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VA2440 Class 01
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VA2440 Class 01 Presentation Transcript

  • 1. Class 01 - Introduction VA2440 Interactive Art
  • 2. Schedule Class schedule Friday, 02:30 pm – 06:30 pm CVA409 Computing Lab
  • 3. Format Each class lasts around 4 hours. Mini-lecture Workshop Discussion/Critique Presentation
  • 4. Teacher Bryan CHUNG Wai-ching [email_address] http:// www.bryanchung.net http://www.magicandlove.com http://www.dbisinteractive.com
  • 5. Equipment Hardware Macintosh Webcam – Xbox LifeCam or i-Sight Keyboard and mouse USB flash disk for storage
  • 6. Software Authoring software Pure Data is a free software for multimedia authoring in various platforms. It can be downloaded at http://puredata.info
  • 7. Assignments My favorite interactive media artist (15%) Interactive game (25%) Audio visual performance (30%)
  • 8. Evaluation Concepts and innovation Interaction design User experience Media aesthetics Implementation Documentation
  • 9. Questions Do you have any questions?
  • 10. Today’s Schedule About VA2440 Interactive Art Various genres of interactive art Introduction to graphical programming
  • 11. Digital Art Digital Art – Wolf Lieser The art work has to be generated in digital form, which can be described-electronically-as a series of ones and zeros.
  • 12. New media art New Media Art – Mark Tribe, Jana Reena New media art is a generic term used to describe art related to, or created with, a technology invented or made widely available since the end of the 20 th century. It is an international art movement and a set of artistic practices that make use of emerging technologies to address their cultural, political and aesthetic possibilities.
  • 13. Our approach Base on interaction design framework. Extend and include other disciplines. Formulate the aesthetics of interactive media . Acquire the production and technical know-how. Appreciate various genres of interactive art.
  • 14. Disciplines Multimedia art Audio visual performance Device art Human computer interaction Narrative studies Virtual environment Networked art
  • 15. Uniqueness Other media subjects care much about what is within the screen/frame. Interactive media also takes care of what is beyond the screen/frame.
  • 16. Paul Sermon
  • 17. Uniqueness Other media subjects care much about the audio and visual senses. Interactive media focuses more on the tactile sense.
  • 18. In-Touch
  • 19. Future interactivity
  • 20. Yesterday interactivity
  • 21. Comparison Compare the last two videos. Write down some differences between the two kinds of interaction with computer systems.
  • 22. Interactive and connected
  • 23. Somewhere nearby – interactive?
  • 24. Interactivity in everyday life
  • 25. Interactivity in everyday life
  • 26. Examples Here are a number of examples from various art/design disciplines.
  • 27. Interactive installation – Hung Keung
  • 28. Interactive installation – dbisinteractive
  • 29. Device Art – Maywa Denki
  • 30. Game – Crayon Physics
  • 31. Social interaction – Body Movies
  • 32. Social interaction – Advertising
  • 33. Performance – Opensourcery
  • 34. Workshop We are going to cover: Graphical programming concepts Pure Data introduction Basic computer graphics
  • 35. Pure Data Pure Data (Pd) is a free real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patch based programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at IRCAM. The core of Pd is written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort.
  • 36. Graphical programming
  • 37. Graphical programming
  • 38. Workshop Pd windows Message Object Number Connection Inlet and outlet Arithmetic operations
  • 39. Workshop GEM window Graphical item Size of shape Position of shape Digital colour Orientation of shape
  • 40. Workshop We aim to create a slider to control the appearance of a 2D shape. Let’s start!