Co-creation on speed with LEGO® SERIOUS PLAY®
Upcoming SlideShare
Loading in...5
×
 

Co-creation on speed with LEGO® SERIOUS PLAY®

on

  • 3,132 views

 

Statistics

Views

Total Views
3,132
Views on SlideShare
1,178
Embed Views
1,954

Actions

Likes
7
Downloads
82
Comments
4

12 Embeds 1,954

http://seriousplaypro.com 1394
http://www.robertfreund.de 392
http://uxaustralia.com.au 96
http://www.scoop.it 58
https://www.linkedin.com 4
https://twitter.com 2
http://translate.googleusercontent.com 2
http://webcache.googleusercontent.com 2
http://www.google.com.sa 1
http://www.google.com 1
http://www.linkedin.com 1
http://feedly.com 1
More...

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Co-creation on speed with LEGO® SERIOUS PLAY® Co-creation on speed with LEGO® SERIOUS PLAY® Presentation Transcript

  • LEGO® SERIOUS PLAY® CO-CREATION ON SPEED
  • SCIENCE THE
  • Constructivism Constructionism FLOW Theory Hand-bone Brain-bone connection Strategic Imagination Yeah! Science bitch! Jesse Pinkman “ View slide
  • Brainstorming studies since the 1950s show that groups which brainstorm together 
 produce far fewer ideas 
 than when the same number of people 
 work alone & pool their ideas.
 The bigger the group, the greater the difference. View slide
  • LEAN FORWARD 20% participation 100% participation A NORMAL MEETING LEGO® SERIOUS PLAY®
  • LEVEL PLAYING FIELD Leaders don’t have all the answers Anyone can play Everyone contributes Threat is removed
  • S C A
 R
 F TATUS ERTAINTY UTONOMY ELATEDNESS AIRNESS
  • FLOW THEORY: HARD FUN SKILLS & KNOWLEDGE DIFFICULTY ANXIOUS BORED FLOW ZONE
  • Play is to the 21st Century what steam was to the 20th Century Julien Dibbell “ THE POWER OF PLAY
  • METHOD THE
  • COMMANDMENTS OF PLAY Don’t have a meeting with yourself
 just START building Trust your hands
 Let them pick the bricks they want Don’t get bogged down in design
 think METAPHORICALLY Question the model
 not the person
  • AUTHENTIC THOUGHT I will ask you to build a metaphorical story that answers my question CONSTRUCTION SHARING REFLECTIONCHALLENGE You all tell the group the story in your model You all build individually and give it meaning while you’re building Questions, insights and identification of patterns
  • OPEN > CLOSED LOW THRESHOLD HIGH CEILING SUFFICIENTLY UNCLEAR THE RIGHT QUESTION
  • STORYMAKING Not until I have said what I thought, can I think about what I have said. Gregory Bateson “
  • STRATEGY TIME REAL
  • SKILLS BUILDING1 1. Build a tower 2. Build from instruction 3. Build a story
  • INDIVIDUAL MODELLING2 Think about your current brand identity. Build a model to tell a story about an element of this core identity as it is today. Think about your ideal identity a year from now. Build a model to tell a story an element of this aspirational identity.
  • SHARED MODELLING3
  • LANDSCAPING4 Create the Agents in the landscape where your identity will live. Who are they and where do they exist?
  • BUILDING A SYSTEM5 Create connections: Points of connection Nature of connection Response to change
  • PLAYING EMERGENCE6 Write down the event It happened Is there an impact? Where / what does it impact?   Is this an opportunity or threat? What could you do?
  • GUIDING PRINCIPLES7 Build Share Select Test
  • GUIDING PRINCIPLES7 Stay away from the moguls Watch out for psycho kids Know where the lift ends Don’t push too hard Are grounded in shared values, identity & aspirations. Principles not instructions Are not transferable, they are uniquely yours. Their meaning transcends the expression. Emerge from the collective mind.
  • KNOWLEDGE EMERGENT
  • GO DEEPER What we know we know What we don’t know we know LSP lowers the line I didn’t know I knew that 5-10% 90-95%
  • JOHARI WINDOW PUBLIC BLIND HIDDENUNKNOWN YOU KNOWN > UNKNOWN  KNOWN>UNKNOWN OTHERS PUBLIC
  • Problems can’t be solved by the same level of consciousness that created them. Albert Einstein “
  • THEORY U OBSERVE
 perceive other perceptions CO-CREATE
 new ideas & processes PURPOSE Reflect and let the knowing emerge SENSE
 challenge deep assumptions DEFINE
 new thinking & principles FOCUS
 surface current reality PERFORM new structures & practices RE-ACT SHARED PERCEPTION
 discover common will COLLECTIVE ACTION
 put purpose into practice CHALLENGE SOLUTION RE-STRUCTURE RE-DESIGN RE-FRAME Downloading Play the Macro violin
  • PERCEPTION POSSIBILITY PRACTICALITY Debating the old Co-creating the future COLLECTIVE INTELLIGENCE
  • From Mission Statements to aligned purpose SHARED VISION GUIDING PRINCIPLES TRANSFORMATIONAL CHANGE
  • LEGO® SERIOUS PLAY® STRATEGY ON SPEED @thecatherine catherine@hexstudios.com.au
  • LEGO® SERIOUS PLAY® www.seriousplay.com www.seriousplaypro.com ! SCARF: A brain based model for collaborating with and influencing others NeuroLeadership Journal: Issue one, 2008 ! Theory U Theory U: Leading from the Future as It Emerges, C. Otto Scharmer REFERENCES