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Evolutionary Graphics - Class 01 2014
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Evolutionary Graphics - Class 01 2014

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  • 1. VART3227 Evolutionary Graphics Class 01 - Introduction
  • 2. Teacher Bryan Chung chungbwc@hkbu.edu.hk http://www.magicandlove.com
  • 3. Students’ works What have we done in last few years?
  • 4. Ng Ka Ho
  • 5. Xu Jia
  • 6. Aurelie
  • 7. Chan Po Fung
  • 8. Chiu Tsz Ki
  • 9. Heung Ting Ting
  • 10. Gina Leung
  • 11. Ng Ka Ho
  • 12. Carrie Yeung
  • 13. Yuen Man Hei
  • 14. Abby
  • 15. Apple Ng
  • 16. Christy Chan
  • 17. Chu Cho Kwan
  • 18. Ip Wing Yin
  • 19. Sylvia Cheung
  • 20. Example
  • 21. Example
  • 22. Example
  • 23. Course introduction Theory and practice Computer workshop Sketching of everyday material Inspiration for artistic creation
  • 24. Assignments Visual documentation Generative graphics Procedural animation In-class exercises
  • 25. Assessment Visual aesthetics Creativity Application of knowledge Complexity in development Professionalism
  • 26. Context free art
  • 27. Touch Designer
  • 28. Introduction History of visual imagery Computer graphics Mathematics & geometry Ideas of complexity Hand-on with Context Free Art
  • 29. Terms Evolutionary Artificial Generative Algorithmic Computational Genetic
  • 30. From nature
  • 31. From nature
  • 32. From nature
  • 33. From nature
  • 34. From nature
  • 35. From nature
  • 36. From nature
  • 37. From nature
  • 38. From nature
  • 39. From nature
  • 40. From nature
  • 41. Visual imagery in nature Rock, sand, mineral Water, wave, ripple Smoke, flame, fire Plant Shell Flock of birds
  • 42. Drawing and painting Figurative/representational Abstraction Pure geometry Machine aesthetics
  • 43. Still life photography
  • 44. Still life painting
  • 45. Still life painting
  • 46. Still life painting
  • 47. Photography
  • 48. Painting
  • 49. Pointillism
  • 50. Minimalism
  • 51. Geometric art
  • 52. Photo renderings
  • 53. Photo renderings
  • 54. Charles O. Perry
  • 55. Jean Tinguely
  • 56. Types of arts Autographic art Allographic art The Language of Art, Nelson Goodman
  • 57. Autographic art
  • 58. Allographic art
  • 59. Allographic art
  • 60. How we create art Painters  paint  paintings Composers  compose  scores Musicians  perform  music
  • 61. Tools Drawings with tools and machines Is it art?
  • 62. Tools
  • 63. Drawing tools
  • 64. Drawing tools
  • 65. Computer drawings
  • 66. Computer drawings
  • 67. Computer drawings
  • 68. Sine wave drawings
  • 69. Sine wave drawings
  • 70. Sine wave drawings
  • 71. Sine wave drawings
  • 72. Particle drawings
  • 73. Particle drawings
  • 74. Particle drawings
  • 75. Particle drawings
  • 76. John Maeda
  • 77. Casey Reas
  • 78. Golan Levin
  • 79. Ben Fry
  • 80. Mark Napier
  • 81. Martin Wattenberg
  • 82. Joshua Davis
  • 83. Drawing with automation The fundamentals
  • 84. Geometry
  • 85. Example – Golden Section
  • 86. Example – Golden Section
  • 87. Spiral shell
  • 88. Koch curve – fractals
  • 89. Another snowflake
  • 90. Geometry
  • 91. Computer drawing
  • 92. Computer painting Direct manipulation interface hides away all the mathematics and codes of implementations.
  • 93. Computer drawing
  • 94. Computer drawing The mathematics is revealed in this interface.
  • 95. Computer graphics We need to have something to describe the visual imagery we want to draw/paint. It is a kind of grammar or language.
  • 96. Co-ordinate geometry
  • 97. Computer animation In the second part of the course, we shall do animation exercises in this direction.
  • 98. On generative art
  • 99. Karl Sims - Particle dreams
  • 100. William Latham
  • 101. Karl Sims
  • 102. Craig Reynolds – a flock of birds (boids)
  • 103. L-System – artificial plant