VA3460 Class 01 2011

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VA3460 Class 01 2011

  1. 1. Class 01 - Introduction<br />VA3460 <br />Embodied Interaction<br />
  2. 2. Schedule<br />Class schedule<br />Friday, 08:30 am – 12:20 pm<br />CVA409 Computing Lab<br />
  3. 3. Format<br />Each class lasts around 4 hours.<br />Mini-lecture<br />Workshop<br />Discussion/Critique<br />Presentation<br />
  4. 4. Teacher<br />Bryan CHUNG Wai-ching<br />chungbwc@hkbu.edu.hk<br />http://www.magicandlove.com<br />http://www.dbisinteractive.com<br />
  5. 5. Equipment<br />Hardware<br />Macintosh<br />Webcam – Xbox LifeCam or i-Sight<br />Keyboard and mouse<br />USB flash disk for storage<br />
  6. 6. Software<br />Authoring software<br />Pure Data is a free software for multimedia authoring in various platforms. It can be downloaded at http://puredata.info<br />
  7. 7. Assignments<br />My favorite interactive media artist (15%)<br />Interactive game (25%)<br />Audio visual performance (30%)<br />
  8. 8. Evaluation<br />Concepts and innovation<br />Interaction design<br />User experience<br />Media aesthetics<br />Implementation<br />Documentation<br />
  9. 9. Samples<br />
  10. 10. Samples<br />
  11. 11. Samples<br />
  12. 12. Samples<br />
  13. 13. Samples<br />
  14. 14. Samples<br />
  15. 15. Samples<br />
  16. 16. Samples<br />
  17. 17. Samples<br />
  18. 18. Samples<br />
  19. 19. Samples<br />
  20. 20. Samples<br />
  21. 21. Samples<br />
  22. 22. Samples<br />
  23. 23. Samples<br />
  24. 24. Samples<br />
  25. 25. Questions<br />Do you have any questions?<br />
  26. 26. Today’s Schedule<br />About Interactive Art<br />Various genres of interactive art<br />Introduction to graphical programming<br />
  27. 27. Digital Art<br />Digital Art – Wolf Lieser<br />The art work has to be generated in digital form, which can be described-electronically-as a series of ones and zeros.<br />
  28. 28. New media art<br />New Media Art – Mark Tribe, Jana Reena<br />New media art is a generic term used to describe art related to, or created with, a technology invented or made widely available since the end of the 20th century. It is an international art movement and a set of artistic practices that make use of emerging technologies to address their cultural, political and aesthetic possibilities.<br />
  29. 29. Our approach<br />Base on interaction design framework.<br />Extend and include other disciplines.<br />Formulate the aesthetics of interactive media.<br />Acquire the production and technical know-how.<br />Appreciate various genres of interactive art.<br />
  30. 30. Disciplines<br />Multimedia art<br />Audio visual performance<br />Device art<br />Human computer interaction<br />Narrative studies<br />Virtual environment<br />Networked art<br />
  31. 31. Uniqueness<br />Other media subjects care much about what is within the screen/frame.<br />Interactive media also takes care of what is beyond the screen/frame.<br />
  32. 32. Paul Sermon<br />
  33. 33. Uniqueness<br />Other media subjects care much about the audio and visual senses.<br />Interactive media focuses more on the tactile sense.<br />
  34. 34. Do you really want to touch me?<br />
  35. 35. Yesterday interactivity<br />
  36. 36. Today interactivity<br />
  37. 37. Comparison<br />Compare the last two videos. Write down some differences between the two kinds of interaction with computer systems.<br />
  38. 38. Interactive and connected<br />
  39. 39. Somewhere nearby – interactive?<br />
  40. 40. Interactivity in everyday life<br />
  41. 41. Examples<br />Here are a number of examples from various art/design disciplines.<br />
  42. 42. Interactive installation – Hung Keung<br />
  43. 43. Interactive installation – dbisinteractive<br />
  44. 44. Device Art – Maywa Denki<br />
  45. 45. Game – Crayon Physics<br />
  46. 46. Social interaction – Body Movies<br />
  47. 47. Social interaction – Advertising<br />
  48. 48. Performance – Marco Tempest<br />
  49. 49. Workshop<br />We are going to cover<br />Graphical programming concepts<br />Pure Data introduction<br />Basic computer graphics<br />
  50. 50. Pure Data<br />Pure Data (Pd) is a free real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patch based programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at IRCAM.<br />
  51. 51. Graphical programming<br />
  52. 52. Graphical programming<br />
  53. 53. Workshop<br />Pd windows<br />Message<br />Object<br />Number<br />Connection<br />Inlet and outlet<br />Arithmetic operations<br />
  54. 54. Workshop<br />GEM window<br />Graphical item<br />Size of shape<br />Position of shape<br />Digital colour<br />Orientation of shape<br />
  55. 55. Workshop<br />We aim to create a slider to control the appearance of a 2D shape.<br />Let’s start!<br />

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