in four weeks went        from      er, nothing...
to selling this
learned a few things thatwe applied in the second        iteration       front-load marketingmotivation is paramount if yo...
and did it again in six       weeks       (though, alone)
Value Proposition:!!Travel-friendly place to putall of your pen + paperRPG things!!Get your other friendsinvolved by gifti...
tile-laying                                 Easy entrance                             Low-fi D&D kit!            game!     ...
•  Observe + synthesize observations into insights.!•  People are everything. !•  Making things in short periods of time i...
ight right right right right righ!ht right right right right right ri! right right right right right righght right right r...
ong wrong wrong wrong wro!g wrong wrong wrong wrong! wrong wrong wrong wrong w!wrong wrong wrong wrong w!! SELLING ONLINE!...
arly early early early early early!y early early early early early e!rly early early early early early! early early early ...
“FIND SOMEONE ELSE TO DOTHIS WITH. IT KEEPS YOU ACCOUNTABLE AND BE MORETHOUGHTFUL ABOUT YOUR REACTIONS AND PLANS.!        ...
Design to selling in 4-6 weeks
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Design to selling in 4-6 weeks

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  • Design to selling in 4-6 weeks

    1. 1. in four weeks went from er, nothing...
    2. 2. to selling this
    3. 3. learned a few things thatwe applied in the second iteration front-load marketingmotivation is paramount if you build it, they might not come
    4. 4. and did it again in six weeks (though, alone)
    5. 5. Value Proposition:!!Travel-friendly place to putall of your pen + paperRPG things!!Get your other friendsinvolved by gifting them aset!!Get started with low-fidelity RPG games!kit for pen + paper RPG!
    6. 6. tile-laying Easy entrance Low-fi D&D kit! game! into D&D!• Small market for • Custom maps and • Possible people who want adventures! problems: hi-fi vs. to craft their own • People pride low-fi! tiles! themselves as • A couple example• Tiles didn’t quite being geeky maps and stock fit, and there are enough to play characters to start also expansion D&D! with! tiles and things! • Current players • Biggest thing for likely have all the good D&D pieces already! experiences: a good DM + people!kit for pen + paper RPG!
    7. 7. •  Observe + synthesize observations into insights.!•  People are everything. !•  Making things in short periods of time is possible!!•  Number of cycles, not the amount of time, determines the quality of insights and experience you have!•  Change takes time. Weigh the pros and cons first.!lessons learned!
    8. 8. ight right right right right righ!ht right right right right right ri! right right right right right righght right right right right right!! IDENTIFY WHEN THINGSWERE NOT GOING WELL!
    9. 9. ong wrong wrong wrong wro!g wrong wrong wrong wrong! wrong wrong wrong wrong w!wrong wrong wrong wrong w!! SELLING ONLINE!website design, online marketing!
    10. 10. arly early early early early early!y early early early early early e!rly early early early early early! early early early early early ea!! PRICING WITHOUTSUBSTANTIAL DATA!should start first from what people are willing to pay!should have gotten bulk estimates from other manufacturersfirst to do more thorough pricing analysis!
    11. 11. “FIND SOMEONE ELSE TO DOTHIS WITH. IT KEEPS YOU ACCOUNTABLE AND BE MORETHOUGHTFUL ABOUT YOUR REACTIONS AND PLANS.! ”!what I should have told myself at thebeginning of the semester!

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