Narrative studies
      Virtual environment
      Networked art
    • Uniqueness
      Other media subjects care much about what is within the screen/frame.
      Interactive media also takes care of what is beyond the screen/frame.
    • Paul Sermon
    • Uniqueness
      Other media subjects care much about the audio and visual senses.
      Interactive media focuses more on the tactile sense.
    • Do you really want to touch me?
    • Yesterday interactivity
    • Today interactivity
    • Comparison
      Compare the last two videos. Write down some differences between the two kinds of interaction with computer systems.
    • Interactive and connected
    • Somewhere nearby – interactive?
    • Interactivity in everyday life
    • Examples
      Here are a number of examples from various art/design disciplines.
    • Interactive installation – Hung Keung
    • Interactive installation – dbisinteractive
    • Device Art – Maywa Denki
    • Game – Crayon Physics
    • Social interaction – Body Movies
    • Social interaction – Advertising
    • Performance – Marco Tempest
    • Workshop
      We are going to cover
      Graphical programming concepts
      Pure Data introduction
      Basic computer graphics
    • Pure Data
      Pure Data (Pd) is a free real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patch based programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at IRCAM.
    • Graphical programming
    • Graphical programming
    • Workshop
      Pd windows
      Message
      Object
      Number
      Connection
      Inlet and outlet
      Arithmetic operations
    • Workshop
      GEM window
      Graphical item
      Size of shape
      Position of shape
      Digital colour
      Orientation of shape
    • Workshop
      We aim to create a slider to control the appearance of a 2D shape.
      Let’s start!